Creative Media Technologies
Creatively developing content and applications for new and emerging media
Why take this course?
This is a multi-disciplinary, multimedia course giving you the chance to learn the key creative and technical skills needed to create new media outputs. These outputs include motion graphics, 2D/3D animation, digital film creation and manipulation, web and app development and virtual installation or simulation, as well as opportunities to design solutions for VFX, augmented reality, virtual reality and gaming environments.
What will I experience?
On this course you can:
- Use our cutting edge, industry-standard software and access our purpose-made specialist studios for motion capturing, green-screening and sound recording, as well as our virtual reality lab
- Work in teams and individually on University and client-initiated projects, as well as join our extra curricular clubs, all contributing to the real-world experience needed to launch your career
- Do a placement year either in the UK or overseas
What opportunities might it lead to?
This course responds to demands from the creative industries for more creative and technical professionals, designers and developers who can use the technical toolkit and apply them in a creative and meaningful way.
All units are taught by subject and/or industry experts and lessons are conducted in our purpose-designed Creative and Cultural Industries faculty. You will have access to superb industry-standard software and hardware, allowing development in established areas of media and design, but also in emerging areas such as computer visualisation, simulation and installation.
Here are some routes our graduates have pursued:
- computer game development
- multimedia production
- graphics and video editing
- digital video film-making
The appeal for me is having the opportunity to experience so many different disciplines in one course, and the excellent standard of equipment and facilities available supports everyone's needs perfectly.
Freddie Clarke, BSc (Hons) Creative Media Technologies student 2017
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- UCAS Course Code:
- 3 years full time, 4 years sandwich with work placement
- 2018 ENTRY REQUIREMENTS
112 points to include a minimum of 2 A levels, or equivalent. See full entry requirements
We accept UCAS points from other qualifications. See full details and English Language qualifications
UK/EU/Channel Islands and Isle of Man students
2017/18 entry: full time: £9,250 p/a*
2017/18 entry: full time: £13,300 p/a**
*Tuition fee may be subject to annual increase.
**Tuition fee is subject to annual increase.
+44 (0)23 9284 5566
- School of Creative Technologies
- Programme specification
Structure & Teaching
You’ll begin the course by covering a number of core subjects such as graphics, web design, coding, 2d & 3d animation, sound manipulation and film-making. You will also get to grips with a number of essential packages such as Photoshop, Illustrator, After Effects, Animate, Dreamweaver, Logic, Avid and 3D Maya.
Core units in this year include:
- EPromotion (web & social media)
- Introduction to Computer Graphics
- Animation (2D and 3D)
- Creative Coding
- Sound for Moving Image
- Digital Filming and Technology
During this year you’ll extend and join up your work, while developing established and innovative approaches to industry practice. There are a number of optional units in areas of animation, interface design, media and games.
Core units in this year include:
- Project Initiation and Career Management
- Form and Function (mixed media development)
Options to choose from in this year include:
- CGI Lighting and Look Development
- Creative Coding Practice
- Designing Interactive Content
- Digital Photography
- Managing and Making a Documentary
- Professional Experience
- Streaming Media Website Design and Delivery
- Student Enterprise
- Visualisation and User Interaction
Your final year focuses on your preparation for work and enables you to further tailor your studies through a selection of options. The major task of this year is your project, which can take one of two forms:
- a study report
- a multimedia artefact, accompanied by a written dissertation
Core units in this year include:
- Vocational Project Portfolio
- Final Year Project
Options to choose from in this year include:
- 3D Interaction
- Advanced Visual Effects and Environments
- Communication Design (motion graphics)
- Documentary Film Making
- Games Research
- Interdisciplinary Group Project
- Mobile Application Development
- Motion Capture Applications
- Sound Application
- Trends in Latest Technology
*This course is also available as a four-year sandwich (work placement)
Between the second and third years of study you will have the option to undertake a work placement year. There are two exciting options for the placement year:
Professional/industrial placements – work for a company or organisation on a professional placement year
We offer a range of salaried professional placements as part of your degree. You can gain invaluable work experience to help you prepare for your graduate employment. The University can provide you with advice on how to secure a work placement that matches both the needs of your degree and your future career plans, as well as giving you useful links and contacts.
Self-employed placement year – set up and run a business on your own or as a group
Interested in running your own business instead? We also offer students the chance to start-up and run their own company for a year as an alternative to the traditional work-based placement. Students who choose this option often start-up their companies with fellow, like-minded students, working together, as a bona fide operation, in an attempt to build a successful venture. The Faculty and University provide mentoring and support throughout the year.
