School of Creative Technologies made its mark at this year's Search for a Star's Grad in Games competition, as three students reached the finals – and two of them won runner-up awards. The University of Portsmouth was also named one of the SFASX Leading Games Universities of 2020. Find out more about our finalists and their submissions.
First-year BSc (Hons) Kian Bennett was 2nd place for the Rising Star Games Programming award. His project, Etherium, is a grid-based real-time strategy game made in just over 2 weeks. Given an existing code base to work from, Kian focused on procedural level generation and unit pathing as his key technical areas. Etherium was ranked second overall in gameplay and first in technical, so Kian was invited to the finals and sit a mock interview before a panel of industry professionals.
Kian said the programming module of his course helped him prepare for the industry-standard code test in C++ – as part of the challenge – and the Technical Game Development module sharpened his ability to complete small-scale game projects to a tight deadline.
Third-year BSc (Hons) Computer Animation and Visual Effects student Thomas placed 2nd for the SFASX Games VFX category with Magic Spikes, his area of effect, ice-based magic spell. While our Computer Animation and Visual Effects course deals mainly with effects for film, Thomas' first game environment creation in Unreal Engine 4 – which he taught himself – landed him a place in the final. He also made use of Houdini, a 3D software introduced to students in their second year.
Thomas was interviewed by a panel of industry experts: Conrad Hughes (Senior VFX Artist, nDreams), Jeff Johnson (Lead VFX Artist, Splash Damage) and Luis Barros (Lead Lighting and VFX Artist, Ubisoft Reflections). The panel remarked on Tom's "lots of potential" and praised him on his "impressive Houdini work on their portfolio."
Fellow final-year Computer Animation and Visual Effects student Emily was a finalist in the SFASX Games Animation category for Mika and Bot, a series of game animation sequences.
Emily studied the 12 principles of animation in the first year of her course, then developed her skills over time in course units and side projects. As this was an animation submission, she used existing assets – a rig by Kiel Figgins, and a sci-fi environment by Turbosquid user Vegriv.
Despite finishing 4th, she finds the experience positive, having been interviewed by talented and knowledgeable professionals that gave her plenty of advice and tips. She also values the connections she made with industry people and students across the country who share the same passion.
To discover what our Creative Technologies students experience while studying with us, visit our BSc (Hons) Computer Games Technology and BSc (Hons) Computer Animation, and see their work in our 2020 Graduate Show.