Interactive Technologies BSc (Hons)
BSc Hons Interactive Technologies
If you want to augment your creativity with the digital skills to bring them to life as a digital designer or developer, this is the course for you.
On our BSc (Hons) Interactive Technologies degree course, you’ll get a deep understanding of interactive technology and learn to create exciting experiences for web, mobile, virtual reality, game engines and emerging technologies.
After the course, you’ll be able to take on roles across any industry as a mobile developer or digital designer, or work in areas such as marketing and project management.
Similar courses starting in 2021
This course starts in September 2022. Alternative courses starting in 2021 are:
BSc (Hons) Interactive Technologies degree entry requirements
- A levels – BBC–BCC
- UCAS points – 104–112 points to include a minimum of 2 A levels, or equivalent (calculate your UCAS points)
- BTECs (Extended Diplomas) – DMM
- International Baccalaureate – 25
English language requirements
- English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.
We also accept other standard English tests and qualifications, as long as they meet the minimum requirements of your course.
If you don't meet the English language requirements yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.
What you'll experience
On this Interactive Technologies degree course, you'll:
- Learn on a course we've developed with the industry, giving you the most up-to-date knowledge, skills and techniques
- Broaden your knowledge and get a valuable grounding in interface systems, user experience, and web, mobile and VR development
- Get to grips with the latest tech, including augmented and virtual reality applications, and game engines, making you a valuable expert in the latest interactive technology
- Pair creative theory with technical ability by learning to use professional tools such as the Adobe Creative Suite to design interactive applications, graphics, audio and video
- Use software including Photoshop, Illustrator, Adobe After Effects, Premiere Pro and Adobe Animate
- Choose from module options to tailor your career towards Digital Design, Emerging Technologies, or a combination of both
- Develop a portfolio and CV to impress employers, and take opportunities to study for industry certifications in professional tools
- Experiment with combining different technologies to create innovative user experiences
- Engage in large-scale, client-based projects with external companies
Careers and opportunities
You’ll graduate with the up-to-date skills and knowledge to compete in the digital media industry. You’ll be able to take many roles across the digital creative industries.
What jobs can you do with an Interactive Technology degree?
Roles our graduates have gone on to include:
- UX and UI designer
- graphics and digital designer
- software design engineer
- web developer
- digital content editor
- mobile developer
Our Careers and Employability service can help you find a job that puts your skills to work in the industry. You can get help, advice and support for up to 5 years as you advance in your career.
What you'll study on this BSc (Hons) Interactive Technologies degree
Each module on this course is worth a certain number of credits.
In each year, you need to study modules worth a total of 120 credits. For example, four modules worth 20 credits and one module worth 40 credits.
We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.
Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.
After your second year, you can do an optional work placement year to get valuable longer-term work experience in the digital media industry. You’ll have access to Creative Careers; a team within the faculty helping students to find placement opportunities within the creative industries. They’ll provide you with a database of placement vacancies, support with your job search, including help with applications and interviews, and support throughout your placement, should you need it.
Interested in running your own business on your placement year instead? We can help you start up and run your own company for a year as an alternative to a work-based placement. You'll work with fellow students to build and launch a successful venture, overseen by an academic mentor and our team of enterprise specialists.
However you spend your year, we’ll give you plenty of support and mentoring to make sure you’re getting the most out of your placement.
Work experience and career planning
To give you the best chance of securing a great job when you finish your course, our Careers and Employability service can help you find relevant work experience.
We can help you identify placements, internships, voluntary roles and freelancing opportunities that will complement your studies and build your portfolio.
Academic skills support
As well as support by faculty teaching staff and your personal tutor, you can use the University’s Academic Skills Unit (ASK).
ASK provides one-to-one support in areas such as:
- Academic writing
- Note taking
- Time management
- Critical thinking
- Presentation skills
- Working in groups
- Revision, memory and exam techniques
If you have a disability or need extra support, the Additional Support and Disability Centre (ASDAC) will give you help, support and advice.
Teaching methods on this course include:
- laboratory sessions
- online lessons
- project work
Teaching staff profiles
Dr Claire Bailey-Ross, Course Leader
Claire is a user experience specialist. She has worked in user experience design and usability testing for multiple universities, national and international organisations, including Tyne and Wear Archives and Museums, Historic Royal Palaces, Imperial War Museums, Europeana and The British Museum.Her research focuses on a number of areas: from user experience of digital heritage resources, to broader debates surrounding the social aspects of digital innovation and technological change in the cultural heritage field.
Andy Holyer, Teaching Fellow
Andy has worked on the Internet since the early 1990s: he was the founder of Pavilion Internet, one of the first Internet Service Providers in the UK.He has taught at several different Universities, including Sussex, Brighton and King’s College London, and his interests centre on Cognitive Science: especially AI, Human Computer Interface (HCI) and Linguistics.
