Student using a HTC Vive virtual reality headset and controls before a digital projection
UCAS Code
P302
Mode of Study
Full-time, Full-time sandwich with work placement
Duration
3 years full-time, 4 years sandwich with work placement
Start Date
September 2022

Overview

If you want to augment your creativity with the digital skills to bring them to life as a digital designer or developer, this is the course for you.

On our BSc (Hons) Interactive Technologies degree course, you’ll get a deep understanding of interactive technology and learn to create exciting experiences for web, mobile, virtual reality, game engines and emerging technologies.

After the course, you’ll be able to take on roles across any industry as a mobile developer or digital designer, or work in areas such as marketing and project management.

TEF Gold Teaching Excellence Framework

Entry requirements​

BSc (Hons) Interactive Technologies degree entry requirements

Typical offers
  • A levels – BBC–BCC
  • UCAS points – 104–112 points to include a minimum of 2 A levels, or equivalent (calculate your UCAS points)
  • BTECs (Extended Diplomas) – DMM
  • International Baccalaureate – 25

See full entry requirements and other qualifications we accept

English language requirements
  • English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.

See alternative English language qualifications

We also accept other standard English tests and qualifications, as long as they meet the minimum requirements of your course.

If you don't meet the English language requirements yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.

What you'll experience

On this Interactive Technologies degree course, you'll:

  • Learn on a course we've developed with the industry, giving you the most up-to-date knowledge, skills and techniques
  • Broaden your knowledge and get a valuable grounding in interface systems, user experience, and web, mobile and VR development
  • Get to grips with the latest tech, including augmented and virtual reality applications, and game engines, making you a valuable expert in the latest interactive technology
  • Pair creative theory with technical ability by learning to use professional tools such as the Adobe Creative Suite to design interactive applications, graphics, audio and video
  • Use software including Photoshop, Illustrator, Adobe After Effects, Premiere Pro and Adobe Animate
  • Choose from module options to tailor your career towards Digital Design, Emerging Technologies, or a combination of both
  • Develop a portfolio and CV to impress employers, and take opportunities to study for industry certifications in professional tools
  • Experiment with combining different technologies to create innovative user experiences
  • Engage in large-scale, client-based projects with external companies

Careers and opportunities

You’ll graduate with the up-to-date skills and knowledge to compete in the digital media industry. You’ll be able to take many roles across the digital creative industries.

What jobs can you do with an Interactive Technology degree?

Roles our graduates have gone on to include:

  • UX and UI designer
  • graphics and digital designer
  • software design engineer
  • web developer
  • digital content editor
  • mobile developer

Our Careers and Employability service can help you find a job that puts your skills to work in the industry. You can get help, advice and support for up to 5 years as you advance in your career.

What you'll study on this BSc (Hons) Interactive Technologies degree

Each module on this course is worth a certain number of credits.

In each year, you need to study modules worth a total of 120 credits. For example, four modules worth 20 credits and one module worth 40 credits.

We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.

Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.

Placement year

After your second year, you can do an optional work placement year to get valuable longer-term work experience in the digital media industry. You’ll have access to Creative Careers; a team within the faculty helping students to find placement opportunities within the creative industries. They’ll provide you with a database of placement vacancies, support with your job search, including help with applications and interviews, and support throughout your placement, should you need it.

Interested in running your own business on your placement year instead? We can help you start up and run your own company for a year as an alternative to a work-based placement. You'll work with fellow students to build and launch a successful venture, overseen by an academic mentor and our team of enterprise specialists.

However you spend your year, we’ll give you plenty of support and mentoring to make sure you’re getting the most out of your placement. 

Work experience and career planning

To give you the best chance of securing a great job when you finish your course, our Careers and Employability service can help you find relevant work experience.

We can help you identify placements, internships, voluntary roles and freelancing opportunities that will complement your studies and build your portfolio.

Academic skills support

As well as support by faculty teaching staff and your personal tutor, you can use the University’s Academic Skills Unit (ASK).

ASK provides one-to-one support in areas such as:

  • Academic writing
  • Note taking
  • Time management
  • Critical thinking
  • Presentation skills
  • Referencing
  • Working in groups
  • Revision, memory and exam techniques

If you have a disability or need extra support, the Additional Support and Disability Centre (ASDAC) will give you help, support and advice.

Teaching

Teaching methods on this course include:

  • lectures
  • seminars
  • tutorials
  • laboratory sessions
  • online lessons
  • project work

Teaching staff profiles

Dr Claire Bailey-Ross, Course Leader

Claire is a user experience specialist. She has worked in user experience design and usability testing for multiple universities, national and international organisations, including Tyne and Wear Archives and Museums, Historic Royal Palaces, Imperial War Museums, Europeana and The British Museum.

Her research focuses on a number of areas: from user experience of digital heritage resources, to broader debates surrounding the social aspects of digital innovation and technological change in the cultural heritage field.
Andy Holyer, Teaching Fellow

Andy has worked on the Internet since the early 1990s: he was the founder of Pavilion Internet, one of the first Internet Service Providers in the UK.