To find out more visit our Employability and Enterprise page.
You will experience a variety of teaching through lectures, seminars and hands-on workshops.
We aim to conduct the practical elements of the course in smaller classes to aid personal professional development. There’s also an emphasis on group work to mirror the workings of the different sectors within entertainment.
The time you spend in teaching activities may depend on the units you select. As a guide, students on this course last year typically spent their time as follows:
- Year one students: 22% in lectures, seminars and similar learning activities, 78% studying independently and 0% on work placement
- Year two students: 19% in lectures, seminars and similar learning activities, 81% studying independently and 0% on work placement
- Year three students: 15% in lectures, seminars and similar learning activities, 85% studying independently and 0% on work placement
Due to the practical nature of this course, assessment is extremely varied and includes:
- practical projects
- working journals
- academic and evaluative essays
- oral presentations
- case studies
The way you’re assessed may depend on the units you select. As a guide, students on this course last year were typically assessed as follows:
- Year one students: 17% by written exams, 17% by practical exams and 66% by coursework
- Year two students: 0% by written exams, 24% by practical exams and 76% by coursework
- Year three students: 17% by written exams, 7% by practical exams and 76% by coursework
Facilities & Features
Specialist software and equipment
A full range of industry software will be available for you to use in the computer labs. You’ll have excellent resources at your fingertips including:
- the Virtual Reality Lab
- motion capture facilities
- game engines for Playstation, Unreal 4, Xbox XNA, HL2 and more
- Autodesk Maya, 3DSMax, Mudbox
- The Foundry's Nuke Studio, Mari and Modo
- Adobe production suite
The games lab
This is home to all the latest consoles for our game students. You’ll have access to Playstation 4 development kits, PSP development kits, Playstation 2 Linux development kits (available to borrow) and a range of other consoles and games.
Modern, comfortable and a great learning environment, our library offers a wealth of information including 400,000 books, DVDs, maps and thousands of online ejournals and newspapers. Many electronic resources are available anywhere, 24/7 and our friendly staff are always on hand to help.
Open access IT suite
Access specialist hardware and software in our dedicated Faculty IT suite. You will have technical support on hand and access is available until midnight three nights a week during term time.
Budgeting for your studies
There are extra costs associated with studying, which you will need to consider when planning your expenditure.
If you wish to purchase recommended texts, rather than borrow from the University Library, the average price is £50-£60. You may be studying up to 6 units a year, each with a standard recommended text.
We recommend that you budget £75 a year for costs of photocopying, memory sticks, DVDs and CDs, printing charges, binding and specialist printing.
Final year project:
If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose to develop.
Other costs to consider
You may select an optional Student Enterprise Unit which incurs a cost of approximately £20.
For the optional diving skills units: The Underwater Filming and Media unit is available if you have not dived before. It includes a
PADI Open Water course, combined with the Underwater Filming and Media course, and costs around £800.
The Underwater Filming and Media B unit is available if you already hold a PADI Open Water certificate (or equivalent). It includes a further diving course (e.g. PADI Advanced Open Water), combined with the Underwater Filming and Media Course, and costs around £700 to cover tuition, transport and diving costs.
For one of the optional units you will need access to a digital camera.
Occasional coach trips may require a contribution of up to £20.
Careers & Opportunities
This course offers a broad academic package that will make you attractive to employers in most areas of the entertainment industries.
From multimedia production and computer games development to music recording and production, computer animation and graphics, film and video-making, TV production, and website creation and design – this course is a thorough preparation.
Many graduates have also gone on to form their own companies in web design, event management, and video production, or have built successful freelance careers.
Roles our graduates have taken on include:
- computer games animator
- 3D modeller
- web designer
- graphics artist
- video film-maker
- broadcast journalist
- games developer
- musical technician
Here at the CCI’s Creative Careers Centre we are committed to improving your employability. Whether it’s placements, self-employed placements, internships, short-term work experiences, freelancing opportunities and volunteering, we will help you find valuable and relevant work experience to complement your degree. The experienced team is always on hand to offer advice on everything from producing high-quality applications through to preparation for a company assessment day.
To make sure you take the right steps on your career path, we’re here to give you help, support and advice throughout your study. Even after you’ve graduated, we continue to give you support for up to five years.
Employers tell us that they want graduates to be able to demonstrate certain skills when they come out of university. Our courses take account of this. We make sure we prepare you for employment through work-related learning, projects, placements and working in simulated environments that are designed to prepare you for the working world.