Funding

Self-funded PhD students only

Project code

TBC

Department 

School of Creative Technologies

Start dates

and

Closing date

Applications accepted all year round

This 3-year self-funded PhD will be based in the School of Creative Technologies, and will be supervised by Dr Vaughan Powell.

This project will develop methods and tools to support museum public engagement through interactive technologies, providing access, information and manipulation in real time. There will be an emphasis on experiential learning and interpretation of non standard artefacts with curatorial challenges.

A key element will be flexibility and adaptability to the rapidly changing digital landscape to provide effective digital reconstruction and preservation linked to culture context and purpose. A core aspect is to ensure current content whilst ensuring long term heritage and legacy in an age where hardware and software obsolescence may be rapid. The solutions should be modular and dynamic allowing for changes in pedagogic aspects, interpretation as well as audience needs and wider long term preservation strategies.

The project will use 3D reconstruction, RGB-D sensor and alternative scanning methods and have an emphasis on emerging interactive technologies including Virtual or augmented Reality. The project involves real-time processing and application, so skills and experience in hardware-based programming are of particular interest. Previous experience in Interactive technology, motion tracking, 3D reconstruction using depth sensors, and 3D modelling will be advantageous.

Applicants with qualifications or experience in an additional discipline such as history, archaeology, curation, science or medicine etc would be very much encouraged. The applicant will work at the School of Creative Technologies within the Faculty of Creative and Cultural Industries but may be expected to work with approved museums.

Funding

PhD full-time and part-time courses are eligible for the UK Government Doctoral Loan (UK and EU students only).

2019/2020 entry

Home/EU full-time students: £4,327 p/a*

Home/EU part-time students: £2,164 p/a*

International full-time students: £15,900 p/a*

International part-time students: £7,950 p/a*

*Fees are subject to annual increase

By Publication Fees 2019/2020

Members of staff: £1,610 p/a*

External candidates: £4,327 p/a*

 

*Fees are subject to annual increase

Entry requirements

You'll need a good first degree from an internationally recognised university (minimum upper second class or equivalent, depending on your chosen course) or a Master’s degree in an Civil Engineering or related area. In exceptional cases, we may consider equivalent professional experience and/or Qualifications. English language proficiency at a minimum of IELTS band 6.5 with no component score below 6.0.

  • Skills and experience in hardware-based programming are of particular interest.
  • Previous experience in Interactive technology, motion tracking, 3D reconstruction using depth sensors, and 3D modelling will be advantageous.
  • Applicants with qualifications or experience in an additional discipline such as history, archaeology, curation, science or medicine etc would be very much encouraged.

How to apply

We’d encourage you to contact Dr Vaughan Powell (vaughan.powell@port.ac.uk) to discuss your interest before you apply, quoting the project title.

When you're ready to apply, you can use our online application form and select ‘Computing and Creative Technologies’ as the subject area. Make sure you submit a personal statement, proof of your degrees and grades, details of two referees, proof of your English language proficiency and an up-to-date CV.

Our How to Apply page also offers further guidance on the PhD application process.

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