BSc (Hons)

Computer Games Enterprise

Start your own game-related business

G450UCAS code 3yrsfull time 1yrplacement option

Star Course Overview

Why take this course?

Designed to give you the necessary business knowledge and skills to set up and profit from your own game-related enterprise, you won’t just be learning about business start-up from books and lectures – on this degree you’ll actually be doing it.

What will I experience?

On this course you can:

  • Use our cutting-edge, industry-standard software, game engines and console development kits to enhance your learning experience
  • Work in teams on game-related projects, taking on the role of designer, manager, artist or programmer
  • Opt to do a salaried placement year

What opportunities might it lead to?

Sales of games have now overtaken music and film. As now the most commercially successful mass-market entertainment industry in the world, the possibilities for careers and innovation are endless. The ‘serious games’ sector where, for example, games technologies are being used to assist rehabilitation, training, education, simulations and so on, is also growing rapidly.

Here are some routes our graduates have pursued:

  • computer game development
  • multimedia production
  • animation
  • graphics and video editing
  • digital video film-making
Caroline Flinders, BSc (Hons) Computer Games Enterprise student 2013

I chose the BSc (Hons) Computer Games Enterprise as I knew that it would not only give me knowledge on the games industry, but would also give me valuable business skills.

Caroline Flinders, BSc (Hons) Computer Games Enterprise student 2013

Compare this course through UNISTATS

Key Facts

UCAS Course Code:
G450
Duration
3 years full time, 4 years sandwich with work placement
Entry

240-300 points to include a minimum of 240 points from A Levels, or equivalent.
Other qualifications

Fees

UK/EU/Channel Islands and Isle of Man full-time students: £8,750 p/a*
International full-time students: £11,000 p/a*
*Please note that all fees are subject to annual increase.

Contact
create.admissions@port.ac.uk
+44 (0)23 9284 4475
Department
School of Creative Technologies

Subject:

Computing and Creative Technologies

Find out what our students say about studying at Portsmouth, including:

  • Hands-on, practical work and real-life learning, which is transferable to future careers
  • Modern facilities and access to the latest technology including numerous computer labs, TV studios and a motion capture suite
  • Approachable lecturers who have experience and contacts in the industry

Browse all courses in Computing and Creative Technologies

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Light bulb Structure & Teaching

Year one

One of the best features of the first year is your chance to work in a team to create a game prototype using any technology you wish. The task mimics the experiences of developers in the industry and enables you to get a taste of each stage of the development process.

Core units in this year include:        

  • Define Games
  • Enterprise in Context
  • Foundation in 3D Modelling
  • Introduction to Image Creation
  • Mind Your Own Business
  • Tools for Games and Animation

Year two

In this year you continue to develop game design and business skills, and also choose between two pathways – game graphics or game programming.

Core units in this year include:

  • Design Games
  • Enterprise, Innovation and Opportunity
  • Student Enterprise

Options to choose from in this year include:

  • Commercial Asset Production for Real Time
  • Design and Visual Research for Cinema and Game
  • Mathematical Elements for Games and Animation
  • Professional Experience
  • Program 3D Applications
  • Program Consoles

Year three*

There’s a wide range of options in your final year allowing for specialisation in the areas that interest you the most. You’ll also complete an individual project on a topic of your choice, as well as a year-long group project, chosen from a pool of real-life projects proposed by a range of clients.

Core units in this year include:

  • Leadership
  • Produce Games
  • Final Year Project

Options to choose from in this year include:

  • Advanced Game Graphics Techniques
  • Applications of Virtual Reality
  • Console Programming Resolution
  • Create Worlds
  • Games Research
  • Interdisciplinary Group Project
  • Motion Capture Applications
  • Programming AI for Games
  • Real Time Interactive Group Project
  • Rendering Pipeline

*This course is also available as a 4-year sandwich (work placement)


Teaching and Assessment

You will experience a variety of teaching through lectures, seminars, tutorials, laboratory sessions, online lessons and project work.

We constantly work with game developers and professional bodies such as TIGA to ensure that the course stays up-to-date, guaranteeing that you learn the skills valued by today’s games industry.

How are you assessed?

