School of Creative Technologies
Dr Dan Pinchbeck
- Qualifications: PhD, PgCert LTHE, BA (Hons)
- Role Title: Reader in Computer Games
- Address: Eldon Building EL2.08, Winston Churchill Avenue, Portsmouth, Hampshire PO1 2DJ
- Telephone: 023 9284 5479
- Email: email@example.com
- Department: School of Creative Technologies
- Faculty: Creative and Cultural Industries
I joined Portsmouth in 2003. My background is in Drama, but I have worked in media, digital and technological arts practice using emergent technologies. My research is into the significance of narrative within Computer Games, and on the effective archiving of computer games.
I have been a researcher on the EU FP7-funded KEEP Digital Preservation project, with special responsibility for game preservation, GUI and metadata.
I am Creative Director of thechineseroom, an independent research-led game development studio that creates experimental First Person Games. This applied research project has already led to international recognition, critical acclaim and a number of awards (see Achievement and Recognition). In 2011 we were granted a license to release Dear Esther as a commercial game, which is out now. Links to the substantial press attention our work has garnered can be found at the project website.
I have recently wrote a book on the First Person game Doom, for the University of Michigan Landmark Video Game Series, and have forthcoming a chapter, ‘Meat Chunks in the Metro: the apocalyptic soul of the Ukrainian shooter’ in Call, J., Voorhees, G. & Whitlock, K. (Eds.), Guns, grenades and grunts: the first person shooter (London: Continuum).
Pinchbeck, D. (2011). Adventures in first person gaming, or, How I put down the gun and picked up the build engine. Newport School of Art & Design, University of Bedfordshire (UK)
Pinchbeck, D. (2011). How to preserve videogames: practical solutions for preservationists. Lund University, (Sweden).
Pinchbeck, D. (2010). thechineseroom: experimental mod-making. Bradford Animation Festival (UK).
Pinchbeck, D. (2010). Adventures in thechineseroom: Doing development-led research in games. IT-University, Copenhagen.
Pinchbeck, D. (2009). Technical issues in game emulation. At: Nordic Games Conference, Game Preservation Panel.
Pinchbeck, D. (2006). Storytelling in a new media environment. BBCi.
Achievement and Recognition
- Reviewer for Game Studies, Games and Culture, Eludamos and Loading…Journal of Canadian Game Studies
- Reviewer of books for the University of Manchester Press, University of Michigan Press and various international conferences
- External examiner for Brunel University and University of Bedfordshire’s games courses
- Winner of Best World/Story category, IndieCade2009, for Dear Esther
- Winner of Best Upcoming Mod at MOTY2010
- Member, Executive Board of DiGRA (Digital Games Research Association)