I worked for a number of years as a sports therapist alongside teaching applied anatomy, physiology, injury management and sports sciences, gaining various professional diplomas and a BSc (Hons). Developing an interest in the effect of movement mechanics in the upper limb and particularly the shoulder complex, I then applied this knowledge to archaeological material to investigate the strengths and limitations of spear throwing and thrusting in early humans, gaining a Masters degree in Palaeolithic Archaeology at University of Southampton.
Subsequently, I joined University of Portsmouth in 2006 and undertook research into the use of virtual reality as a method for upper limb rehabilitation, as well as investigating the components of virtual reality systems and virtual environments and their influence on individual movement, perception and pain, gaining a PhD in Creative Technology from there.
During this time I became a senior lecturer and unit coordinator, delivering units covering digital image manipulation, video editing, 3d modelling and animation, digital compositing and designing interactive content, gaining a postgraduate certificate in learning and teaching in HE and becoming a Fellow of the Higher Education Academy.
I am a member of the Faculty Ethics Committee.
I continue researching into virtual reality, particularly in a rehabilitation context. I am an active member of CiTech and the iMove research group at Portsmouth (http://www.port.ac.uk/research/citech/).
I am actively involved in projects concerning digital preservation and computing history, including working with the European KEEP consortium project (Keeping Emulation Environments Portable) and collaborative video capture of extant machine operation work with TNMOC (The National Museum of Computing). Among my many other professional memberships, I am a member of The Future Proof Computing Group (within CiTech).