Video game concent art which looks like a medieval town hall with cloaked villagers surrounded it. some torches are lit.

Dolly Widdows - Concept art pieces

Establishing the world

These concept art pieces were created as part of the Create Worlds module during my third year at university. I wanted to create a grim, decaying fantasy world that balanced horror with themes of female heroism and villainy. Inspired by the oppressive environments of the Dark Souls series and the medieval fantasy of Skyrim, the world combines ruin, mystery, and corrupted sacred spaces with feminine influences drawn from older Japanese horror media.

concept game art with what looks like a medieval village - at the top of the village looks like a castle.
video game concept art featuring what looks like the inside of a church or place of worship. it is dark and a cross can be seen on an altar in the background

Character Design and Visual Storytelling

The project also explores how character design can visually communicate personality and narrative. For example, Sister Seraphine appears as a devout nun in hiding, disguising her demonic nature behind faith and kindness, while Dodie the shepherd girl is designed as a resilient, morally good dispatcher whose appearance reflects her practicality and strength. 

video game concept art of a nun holding a scythe
video game concept art of a shepherd girl with long blond hair - who appears to be holding a necklace with a cross on it.

The Protagonist's Journey

The main protagonist was designed with an intentionally ambiguous gender identity, concealed beneath a cloak so players are never entirely sure whether they are male or female. Armed with a flail, they are intended to feel resilient and shaped by the harshness of the world. Their journey begins when Dodie gifts them her horse, Ludan. In a world grasped by fear and decay, the horse acts not only as transport but as a symbol of companionship and resilience. 

Creating Distinct Identities

I wanted each character's clothing, silhouette, and atmosphere to immediately suggest who they are and the role they play within the world.

concept art of a cloaked figure whose face is covered by fabric. the character holds a flail as a weapon
video game concept art of a black horse with a long main. the horse face lefts and has its left front leg slightly raised.