Computer Games Technology
Gain industry standard skills to become an accomplished game developer
Why take this course?
Love gaming and want to develop the skills to create your own? Our course can provide you with experience in all the required aspects of computer game development.
You’ll get the chance to design graphics using animation and 3D modelling, program your game for consoles and develop entrepreneurial skills to sell your game – all valuable assets for this expanding industry.
Winner of TIGA (The Independent Games Association) Best Educational Institution Award 2014
What will I experience?
On this course you can:
- Use our cutting-edge, industry-standard software, game engines and console development kits to enhance your learning experience
- Work in teams on game-related projects, taking on the role of designer, manager, artist or programmer
- Opt to do a salaried placement year
What opportunities might it lead to?
The games industry is the dominant media industry of the twenty-first century. Interactive game technologies offer unlimited possibilities for careers and innovation. The ‘serious games’ sector where, for example, games technologies are being used to assist rehabilitation, training, education, simulations and so on, is also growing rapidly.
As a member of TIGA (The Independent Game Developers Association, www.tiga.org) and BUGS (Business and University Games Syndicate, www.bugsnet.org) and through our industry contacts we maintain our involvement with the games industry in order to ensure the continuing relevance of our courses.
Here are some routes our graduates have pursued:
- computer game development
- multimedia production
- graphics and video editing
- digital video film-making
I think the University has set me up perfectly. My placement year has provided me with a successful business to run when I leave, meaning I already have a guaranteed job.
Luke Hale, BSc (Hons) Computer Games Technology student 2015
Request a prospectus
Come to our next Open Day
- UCAS Course Code:
- 3 years full time, 4 years sandwich with work placement
- 2018 ENTRY REQUIREMENTS
112 points to include a minimum of 2 A levels, or equivalent. See full entry requirements
We accept UCAS points from other qualifications. See full details and English Language qualifications
UK/EU/Channel Islands and Isle of Man students
2017/18 entry: full time: £9,250 p/a*
2017/18 entry: full time: £13,300 p/a**
*Tuition fee may be subject to annual increase.
**Tuition fee is subject to annual increase.
+44 (0)23 9284 5566
- School of Creative Technologies
- Programme specification
- Accreditations & Endorsements
Structure & Teaching
In the first year you are introduced to a useful range of fundamental game development skills including game design techniques, 3D modelling, drawing on paper, including life drawing and C++ programming.
Core units in this year include:
- Define Games
- Foundation in 3D Modelling
- Introduction to Image Creation
- Technical Game Development
- Tools for Games and Animation
In this year you continue to develop game design and development skills, and also choose between two pathways – game graphics or game programming.
Core units in this year include:
- Design Games
- Project Initiation and Career Management
- Student Enterprise for Games
Options to choose from in this year include:
- Commercial Asset Production for Real Time
- Design and Visual Research for Cinema and Game
- Mathematical Elements for Games and Animation
- Professional Experience
- Program 3D Applications
- Program Consoles
- Prototyping and Iterating Game Designs
There’s a wide range of options in your final year allowing for specialisation in the areas that interest you the most. You’ll also complete an individual project on a topic of your choice, as well as a year-long group project chosen from a pool of real-life projects proposed by a range of clients.
Core units in this year include:
- Real Time Interactive Group Project
- Final Year Project
Options to choose from in this year include:
- Advanced Graphics Techniques
- Applications of Virtual Reality
- Console Programming Resolution
- Create Worlds
- Games Research
- Motion Capture Applications
- Produce Games
- Programming AI for Games
- Psychological Theory for Game Designers
*This course is also available as a 4-year sandwich (work placement)
Between the second and third years of study you will have the option to undertake a work placement year. There are two exciting options for the placement year:
- Professional/industrial placements – work for a company or organisation on a professional placement year
We offer a range of salaried professional placements as part of your degree. You can gain invaluable work experience to help you prepare for your graduate employment. The University can provide you with advice on how to secure a work placement that matches both the needs of your degree and your future career plans, as well as giving you useful links and contacts.
- Self-employed placement year – set up and run a business on your own or as a group
Interested in running your own business instead? We also offer students the chance to start-up and run their own company for a year as an alternative to the traditional work-based placement. Students who choose this option often start-up their companies with fellow, like-minded students, working together, as a bona fide operation, in an attempt to build a successful venture. The Faculty and University provide mentoring and support throughout the year.
