BSc (Hons) Digital Media - University of Portsmouth
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BSc (Hons)

Digital Media

UCAS codeP301

full time3yrs

placement option1yr

Creating professional digital media producers

Course Overview

Why take this course?

We offer a dynamic environment for you to learn how to connect technical skills and creative practice to create exciting new digital artefacts. You will focus on developing your knowledge with particular emphasis on interface systems, user experience, web and mobile development and augmented and virtual reality applications. This digital media degree course is designed to provide a broad and strong foundation for creating innovative digital experiences. You will get a grounding in all the digital media elements of graphics, audio and video and use Industry standard tools and techniques to create a range of interactive applications.

The programme offers two directions of specialisation:

  • Emerging technology application design and development: learn how to design and develop innovative, usable and efficient digital applications; including working with web, mobile, AR and VR.
  • User Experience, research, design, development and testing: learn about fundamental user experience activities to create compelling digital applications - how to understand users, defining requirements, ideation, prototyping and user testing.

What will I experience?

On this course you can:

  • Get to grips with the cutting-edge, industry-standard software housed in our computer and multimedia laboratories.
  • Develop a rich digital portfolio including responsive web & mobile applications and 3D user interfaces and gain industry certification for the professional use of major commercial software (like Adobe CC).
  • Experiment with combining different technologies to create innovative user experiences following user experience (UX) principles, user testing methods and analytics.
  • Engage in large scale, client based projects.
  • Opt to do a salaried placement year.

What opportunities might it lead to?

Digital technologies are having a huge impact on how creative ideas are developed, distributed, accessed and enjoyed.  As technology continues to advance, the skills you learn will enable you to adapt and change in this fast paced sector. On completion of this course, you will be able to meet the demand and enter a range of roles in the digital creative industries.

Here are some careers our graduates have pursued:

  • UX and UI Designer
  • Graphics and Digital Designer
  • Software Design Engineer
  • Web Developer
  • Digital Content Editor
  • Mobile Developer


Toni Atanasova, BSc (Hons) Digital Media student 2017

The Digital Media course has given me the opportunity to experiment and work on projects in different disciplines – from creative design to technical development. I was given the freedom to explore my interests and discover new exciting opportunities while improving my skills. I feel like Digital Media has really given me the expertise and confidence needed to work in the digital industry.

Toni Atanasova, BSc (Hons) Digital Media student 2017


Computing and Creative Technologies

Find out what our students say about studying at Portsmouth, including:

  • Hands-on, practical work and real-life learning, which is transferable to future careers
  • Approachable lecturers who have experience and contacts in the industry

Browse all courses in Computing and Creative Technologies

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Structure & Teaching

Year one

During the first year you will be provided with grounding in the basic knowledge and skills you’ll require throughout the course. There’s also an introduction to current professional issues and project management.

Core units in this year include:

  • Digital Filming and Technology
  • Eportfolio for Media, Audio and Graphics
  • Introduction to Computer Graphics
  • Scripting and Interactive Web
  • User Experience Design
  • Web Engineering and Design

Year two

Broaden your skill set and choose from a wide range of options, tailoring your course to your specific areas of interest.

Core units in this year include:

  • Data Manipulation and Presentation
  • Project Initiation and Career Management
  • Streaming Media Website Design and Delivery

Options to choose from in this year currently include:

  • Creative Coding Practice
  • Creative Industries Project Management
  • Designing Interactive Content
  • Digital Photography
  • Introduction to Mobile Applications
  • Introduction to Virtual Reality
  • Professional Experience
  • Student Enterprise
  • Visualisation and User Interaction

Year three*

In your final year you will develop and expand your professional competencies by means of individual and group projects, specifically focusing on your preparation for the workplace.

Core units in this year include:

  • Interdisciplinary Group Project
  • Final Year Project

Options to choose from in this year currently include:

  • Communication Design
  • Creative Platforms
  • Database Driven Streaming Media Website Development
  • Mobile Application Development
  • Trends in Latest Technology 
  • Leadership
  • 3D Interaction

We use the best and most current research and professional practice, alongside feedback from our students, to make sure course content is relevant to your future career or further studies.

Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional units may not run every year. If a unit doesn’t run, we’ll let you know as soon as possible and help you choose an alternative unit.

*This course is also available as a 4-year sandwich (work placement)

Placement year

Between the second and third years of study you will have the option to undertake a work placement year. There are two exciting options for the placement year:

We offer a range of salaried professional placements as part of your degree.  You can gain invaluable work experience to help you prepare for your graduate employment.  The University can provide you with advice on how to secure a work placement that matches both the needs of your degree and your future career plans, as well as giving you useful links and contacts.

Interested in running your own business instead? We also offer students the chance to start-up and run their own company for a year as an alternative to the traditional work-based placement. Students who choose this option often start-up their companies with fellow, like-minded students, working together, as a bona fide operation, in an attempt to build a successful venture. The Faculty and University provide mentoring and support throughout the year.

To find out more visit our Employability and Enterprise page.


You will experience a variety of teaching through lectures, seminars, tutorials, laboratory sessions, online lessons and project work. Practical experience is emphasised throughout the course and you’ll be encouraged to put your ideas into practice, apply software packages and solve problems.

The teaching environment is designed to be challenging and to emulate the ‘real world’; developing your self reliance as well as your collaborative skills when building complex artefacts as part of a team.

