BSc (Hons)

Computer Games Enterprise

Start your own game-related business

G450UCAS code 3yrsfull time 1yrplacement option

Star Course Overview

Why take this course?

Designed to give you the necessary business knowledge and skills to set up and profit from your own game-related enterprise, you won’t just be learning about business start-up from books and lectures – on this degree you’ll actually be doing it.

Winner of TIGA (The Independent Games Association) Best Educational Institution Award 2014

What will I experience?

On this course you can:

  • Use our cutting-edge, industry-standard software, game engines and console development kits to enhance your learning experience
  • Work in teams on game-related projects, taking on the role of designer, manager, artist or programmer
  • Opt to do a salaried placement year

What opportunities might it lead to?

Sales of games have now overtaken music and film. As now the most commercially successful mass-market entertainment industry in the world, the possibilities for careers and innovation are endless. The ‘serious games’ sector where, for example, games technologies are being used to assist rehabilitation, training, education, simulations and so on, is also growing rapidly.

As a member of TIGA (The Independent Game Developers Association, www.tiga.org) and BUGS (Business and University Games Syndicate, www.bugsnet.org) and through our industry contacts we maintain our involvement with the games industry in order to ensure the continuing relevance of our courses.

Here are some routes our graduates have pursued:

  • computer game development
  • multimedia production
  • animation
  • graphics and video editing
  • digital video film-making

I chose the course because it offered me a wide range of different skills, from business to programming. It just really appealed to me!

Fedar Slavetski, First Year BSc (Hons) Computer Games Enterprise student 2016

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Key Facts

UCAS Course Code:
G450
Duration
3 years full time, 4 years sandwich with work placement
Entry
280 points to include a minimum of 2 A levels or equivalent. English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5. Other qualifications
Fees

UK/EU/Channel Islands and Isle of Man students
2016/17 entry: full time: £9,000 p/a*

International students
2016/17 entry: full time: £12,700 p/a**

*Tuition fee may be subject to annual increase.
**Tuition fee is subject to annual increase.

View tuition fee terms and conditions
View additional course costs

Contact
create.admissions@port.ac.uk
+44 (0)23 9284 2421
Department
School of Creative Technologies
Programme specification
Accreditations & Endorsements


Course:

BSc (Hons) Computer Games Technology
BSc (Hons) Computer Games Enterprise

As part of his degree, Luke and of group of friends on his course have developed and brought to market City Block Cats, an ambient simulation game where neighborhood cats compete for territory in a moonlit city block.

Hear from Luke, who project managed the game, about how they developed it and what this experience was like. If you would like to play the game, go to cityblockcats.com.

Computing and Creative Technologies

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Light bulb Structure & Teaching

Year one

One of the best features of the first year is your chance to work in a team to create a game prototype using any technology you wish. The task mimics the experiences of developers in the industry and enables you to get a taste of each stage of the development process.

Core units in this year include:        

  • Define Games
  • Enterprise in Context
  • Foundation in 3D Modelling
  • Introduction to Image Creation
  • Mind Your Own Business
  • Tools for Games and Animation

Year two

In this year you continue to develop game design and business skills, and also choose between two pathways – game graphics or game programming.

Core units in this year include:

  • Design Games
  • Enterprise, Innovation and Opportunity
  • Student Enterprise for Games
  • Prototyping and Iterating Game Designs

Options to choose from in this year include:

  • Commercial Asset Production for Real Time
  • Design and Visual Research for Cinema and Game
  • Mathematical Elements for Games and Animation
  • Professional Experience
  • Program 3D Applications
  • Program Consoles

Year three*

There’s a wide range of options in your final year allowing for specialisation in the areas that interest you the most. You’ll also complete an individual project on a topic of your choice, as well as a year-long group project, chosen from a pool of real-life projects proposed by a range of clients.

Core units in this year include:

  • Leadership
  • Produce Games
  • Final Year Project

Options to choose from in this year include:

  • Advanced Game Graphics Techniques
  • Applications of Virtual Reality
  • Console Programming Resolution
  • Create Worlds
  • Games Research
  • Interdisciplinary Group Project
  • Motion Capture Applications
  • Programming AI for Games
  • Real Time Interactive Group Project

*This course is also available as a 4-year sandwich (work placement)

Placement year

Between the second and third years of study you will have the option to undertake a work placement year. There are two exciting options for the placement year:

  • Professional/industrial placements – work for a company or organisation on a professional placement year

We offer a range of salaried professional placements as part of your degree.  You can gain invaluable work experience to help you prepare for your graduate employment.  The University can provide you with advice on how to secure a work placement that matches both the needs of your degree and your future career plans, as well as giving you useful links and contacts.

  • Self-employed placement year – set up and run a business on your own or as a group

Interested in running your own business instead? We also offer students the chance to start-up and run their own company for a year as an alternative to the traditional work-based placement. Students who choose this option often start-up their companies with fellow, like-minded students, working together, as a bona fide operation, in an attempt to build a successful venture. The Faculty and University provide mentoring and support throughout the year.

