School of Creative Technologies (CT)
Dr Steve Hand
Head of School
Creative Technologies
Eldon Building EL0.14
Winston Churchill Avenue
Portsmouth, Hampshire, PO1 2DJ
Profile
| BSc (Southampton) | PhD (Southampton) | PgDip (Portsmouth) |
Originally a research biologist, I moved into IT and specialise in the applications of Artificial Intelligence and Object Oriented techniques. My research role is principally supporting research development within Creative Technologies (CT), Centre for Industrial and Creative Technologies Research (CiTech) and Computing at the University of Portsmouth. I have supervised 7 successful PhD students and am currently supervising or co-supervising 4 research students. I teach graphics, animation and scripting.
Current Research[Back to top]
Yu, J., Liu, H. and Hand, S. (forthcoming, 2012). Dynamic output feedback control for Markovian jump systems. International Journal of Systems Science.
Li, H., Liu, H., Hand, S. and Hilton, C. (in press). H-Infinity control for a half-vehicle active suspension system using sampled-data control. Proceedings of the 23rd Chinese Control and Decision Conference (pp. 00-00). Mianyang, China.
Publications[Back to top]
Conference Papers[Back to top]
Li, H., Liu, H., Hand, S. and Hilton, C. (in press). H-Infinity control for a half-vehicle active suspension system using sampled-data control. Proceedings of the 23rd Chinese Control and Decision Conference (pp. 00-00). Mianyang, China.
Powell, W. A., Stevens, B., Hand, S. & Simmonds, M. (2007). Software gearing in a virtual environment: the effect on perception of optic flow. In B. K. Wiederhold, G. Riva & S. Bouchard (Eds.), Annual Review of Cybertherapy and Telemedicine, 5: Advanced technologies in the behavioral, social and neurosciences (pp. 99-106). Washington DC: Interactive media institute.
Powell, V., Hand, S., & Stevens, B. (2007). Virtual reality for shoulder rehabilitation: a quantitative 3-dimensional approach. In B. K. Wiederhold, G. Riva & S. Bouchard (Eds.), Annual Review of Cybertherapy and Telemedicine, 5: Advanced technologies in the behavioral, social and neurosciences (pp. 242-243). Washington DC: Interactive media Institute.
Collier, C. E., Stevens, B. & Hand, S. (2006). The effect of virtual immersive scenarios in high human cost task based learning. Poster. In J. D. Westwood et al. (Eds.), +: Accelerating Change in Healthcare: next Medical Toolkit. Amsterdam: IOS Press.
Powell, W., Hand, S., Stevens, B., & Simmonds, M. J. (2006). Optic flow with a stereoscopic display: sustained influence on speed of locomotion. In B. K. Wiederhold, G. Riva & S. Bouchard (Eds.), Annual review of cybertherapy and telemedicine, 4: Advanced technologies in the behavioral, social and neurosciences (pp. 73-78). San Diego: Interactive Media Institute.
Collier, C., Stevens, B., Hand, S., Smith, G., Farrell, S. & Watts, C. (2006). 3D virtual immersive scenarios: bridging the reality gap between training and real life situations. In B. K. Wiederhold, G. Riva & S. Bouchard (Eds.), Annual review of cybertherapy and telemedicine, 4: Advanced technologies in the behavioral, social and neurosciences (pp. 203- 204). San Diego: Interactive Media Institute.
Pinchbeck, D., Stevens, B., Van Laar, D., Hand, S. & Newman, K. (2006). Narrative, agency and observational behaviour in a first person shooter environment. T. Kovacs & J. A. R. Marshall (Eds.), Proceedings of narrative AI and games symposium (AISOB ’06) (pp. 53-61). Bristol: SSAISB.
Professional Memberships[Back to top]
Member, Association of Computer Machinery (ACM)