The time you spend in teaching activities may depend on the units you select. As a guide, students on this course last year typically spent their time as follows:

  • Year one students: 20% in lectures, seminars and similar learning activities, 80% studying independently and 0% on work placement
  • Year two students: 18% in lectures, seminars and similar learning activities, 82% studying independently and 0% on work placement
  • Year three students: 12% in lectures, seminars and similar learning activities, 88% studying independently and 0% on work placement


Due to the practical nature of this course, assessment is extremely varied and includes:

  • practical projects
  • work portfolios
  • essays/review articles
  • multiple choice tests
  • oral presentations
  • examinations

The way you’re assessed may depend on the units you select. As a guide, students on this course last year were typically assessed as follows:

  • Year one students: 17% by written exams, 17% by practical exams and 66% by coursework
  • Year two students: 0% by written exams, 38% by practical exams and 62% by coursework
  • Year three students: 0% by written exams, 10% by practical exams and 90% by coursework

Tutor's view


Claire Bailey-Ross
Creative Technologies

This Digital media course allows you to specialise in the areas you are interested in, working on real projects. It is an exciting and highly rewarding course that will prepare you to meet the creative, professional, practical and technical demands of industry.

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Facilities & Features

Specialist Software and Equipment

You will have easy access to a wide range of powerful and modern multimedia computers equipped with the latest software. Such software will play a major role in this course and you’ll regularly be using packages such as Dreamweaver, Flash, Photoshop, 3D Studio Max, Avid Media Composer, Cool Edit Pro, Adobe After Effects, Protools and Logic. Though these may seem daunting at first – you’ll have day-to-day contact with knowledgeable, enthusiastic and highly motivated staff who will be happy to lend a helping hand.

Computer Labs

A full range of industry software will be available for you to use in the computer labs. You’ll have excellent resources at your fingertips including:

  • The Virtual Reality Lab
  • Motion capture facilities
  • Half Life 2 (source game engine)
  • Unreal game engine
  • XNA (Dreamspark) Xbox 360 development environment
  • Maya
  • Macromedia software

TV Studios

You will have access to our purpose-built TV studios that allow the production of all types of television work. You will use our professional cameras (Sony EX1 and EX3), sound mixing kit, the Newtek Tricaster system and a TV Broadcast Server (Capital Networks - Audience.TV). All this equipment enables you to gets loads of practical experience and ensures you are working to an industry-standard level.

University Library

Modern, comfortable and a great learning environment, our library offers a wealth of information including 400,000 books, DVDs, maps and thousands of online ejournals and newspapers. Many electronic resources are available anywhere, 24/7 and our friendly staff are always on hand to help.

Budgeting for your studies

There are extra costs associated with studying, which you will need to consider when planning your expenditure.

Recommended texts:
If you wish to purchase recommended texts, rather than borrow from the University Library, the average price is £50-£60. You may be studying up to 6 units a year, each with a standard recommended text.

General costs:
We recommend that you budget £75 a year for costs of photocopying, memory sticks, DVDs and CDs, printing charges, binding and specialist printing.

Final year project:
If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose to develop.

Other costs to consider


You may select an optional Student Enterprise Unit which incurs a cost of approximately £20.

For one of the optional units you will need access to a digital camera.

Occasional coach trips may require a contribution of up to £20.


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Careers & Opportunities

Career prospects

Career prospects
Where next?

This course offers the complete package for those wishing to work in today’s thriving digital industries.

On completion of this course, you will have an excellent understanding of the development, integration and management of digital media products as well as their presentation via the web. You’ll have also produced an eportfolio, which will help you gain employment in a range of web applications involving media production.

Roles our graduates have taken on include:

  • computer games animator
  • 3D modeller
  • web designer
  • graphics artist
  • video film-maker
  • broadcast journalist
  • games developer

Work experience

Work experience
Employment boosting opportunities

Here at the CCI’s Creative Careers Centre we are committed to improving your employability. Whether it’s placements, self-employed placements, internships, short-term work experiences, freelancing opportunities and volunteering, we will help you find valuable and relevant work experience to complement your degree. The experienced team is always on hand to offer advice on everything from producing high-quality applications through to preparation for a company assessment day.

Career planning

Career planning

To make sure you take the right steps on your career path, we’re here to give you help, support and advice throughout your study. Even after you’ve graduated, we continue to give you support for up to five years.

Employers tell us that they want graduates to be able to demonstrate certain skills when they come out of university. Our courses take account of this. We make sure we prepare you for employment through work-related learning, projects, placements and working in simulated environments that are designed to prepare you for the working world.

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Apply now or visit us

Apply for 2018 entry

To apply, you'll need this course's UCAS code, which is at the top of this page, and the University of Portsmouth institution code – P80.

Apply now

After you apply, we'll invite you to an Applicant Experience Day where you’ll get to speak to lecturers and meet your future classmates.

Open Days for courses starting in 2019

Come to an Open Day and explore our course facilities, tour the campus and have a look around our halls of residence.

Book your Open Day

Admissions terms and conditions

When you accept an offer to study at the University of Portsmouth, you also agree to our terms and conditions as well as the University’s policies, rules and regulations. You should read and consider these before you apply.

University of Portsmouth
University House
Winston Churchill Avenue
Portsmouth PO1 2UP

T: +44 (0)23 9284 8484