Summary

Visual Effects (VFX), CG Animation and Virtual Production.

I specialise in leveraging both creative & technical expertise to enable compelling storytelling, by solving complex challenges in the creative process.

Biography

My professional experience includes rendering and pipeline consultancy in VFX studios, designing immersive/interactive experiences, CG asset creation, compositing, editorial processes and colour grading.

Noteable credits:

MCWALTER; Amazon MGM Studios (Prime TV Movie)
The Matrix in Shared Reality; Cosm / Little Cinema
Orbital; - Cosm / KUVA (Winner of Advanced Imaging Society Lumiere Award)

In addition to these credits, I have served as Unreal Engine specialist on more than eight productions, covering VR experiences, previs, and feature film pipelines. Alongside work in VFX & animation, I have a long-standing background in photography, content creation and communication design.

In 2026, I qualified as an Authorised Instructor for Unreal Engine 5.

Research interests

I am interested in exploring the use of traditional VFX and Animation tools, in combination with Virtual Production, to create photorealistic visual effects for independent film.