He has taught at several different Universities, including Sussex, Brighton and King’s College London, and his interests centre on Cognitive Science: especially AI, Human Computer Interface (HCI) and Linguistics.
Dr Dongjoe Shin, Lecturer

Dongjoe's area of expertise is computer vision. He has worked on many international research projects related to multi-view based object reconstruction, view synthesis from sensor fusion, and machine learning for 3D model prediction. His work also partly overlaps with using emerging computer vision technologies to improve user experience, and harnessing computer graphics for mesh data processing.

Dongjoe's current research focus is deep learning, and its applications in immersive virtual environments.
Diana Yang, Teaching Fellow

Diana specialises in Web, Programming, 3D and Creative Media Technologies and uses this experience to teach a range of modules at the School of Creative Technologies. She also works as the Coordinator of CT Study Support Centre, providing bespoke technical/software support.

Her research interests include the use of technology in education, information system implementation and evaluation, data analysis, and the implications of E-commerce on user experience and social impact.

Diana is also the Deputy Course Leader of our BSc Creative Media Technologies degree course.
Kevin Curtis, Senior Lecturer

Kevin has worked in higher education for 20 years, originally teaching Computer Science via distance learning at Queen Mary, University of London. Kevin then taught quality enhancement at the University of Southampton, before joining the University to teach our BSc (Hons) Interactive Technolgies degree.

His main interests include using technology to enable and enhance processes and activities, and create environments that engender a successful culture. He has taught across a wide range of topics from video and audio to programming and leadership, and enjoys working with students to develop their creativity in problem-solving.
Nipan Maniar, Deputy Course Leader

Nipan is a technologist, innovator and entrepreneur with almost 20 years of work experience within Higher Education, and in 2007, he was nominated for the Higher Education Academy National Teaching Fellow and E-tutor Award, one of the UK's most prestigious higher education awards.

During his time at the University, Nipan has also been nominated for a number of different awards by staff and students alike, including Best Feedback, Best Personal Tutor and Most Innovative Teacher.

Nipan's research area of interest include: the design and implementation of Internet based e-commerce & m-commerce responsive applications; mobile phone applications including gaming; Internet of Things and smart applications.

He's also the Course Leader of our MSc Digital Media degree course.

Term dates

The academic year runs from September to June. There are breaks at Christmas and Easter.

See term dates

How you're assessed

You’ll be assessed through:

  • practical projects
  • work portfolios
  • essays/review articles
  • multiple choice tests
  • oral presentations
  • examinations

You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.

You can get feedback on all practice and formal assessments so you can improve in the future.

​Course costs and funding

Tuition fees

Note these fees are based on courses starting in 2021. We'll confirm 2022 fees here in autumn 2021.

  • UK/Channel Islands and Isle of Man students – £9,250 per year (may be subject to annual increase)
  • EU students – £9,250 a year (including Transition Scholarship – may be subject to annual increase)
  • International students – £16,300 per year (subject to annual increase)

Funding your studies

Find out how to fund your studies, including the scholarships and bursaries you could get. You can also find more about tuition fees and living costs, including what your tuition fees cover.

Applying from outside the UK? Find out about funding options for international students.

Additional course costs

These course-related costs aren’t included in the tuition fees. So you’ll need to budget for them when you plan your spending.

Additional costs

Our accommodation section shows your accommodation options and highlights how much it costs to live in Portsmouth.

You’ll study up to 6 modules a year. You may have to read several recommended books or textbooks for each module.

You can borrow most of these from the Library. If you buy these, they may cost up to £60 each.

We recommend that you budget £75 a year for photocopying, memory sticks, DVDs and CDs, printing charges, binding and specialist printing.

If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose.

If you take the Student Enterprise Module, you’ll need to pay an additional cost of approximately £20.

You'll need access to a digital camera for one of the optional units.

For the Optional Creative Platforms (level 6) module there is the cost of buying a professional domain name for your professional career portfolio.

You may need to contribute up to £20 towards occasional coach trips.

Apply

How to apply

To start this course in 2022, apply through UCAS. You'll need:

  • the UCAS course code – P302
  • our institution code – P80 

You can also sign up to an Open Day to:

  • Tour our campus, facilities and halls of residence
  • Speak with lecturers and chat with our students 
  • Get information about where to live, how to fund your studies and which clubs and societies to join

If you're new to the application process, read our guide on applying for an undergraduate course.

How to apply from outside the UK

See the 'How to apply' section above for details of how to apply. You can also get an agent to help with your application. Check your country page for details of agents in your region.

To find out what to include in your application, head to the how to apply page of our international students section. 

If you don't meet the English language requirements for this course yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.

Admissions terms and conditions

When you accept an offer to study at the University of Portsmouth, you also agree to abide by our Student Contract (which includes the University's relevant policies, rules and regulations). You should read and consider these before you apply.

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