Due to the practical nature of this course, assessment is extremely varied and includes:

  • practical projects
  • work portfolios
  • academic and evaluative essays
  • multiple choice tests
  • oral presentations
  • examinations
  • case studies

Mark Eyles, Creative Technologies

Tutor's view

Mark Eyles
Creative Technologies

Our games courses are dynamic, challenging and industry focussed. You will develop expert skills in your chosen specialism: programming, graphics, design or entrepreneurship/management by choosing from a wide range of options. The course teaching team includes games industry veterans who maintain strong industry links. Come and join our hardworking game development community if you have a passion for making games.

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Monitor Facilities & Features


The Games Lab

This is home to all the latest consoles for our game students. You’ll have access to Playstation 3 development kits, PSP development kits, Playstation 2 Linux development kits (available to borrow) and a range of other consoles and games.

Specialist Software and Equipment

A full range of industry software will be available for you to use in the computer labs. You’ll have excellent resources at your fingertips including:

  • the Virtual Reality Lab
  • motion capture facilities
  • Half Life 2 (source game engine)
  • Unreal game engine
  • XNA (Dreamspark) Xbox 360 development environment
  • Maya
  • Macromedia software

University Library

Modern, comfortable and a great learning environment, our library offers a wealth of information including 400,000 books, DVDs, maps and thousands of online ejournals and newspapers. Many electronic resources are available anywhere, 24/7 and our friendly staff are always on hand to help.

Mortarboard Careers & Opportunities

Career prospects

Where next?
Where next?

A passion for games and entrepreneurial aspirations are essential for this course. Not only will you possess in-depth knowledge of games technologies but you’ll also gain skills to run your own business or work in a management role in an existing business. We offer extensive support for students wishing to set up their own business. Alternatively, you’ll be all set to find employment within the computer games industry or other areas where computer games technology is making an impact.

Graduates from this course have been successful in finding work with these big names:

  • Black Rock
  • Climax
  • Codemasters
  • Electronic Arts
  • Exient
  • Jagex
  • Kuju (Zoe Mode and Nik Nak Games)
  • Pivotal Games
  • Rebellion
  • Sony
  • Travellers Tales

Work experience

Employment boosting opportunities
Employment boosting opportunities

The best way to boost your CV is by doing an industry placement. This is a great opportunity to put your developing skills into practice in an industrial or commercial setting – and be paid for it! Taking a year in industry is extremely effective way to increase your employability for when you finish the course. You may even find that your placement employer hires you once you graduate.

Our team at the Student Placement and Employability Centre (SPEC) ensure you have access to a range of volunteering and work experience opportunities. We also offer support during your year-long industrial placements, and provide support for the different types of application processes.

You may also consider pursuing projects alongside your studies. For example, ten of our students recently worked together on their own game projects, setting up two teams that got into the final of the prestigious Dare to be Digital game design competition. Both teams went on to pursue contracts for their original game projects.

Career planning

Career planning
Career planning
6.04 minutes

Finding a job is a competitive business, but the statistics show that 89 per cent of our 2011graduates went into employment, further study or training within six months of finishing their degrees.

To make sure you take the right steps on your career path, we’re here to give you help, support and advice throughout your study. Even after you’ve graduated, we continue to give you support for up to five years.

Employers tell us that they want graduates to be able to demonstrate certain skills when they come out of university. Our courses take account of this. We make sure we prepare you for employment through work-related learning, projects, placements and working in simulated environments that are designed to prepare you for the working world.

Daniel Acourt, BSc (Hons) Computer Games Enterprise student 2013

In my 3rd year I plan on taking a year off to continue my game company and continue working on the groups and businesses I have set up I.E Games Design Group and Foam Interactive. If I get the chance, or business is not going so well, I want to do an internship ideally in a big game company or in America for a year. The end dream after university is to own businesses in the games/tech industry. Alternatively, I would like to work on Random world generation and start going down the route of a Technical Artist/Manager in that department.

Daniel Acourt, BSc (Hons) Computer Games Enterprise student 2013

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Open Day

Our next open day is Wed 10 July

VISIT US! Have a look around and get a feel for what it’s like to live and study here. We’ll be on hand to talk to you about your course interests and show you all of our amazing facilities. You’ll also get to meet tutors and other students…

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