BSc (Hons)

Computer Animation with Business Communication

Choose to focus on the more creative or technical aspects of computer animation

0P4XUCAS code 3yrsfull time 1yrplacement option

Star Course Overview

Why take this course?

This degree programme is for non-native speakers of English only. 

This course supports students developing careers in the Animation, Simulation and related industries (in Games, Film and Marketing). The course is aimed at highly motivated and enthusiastic students who want to enter this challenging but highly rewarding international industry. The course is extremely practical and will give you an excellent grounding in all aspects of animation and modelling including technical and artistic aspects. It will provide an excellent experience of some of the new technologies available, but will also give you a range of employability skills including show reel development and English language skills specifically focused on business communication within the creative and cultural industries.

Job applicants with strong business and English language skills are increasingly sought as English continues to be a world language for business and the creative and cultural industries. This course allows you to study computer animation through the medium of English in an English-speaking environment, and to equip yourself for this world.

What will I experience?

On this course you can:

  • Develop your English language skills as well as studying Computer Animation
  • Study the ways in which other cultures view the world
  • Equip yourself for the demands of the international workplace or for further study

You will study units including:

  • Foundation in 3D Modelling
  • CGI Lightning & Look Development
  • Commercial Asset Production for Real Time
  • Advanced Visual Effects and Environments (option)
  • Motion Capture Applications (option)

A wide range of teaching techniques are employed, but with a strong emphasis on a practical, hands-on approach based on real projects. There are also plenty of opportunities for extra-curricular work, including working on our animated feature film in development, "Stina and the Wolf".

What opportunities might it lead to?

With excellent animation skills and strong business and English language skills, graduates should be well placed to work across a range of roles in the international creative industries. With an emphasis on graphics and animation, this course produces creative technical artists specialising in 2D or 3D animation, able to span other areas such as games, television, film, advertising and business.

This is a Nuke™ accredited course by The Foundry®. Nuke is an industry standard compositing package used in production of computer animation and visual effects, which is taught throughout the course.

Sam Hoffman, BSc (Hons) Computer Animation student 2013

I like the fact that it’s a BSc, unlike most courses which are BAs. I just like the fact that this was the computer side and not just the drawing side – though Portsmouth offers the BA as well.

Sam Hoffman, BSc (Hons) Computer Animation student 2013

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Key Facts

UCAS Course Code:
3 years full time, 4 years sandwich with work placement
The UCAS tariff for 2017 entry has changed. See how this affects your tariff score A LEVELS
112 points equivalent or successful completion of 1 year of university study. See full entry requirements

We accept UCAS points from other qualifications. See full details and English Language qualifications

This course is open to International and EU applicants whose first language is not English

EU students

2017/18 entry: full time: £9,250 p/a*

International students

2017/18 entry: full time: £11,600 p/a*

*Tuition fee is subject to annual increase.

View tuition fee terms and conditions
View additional course costs

+44 (0)23 9284 5566
School of Creative Technologies
Programme specification
Accreditations & Endorsements


Computing and Creative Technologies

Find out what our students say about studying at Portsmouth, including:

  • Hands-on, practical work and real-life learning, which is transferable to future careers
  • Modern facilities and access to the latest technology including numerous computer labs, TV studios and a motion capture suite
  • Approachable lecturers who have experience and contacts in the industry

Browse all courses in Computing and Creative Technologies

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Light bulb Structure & Teaching

Year one

The content of the course mirrors many industrial processes and creative practices that we have discussed with our industrial partners both in film and games industries. You will begin the course by getting to grips with the software tools and editing packages which you will use throughout the course. You will also begin to build your own portfolio of work.

Core units in this year include:        

  • Foundation in 3D Modelling
  • Foundations in Graphics
  • Skills and Principles for Animation
  • Visual Communication
  • Multimedia language
  • General Language (Grade 4)

Year two

In this year you continue to develop your animation skills including rigging, environment modelling, character modelling and animating characters for games or film. 

Core units in this year include:

  • Ancilliary Animation and Software Skills Project
  • Commercial Asset Production for Real Time
  • CGI Lighting and Look Development 
  • Business Communication
  • General Language (Grade 5)

Year three

There’s a range of options in your final year allowing for specialisation in the areas that interest you the most. You’ll also complete an individual project on a topic of your choice.

Core units in this year include:

  • Final Year Project
  • Business Communication
  • General Language (Grade 6)

Options to choose from in this year include:

  • Real-Time Interactive Group Project (40)


  • Creative Media AND
  • Creative Professional Portfolio

OR a choice of two units from the following:

  • Interdisciplinary Group Project
  • Motion Capture Applications
  • Animation and Set Up for Computer Animation
  • Advanced Visual Effects & Environments 

Between the second and third years of study you will have the option to undertake a work placement year. There are two exciting options for the placement year:

  • Professional/industrial placements – work for a company or organisation on a professional placement year

We offer a range of salaried professional placements as part of your degree.  You can gain invaluable work experience to help you prepare for your graduate employment.  The University can provide you with advice on how to secure a work placement that matches both the needs of your degree and your future career plans, as well as giving you useful links and contacts.