To find out more visit our Employability and Enterprise page.


Teaching and Assessment

You will experience a variety of teaching through lectures, seminars, tutorials, laboratory sessions, online lessons and project work.

We constantly work with game developers and professional bodies such as TIGA to ensure that the course stays up-to-date, guaranteeing that you learn the skills valued by today’s games industry.

How are you assessed?

Due to the practical nature of this course, assessment is extremely varied and includes:

  • practical projects
  • work portfolios
  • academic and evaluative essays
  • multiple choice tests
  • oral presentations
  • examinations
  • case studies
Mark Eyles

Tutor's view

Mark Eyles
Creative Technologies

Our games courses are dynamic, challenging and industry focussed. You will develop expert skills in your chosen specialism: programming, graphics, design or entrepreneurship/management by choosing from a wide range of options. The course teaching team includes games industry veterans who maintain strong industry links. Come and join our hardworking game development community if you have a passion for making games.

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Monitor Facilities & Features


The Games Lab

This is home to all the latest consoles for our game students. You’ll have access to Playstation 3 development kits, PSP development kits, Playstation 2 Linux development kits (available to borrow) and a range of other consoles and games.

Specialist Software and Equipment

A full range of industry software will be available for you to use in the computer labs. You’ll have excellent resources at your fingertips including:

  • the Virtual Reality Lab
  • motion capture facilities
  • Half Life 2 (source game engine)
  • Unreal game engine
  • XNA (Dreamspark) Xbox 360 development environment
  • Maya
  • Macromedia software

University Library

Modern, comfortable and a great learning environment, our library offers a wealth of information including 400,000 books, DVDs, maps and thousands of online ejournals and newspapers. Many electronic resources are available anywhere, 24/7 and our friendly staff are always on hand to help.

Budgeting for your studies

There are extra costs associated with studying, which you will need to consider when planning your expenditure.

Recommended texts:
If you wish to purchase recommended texts, rather than borrow from the University Library, the average price is £50-£60. You may be studying up to 6 units a year, each with a standard recommended text.

General costs:
We recommend that you budget £75 a year for costs of photocopying, memory sticks, DVDs and CDs, printing charges, binding and specialist printing.

Final year project:
If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose to develop.

Other costs to consider

You may need to spend £50 - £100 per annum on drawing and modelling materials, CDs, and DVDs.

For the optional Student Enterprise Unit there is a cost of approximately £20.

For the optional diving skills units: The Underwater Filming and Media unit is available if you have not dived before. It includes a PADI Open Water course, combined with the Underwater Filming and Media course, and costs around £800. The Underwater Filming and Media B unit is available if you already hold a PADI Open Water certificate (or equivalent). It includes a further diving course (e.g. PADI Advanced Open Water), combined with the Underwater Filming and Media Course, and costs around £700 to cover tuition, transport and diving costs.

For one of the optional units you will need access to a digital camera.

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Mortarboard Careers & Opportunities

Career prospects

Where next?
Where next?

A passion for games and entrepreneurial aspirations are essential for this course. Not only will you possess in-depth knowledge of games technologies but you’ll also gain skills to run your own business or work in a management role in an existing business. We offer extensive support for students wishing to set up their own business. Alternatively, you’ll be all set to find employment within the computer games industry or other areas where computer games technology is making an impact.

Graduates from this course have been successful in finding work with these big names:

  • Black Rock
  • Climax
  • Codemasters
  • Electronic Arts
  • Exient
  • Jagex
  • Kuju (Zoe Mode and Nik Nak Games)
  • Pivotal Games
  • Rebellion
  • Sony
  • Travellers Tales

Work experience

Work placement
Work placement
3.46 minutes

Here at the CCI’s Creative Careers Centre we are committed to improving your employability. Whether it’s placements, self-employed placements, internships, short-term work experiences, freelancing opportunities and volunteering, we will help you find valuable and relevant work experience to complement your degree. The experienced team is always on hand to offer advice on everything from producing high-quality applications through to preparation for a company assessment day.

Career planning

Career planning
Career planning
6.04 minutes

To make sure you take the right steps on your career path, we’re here to give you help, support and advice throughout your study. Even after you’ve graduated, we continue to give you support for up to five years.

Employers tell us that they want graduates to be able to demonstrate certain skills when they come out of university. Our courses take account of this. We make sure we prepare you for employment through work-related learning, projects, placements and working in simulated environments that are designed to prepare you for the working world.

Daniel Acourt, BSc (Hons) Computer Games Enterprise student 2013

In my 3rd year I plan on taking a year off to continue my game company and continue working on the groups and businesses I have set up I.E Games Design Group and Foam Interactive. If I get the chance, or business is not going so well, I want to do an internship ideally in a big game company or in America for a year. The end dream after university is to own businesses in the games/tech industry. Alternatively, I would like to work on Random world generation and start going down the route of a Technical Artist/Manager in that department.

Daniel Acourt, BSc (Hons) Computer Games Enterprise student 2013

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