To find out more visit our Employability and Enterprise page.
You will experience a variety of teaching through lectures, seminars, tutorials, laboratory sessions, online lessons and project work.
We constantly work with game developers and professional bodies such as TIGA to ensure that the course stays up-to-date, guaranteeing that you learn the skills valued by today’s games industry.
The time you spend in teaching activities may depend on the units you select. As a guide, students on this course last year typically spent their time as follows:
- Year one students: 23% in lectures, seminars and similar learning activities, 77% studying independently and 0% on work placement
- Year two students: 22% in lectures, seminars and similar learning activities, 78% studying independently and 0% on work placement
- Year three students: 9% in lectures, seminars and similar learning activities, 91% studying independently and 0% on work placement
Due to the practical nature of this course, assessment is extremely varied and includes:
- practical projects
- work portfolios
- academic and evaluative essays
- multiple choice tests
- oral presentations
- case studies
The way you’re assessed may depend on the units you select. As a guide, students on this course last year were typically assessed as follows:
- Year one students: 12% by written exams, 8% by practical exams and 80% by coursework
- Year two students: 17% by written exams, 15% by practical exams and 68% by coursework
- Year three students: 0% by written exams, 23% by practical exams and 77% by coursework
Our games courses are dynamic, challenging and industry focussed. You will develop expert skills in your chosen specialism: programming, graphics, design or entrepreneurship/management by choosing from a wide range of options. The course teaching team includes games industry veterans who maintain strong industry links. Come and join our hardworking game development community if you have a passion for making games.
Facilities & Features
The Games Labs
This is home to all the latest consoles for our game students. You’ll have access to Playstation 4 and Vita development kits and a range of other consoles and games for your research and development needs.
Specialist Software and Equipment
A full range of industry software will be available for you to use in the computer labs. You’ll have excellent resources at your fingertips including:
- Virtual Reality Lab and headsets
- motion capture facilities
- Unreal Engine (game engine)
- Unity (game engine)
- Playstation 4 and Vita development kits
- 3ds Max & Maya
- Adobe software
- Microsoft Visual Studio
Modern, comfortable and a great learning environment, our library offers a wealth of information including 400,000 books, DVDs, maps and thousands of online ejournals and newspapers. Many electronic resources are available anywhere, 24/7 and our friendly staff are always on hand to help.
Budgeting for your studies
There are extra costs associated with studying, which you will need to consider when planning your expenditure.
If you wish to purchase recommended texts, rather than borrow from the University Library, the average price is £50-£60. You may be studying up to 6 units a year, each with a standard recommended text.
We recommend that you budget £75 a year for costs of photocopying, memory sticks, DVDs and CDs, printing charges, binding and specialist printing.
Final year project:
If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose to develop.
Other costs to consider
You may need to spend £50 - £100 per annum on drawing and modelling materials, CDs, and DVDs.
For the optional Student Enterprise Unit there is a cost of approximately £20.
Occasional coach trips may require a contribution of up to £20.
Careers & Opportunities
Through extensive use of the latest versions of industry-standard hardware (console development kits) and software you will gain in-depth knowledge of the principles underlying these evolving technologies. You’ll be all set to find employment within the computer games industry or other areas where computer games technology is making an impact.
Graduates from this course have been successful in finding work with these big names:
- Black Rock
- Electronic Arts
- Kuju (Zoe Mode and Nik Nak Games)
- Pivotal Games
- Travellers Tales
Here at the CCI’s Creative Careers Centre we are committed to improving your employability. Whether it’s placements, self-employed placements, internships, short-term work experiences, freelancing opportunities and volunteering, we will help you find valuable and relevant work experience to complement your degree. The experienced team is always on hand to offer advice on everything from producing high-quality applications through to preparation for a company assessment day.
To make sure you take the right steps on your career path, we’re here to give you help, support and advice throughout your study. Even after you’ve graduated, we continue to give you support for up to five years.
Employers tell us that they want graduates to be able to demonstrate certain skills when they come out of university. Our courses take account of this. We make sure we prepare you for employment through work-related learning, projects, placements and working in simulated environments that are designed to prepare you for the working world.