Computer Games courses portfolio guide
Help and advice
What are we looking for?
We are looking for your portfolio to demonstrate your:
- Understanding of computer games technology as a subject and its practical application
- Applied game development skills
- Ability to reflect on what is, and is not, successful about your work
- Enthusiasm and commitment to study computer games technology at university level
- Experience of programming for games (C++), character development, character modelling and development (3D Studio Max and Maya), game design, drawing, visual research and storytelling are essential, as well as evidence that demonstrates that you have learnt the technical and theoretical aspects of computer game production.
- Initiative, creative flair and ability to learn in a creative environment.
Your portfolio should demonstrate evidence of a range of key abilities and core knowledge that will include some of the following:
- Original game idea generation
- Conceptual development
- Programming in C++
- 3D modelling using appropriate professional software such as 3D Studio Max or Maya
- 2D art, both traditional and digital
- An ability to select and present a range of work to a professional standard
For Game Enterprise some demonstrable leadership and or management ability must also be evidenced.
What should I include?
We would like to see a range of examples of computer game development.
This should include one or more of the following types of content:
- playable game levels
- examples of scripting for games.
- Games Design content such as storyboards, concept designs, developed levels, mood boards
- game genres,
- 2D and/or 3D animation,
- character models,
- character development process,
- imaginary worlds/architecture,
- texture and lighting models and/or studies,
- examples of postproduction,
- project management for games development
- examples of leadership ability
For all portfolios
A short description with each piece of work. If they were produced in response to a brief, please indicate what the brief asked you to do. Be sure to annotate your portfolio with comments and reflection on the work, as this will provide evidence of your communication skills.
For art-focused portfolios
You should aim to submit 15 static images and/or a maximum of 4 30-second animations.
Images that relate directly to one of your computer game examples of finished work
This should show your design process and your working methodologies; for example, idea generation, design planning, visual experiments, sketches, observations and research into game design and development. We want to see images from your workbooks and sheets of developmental work.
Photographs of any 3D projects
These can include sculpture, ceramics or model making. Your drawing ability is important, so try to demonstrate your ability to create freehand drawing, life drawing and observational drawing that employs a range of different mediums (such as pastel, gouache, charcoal and pencil).
For code-/programming-focused portfolios
You should submit a working program along with the annotated code you wrote and also a written description in which you describe what you were trying to achieve, what problems you had and how you overcame them.
Your ability to program is critical if you intend to join the code or technical design pathways in year two or the final year, so a knowledge of C++ is essential.
For design portfolios
You should submit:
- Games Design content such as storyboards, concept designs, developed levels, mood boards covering at least two distinct projects - this can be for either physical (table top/board/card) or computer games
- Implementation of at least one of the above designs, in the form of a narrated video providing the descriptive requirements previously outlined.
Additional requirements for Games Enterprise applicants
A minimum of one clear example of leadership and/or management abilities is required. This might be in the form of workplace roles, sports team leadership, school prefectures or leadership roles within organisations (such as The Scout Association and other similar national or global organisations).
Alternatively, you'll need a successful interview with the course leader.