Summary

Lecturer in Post-Production for Film & TV, Visual Effects and Virtual Production. I am also an independent filmmaker.

I specialise in leveraging both creative & technical expertise to enable compelling storytelling, by solving complex challenges in the creative process.

Biography

My professional experience includes all aspects of the independent film production process, rendering and pipeline consultancy in VFX studios, designing immersive/interactive experiences, CG asset creation, compositing, editorial processes and colour grading.

Noteable credits:

MCWALTER; Amazon MGM Studios (Prime TV Movie)
The Matrix in Shared Reality; Cosm / Little Cinema
Orbital; - Cosm / KUVA (Winner of Advanced Imaging Society Lumiere Award)

In addition to these credits, I have served as Unreal Engine specialist on more than eight productions, covering VR experiences, previs, and feature film pipelines. Alongside work in film and VFX, I have a long-standing background in photography, content creation and communication design.

In 2026, I qualified as an Authorised Instructor for Unreal Engine 5.

Research interests

I am interested in exploring the use of traditional VFX and Animation tools, in combination with Virtual Production, to create photorealistic visual effects for independent film.