Dr Dongjoe Shin, Lecturer
Dongjoe's area of expertise is computer vision. He has worked on many international research projects related to multi-view based object reconstruction, view synthesis from sensor fusion, and machine learning for 3D model prediction. His work also partly overlaps with using emerging computer vision technologies to improve user experience, and harnessing computer graphics for mesh data processing.Dongjoe's current research focus is deep learning, and its applications in immersive virtual environments.
Diana Yang, Teaching Fellow
Diana specialises in Web, Programming, 3D and Creative Media Technologies and uses this experience to teach a range of modules at the School of Creative Technologies. She also works as the Coordinator of CT Study Support Centre, providing bespoke technical/software support.
Her research interests include the use of technology in education, information system implementation and evaluation, data analysis, and the implications of E-commerce on user experience and social impact.Diana is also the Deputy Course Leader of our BSc Creative Media Technologies degree course.
Kevin Curtis, Senior Lecturer
Kevin has worked in higher education for 20 years, originally teaching Computer Science via distance learning at Queen Mary, University of London. Kevin then taught quality enhancement at the University of Southampton, before joining the University to teach our BSc (Hons) Interactive Technolgies degree.His main interests include using technology to enable and enhance processes and activities, and create environments that engender a successful culture. He has taught across a wide range of topics from video and audio to programming and leadership, and enjoys working with students to develop their creativity in problem-solving.
Nipan Maniar, Deputy Course Leader
Nipan is a technologist, innovator and entrepreneur with almost 20 years of work experience within Higher Education, and in 2007, he was nominated for the Higher Education Academy National Teaching Fellow and E-tutor Award, one of the UK's most prestigious higher education awards.
During his time at the University, Nipan has also been nominated for a number of different awards by staff and students alike, including Best Feedback, Best Personal Tutor and Most Innovative Teacher.
Nipan's research area of interest include: the design and implementation of Internet based e-commerce & m-commerce responsive applications; mobile phone applications including gaming; Internet of Things and smart applications.He's also the Course Leader of our MSc Digital Media degree course.
How you'll spend your time
Each academic year is divided into 2 teaching blocks and 2 assessment periods:
- Teaching block 1 – October to January
- Assessment period 1 – late January to early February
- Teaching block 2 – February to May
- Assessment period 2 – May to June
How you're assessed
You’ll be assessed through:
- practical projects
- work portfolios
- essays/review articles
- multiple choice tests
- oral presentations
You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.
You can get feedback on all practice and formal assessments so you can improve in the future.
Course costs and funding
Note these fees are based on courses starting in 2021. We'll confirm 2022 fees here in autumn 2021.
- UK/Channel Islands and Isle of Man students – £9,250 per year (may be subject to annual increase)
- EU students – £9,250 a year (including Transition Scholarship – may be subject to annual increase)
- International students – £16,300 per year (subject to annual increase)
Funding your studies
Applying from outside the UK? Find out about funding options for international students.
Additional course costs
These course-related costs aren’t included in the tuition fees. So you’ll need to budget for them when you plan your spending.
Our accommodation section shows your accommodation options and highlights how much it costs to live in Portsmouth.
You’ll study up to 6 modules a year. You may have to read several recommended books or textbooks for each module.
You can borrow most of these from the Library. If you buy these, they may cost up to £60 each.
We recommend that you budget £75 a year for photocopying, memory sticks, DVDs and CDs, printing charges, binding and specialist printing.
If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose.
If you take the Student Enterprise Module, you’ll need to pay an additional cost of approximately £20.
You'll need access to a digital camera for one of the optional units.
For the Optional Creative Platforms (level 6) module there is the cost of buying a professional domain name for your professional career portfolio.
You may need to contribute up to £20 towards occasional coach trips.
How to apply
To start this course in 2022, apply through UCAS. You'll need:
- the UCAS course code – P302
- our institution code – P80
You can also sign up to an Open Day to:
- Tour our campus, facilities and halls of residence
- Speak with lecturers and chat with our students
- Get information about where to live, how to fund your studies and which clubs and societies to join
If you're new to the application process, read our guide on applying for an undergraduate course.
How to apply from outside the UK
See the 'How to apply' section above for details of how to apply. You can also get an agent to help with your application. Check your country page for details of agents in your region.
To find out what to include in your application, head to the how to apply page of our international students section.
If you don't meet the English language requirements for this course yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.
Admissions terms and conditions
When you accept an offer to study at the University of Portsmouth, you also agree to abide by our Student Contract (which includes the University's relevant policies, rules and regulations). You should read and consider these before you apply.