  • Self-employed placement year – set up and run a business on your own or as a group

Interested in running your own business instead? We also offer students the chance to start-up and run their own company for a year as an alternative to the traditional work-based placement. Students who choose this option often start-up their companies with fellow, like-minded students, working together, as a bona fide operation, in an attempt to build a successful venture. The Faculty and University provide mentoring and support throughout the year.

To find out more visit our Employability and Enterprise page.

Teaching and Assessment

You will experience a variety of teaching through lectures, seminars, tutorials, laboratory sessions, online lessons and project work. You will also participate in group discussions and projects alongside individual study.

We constantly work with game developers and professional bodies such as TIGA to ensure that the course stays up-to-date, guaranteeing that you learn the skills valued by today’s games industry.

How are you assessed?

Due to the practical nature of this course, assessment is extremely varied and includes:

  • practical projects
  • work portfolios
  • academic and evaluative essays
  • multiple choice tests
  • oral presentations
  • examinations
  • case studies
  • written reports

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Monitor Facilities & Features

Specialist Software and Equipment

There is a full range of facilities available for computer animation students. You’ll have excellent resources at your fingertips including:

  • Optical Motion Capture Studio
  • Virtual Reality Centre
  • WACOM Cintiq Laboratory
  • Lightbox Laboratory
  • Video and Sound Studios
  • Wide range of multimedia labs fitted out with industry standard hardware and software

Learning Resources Centre

You will have access to our recently refurbished Learning Resource Centre, which provides access to texts, study rooms, software, computers and a wireless laptop area that can augment your learning outside the classroom, enhance your research and support your assignment work.

University Library

Modern, comfortable and a great learning environment, our library offers a wealth of information including 400,000 books, DVDs, maps and thousands of online ejournals and newspapers. Many electronic resources are available anywhere, 24/7 and our friendly staff are always on hand to help.

Budgeting for your studies

There are extra costs associated with studying, which you will need to consider when planning your expenditure.

Recommended texts:
If you wish to purchase recommended texts, rather than borrow from the University Library, the average price is £50-£60. You may be studying up to 6 units a year, each with a standard recommended text.

General costs:
We recommend that you budget £75 a year for costs of photocopying, memory sticks, DVDs and CDs, printing charges, binding and specialist printing.

Final year project:
If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose to develop.

Other costs to consider


You may need to spend £50 - £100 per annum on drawing and modelling materials, CDs, and DVDs.

For the optional Student Enterprise Unit there is a cost of approximately £20.

For the optional diving skills units: The Underwater Filming and Media unit is available if you have not dived before. It includes a PADI Open Water course, combined with the Underwater Filming and Media course, and costs around £800. The Underwater Filming and Media B unit is available if you already hold a PADI Open Water certificate (or equivalent). It includes a further diving course (e.g. PADI Advanced Open Water), combined with the Underwater Filming and Media Course, and costs around £700 to cover tuition, transport and diving costs.

For one of the optional units you will need access to a digital camera.


You may need to spend £50 - £100 per annum on drawing and modelling materials, CDs, and DVDs.

For the optional Student Enterprise Unit there is a cost of approximately £20.

Occasional coach trips may require a contribution of up to £20.

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Mortarboard Careers & Opportunities

Career prospects

Where next?
Where next?

The South East is the entertainment and IT centre in England so you’ll have lots of opportunities on the doorstep. On completing this course, you’ll possess the full package of professional skills for use in the media industry, as well as other areas such as business, commerce and education. With an emphasis on graphics and animation, this course produces creative technical artists specialising in 2D or 3D animation.

Computer Animation graduates have been successful in finding work with these big names:

  • Black Rock
  • Climax
  • Codemasters
  • Electronic Arts
  • Exient
  • Jagex
  • Kuju (Zoe Mode and Nik Nak Games)
  • Pivotal Games
  • Rebellion
  • Sony
  • Travellers Tales

Work experience

Employment boosting opportunities
Employment boosting opportunities

The best way to boost your CV is by doing an industry placement. This is a great opportunity to put your developing skills into practice in an industrial or commercial setting – and be paid for it! Taking a year in industry is an extremely effective way to increase your employability for when you finish the course. You may even find that your placement employer hires you once you graduate.

There are also opportunities to do a placement overseas. We actively encourage such placements as it’s a great way for you to experience other cultures and develop some language skills. In previous years some of our students have secured exciting placements at Lion Head Games in China.

Our team at the Student Placement and Employability Centre (SPEC) ensure you have access to a range of volunteering and work experience opportunities. We also offer support during your year-long industrial placements, and provide support for the different types of application processes.

Career planning

Career planning
Career planning
6.04 minutes

To make sure you take the right steps on your career path, we’re here to give you help, support and advice throughout your study. Even after you’ve graduated, we continue to give you support for up to five years.

Employers tell us that they want graduates to be able to demonstrate certain skills when they come out of university. Our courses take account of this. We make sure we prepare you for employment through work-related learning, projects, placements and working in simulated environments that are designed to prepare you for the working world.

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