Games Student’s Success
Posted on 04. Mar, 2013 by admin in Architecture, Art Design and Media, Creative and Cultural Industries, Creative Arts Film and Media, Creative Technologies, Graduate Profiles
Tim Dykes, a final year computer games student from CT has had his submission accepted for presentation at NVIDIA’s GPU Technology conference – the major forum in the world for GPU computing.
Tim has been working with Mel Krokos for his final year project (CTPRO unit), and has been involved in work relating to optimising a rendering algorithm for large-scale datasets (representing modified gravity models obtained from ICG) using supercomputers by exploiting the latest graphics cards technologies (Kepler from NVIDIA).
The image above shows a modified gravity model simulation run by Gong-bo Zhao from ICG, generated by the algorithm Tim is working on optimising, and was included in the research poster submitted to the GPUTech conference.
This work is in collaboration with colleagues from Max-Planck (Germany), ETH (Switzerland) and Oxford (UK).
To see more about the NVIDIA’s GPU Technology conference see here: http://www.gputechconf.com/page/home.html).
Mel is delighted that Tim has been offered this prestigious honour, he said “For a UoP undergraduate student this is a tremendous success – he is our first games student to achieve this!”.
Many congratulations to Tim!
For more information about Computer Games courses at the University of Portsmouth:



