Student wearing VR headset using motion capture sword
UCAS Code
I700
Mode of Study
Full-time, Full-time sandwich with work placement
Duration
3 years full-time, 4 years sandwich with work placement
Start Date
September 2019, September 2020

Apply through Clearing

To start this course in 2019 call us on +44 (0)23 9284 8090 or go to our Clearing section to chat with us online.

Entry requirements for this course may be more flexible during Clearing.

Our Clearing hotline is open 9.00am–5.00pm (Monday to Thursday) and 9.00am–4.00pm (Friday).

Overview

If you're excited by a future filled with Virtual and Augmented Reality technology, this BSc (Hons) Virtual and Augmented Reality degree course is for you.

Designed to reflect the skills and discipline required to excel in the Virtual and Augmented Reality industries, this course lets you get your hands on the latest VR and AR technology and software, and build your knowledge, skills and portfolio at the same time.

The teaching on this course is closely aligned with the latest academic and industry research and discoveries too – so as Virtual and Augmented Reality technology evolves, we'll ensure that what you're learning is the always the latest and most relevant information.

And when you graduate, you'll have highly sought-after skills and provable experience in the field, and you'll be all set to take your first steps towards a fulfilling career in AR, VR or a related industry.

What you'll experience

On this course, you'll:

  • Learn using industry-standard software, including game engines and source development kits, ensuring that you have the ideal skillset to work in the industry
  • Get the chance to contribute towards real research and development in the field of virtual and augmented reality in a variety of group projects
  • Have the opportunity to enhance your learning through a salaried placement year
  • Get your hands on the latest commercial peripherals, including the Oculus Rift and HTC Vive, as well as hardware such Electroencephalograms (brainwave interfaces), heart monitor and facial recognition systems that are commonly used in VR/AR research
  • Make use of our Virtual Reality Laboratory and Motion Capture Suite, as well as our open-access computer suites
More about BSc (Hons) Virtual and Augmented Reality

Careers and opportunities

When you finish the course, our Careers and Employability service can help you find a job that puts your skills to work in the industry.

The course is primarily intended to foster graduates with the unique skillset required to become developers in virtual and augmented reality. The University can also offer students significant ties to the industry.

What jobs can you do with a Virtual and Augmented Reality degree?

The skillset that this course will develop will enable our graduates to pursue various roles, including:

  • virtual/augmented reality developer
  • computer vision architect/engineer
  • unity/unreal engine developer
  • C++/C# developer
  • javaScript developer mixed reality
  • interaction engineer
  • VR/AR designer
  • 3D artist
  • 3D modeller
  • AR/VR writer
  • game developer/designer/programmer
  • rendering software engineer
  • sound designer

Other graduates have continued their studies at postgraduate level or set up successful businesses with help and support from the University.

After you leave the University, you can get help, advice and support for up to 5 years from our Careers and Employability service as you advance in your career.

What you'll study on this BSc (Hons) Virtual and Augmented Reality degree

Each module on this course is worth a certain number of credits.

In each year, you need to study modules worth a total of 120 credits. For example, 4 modules worth 20 credits and 1 module worth 40 credits.

Year 1

Core modules

What you'll do

You'll learn how to analyse a task cooperatively, prioritise and assign work units, and follow iterative methods such as Scrum to successfully achieve your aims, as well as effective team working methods for use in later modules in your degree, and in your future career. Iterative process is key to Agile, so you'll give multiple presentations, as well as undertake and provide peer review assessment.

What you'll learn

When you complete this module successfully, you'll be able to:

  • Work effectively as part of a team
  • Apply an agile development method (such as Scrum) to a project
  • Interpret and implement problem–solving techniques to create achievable tasks
  • Monitor the execution of these tasks to ensure successful implementation
  • Use an iterative process to improve outcomes
  • Resolve potential problems in the development process
  • Use your expertise with software tools to help the agile process
Teaching activities

On this module you'll attend lectures and practical classes.

Independent study time

We recommend you spend at least 155 hours studying independently. This is around 4.5 hours a week over the duration of the module.

Assessment

On this module, you'll be assessed through:

  • a group presentation (60% of final mark)
  • a portfolio presentation (40% of final mark)

What you'll do

Learning to program includes an understanding of modern high-level programming language syntax, object orientated programming, software design, use of libraries/modules, debugging, use of data structures and optimisation. No prior programming experience is required.

What you'll learn

When you complete this module successfully, you'll be able to:

  • Understand abstract programming concepts such as recursion, data structures and object orientation
  • Understand and use the syntax of a chosen programming language for assessments
  • Develop, debug and optimise programs
  • Recognise, identify and select appropriate design methods, tools and skills to creatively solve problems
  • Interpret structures correctly to make maximum use of code reuse, paying attention to code efficiency
  • Identify and use appropriate software tools to work effectively
Teaching activities

On this module you'll attend lectures and practical classes.

Independent study time

We recommend you spend at least 155 hours studying independently. This is around 9 hours a week over the duration of the module.

Assessment

On this module, you'll be assessed through 2 x coursework projects (50% of final mark, each).

What you'll do

You'll learn the methods, concepts, and techniques necessary to This module will provide you with a comprehensive overview and practice with the user experience design process by designing, developing, and evaluating digital experiences from a user-centred perspective. You'll learn the methods, concepts, and techniques necessary to harness user experience design as an integral part of developing digital experiences.

What you'll learn

When you complete this module successfully, you'll be able to:

  • Identify and describe the fundamental stages of user experience design
  • Compare, contrast and use a range of user experience design methods and techniques
  • Recognise, identify and select appropriate design methods, tools and skills to creatively solve problems
  • Describe and discuss the challenges and benefits of the user experience design approach
  • Critically evaluate and use appropriate innovation and creative problem-solving techniques
Teaching activities

On this module you'll attend lectures, seminars and practical classes.

Independent study time

We recommend you spend at least 155 hours studying independently. This is around 4.5 hours a week over the duration of the module.

Assessment

On this module, you'll be assessed through:

  • a presentation (50% of final mark)
  • a report (50% of final mark)

Year 2

We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.

Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.

How you're assessed

Due to the practical nature of this course, assessment is varied. It includes:

  • practical projects
  • work portfolios
  • academic and evaluative essays
  • multiple choice tests
  • oral presentations
  • examinations
  • case studies

You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.

You can get feedback on all practice and formal assessments so you can improve in the future.

Placement year

After your second year, you can do an optional work placement year to get valuable longer-term work experience in the industry.

We’ll help you secure a work placement that fits your aspirations. You’ll get mentoring and support throughout the year.

Work experience and career planning

To give you the best chance of securing a great job when you graduate, our Careers and Employability service can help you find relevant work experience during your course.

We can help you identify placements, internships, voluntary roles and freelancing opportunities that will complement your studies and build your portfolio.

Teaching

Teaching methods on this course include:

  • lectures
  • seminars
  • tutorials
  • laboratory sessions
  • online lessons
  • project work

We work with external collaborators and clients across many industries including healthcare, defence and cultural heritage. This ensures course content stays up-to-date and relevant, helping you develop the most valued skills.

You can access all teaching resources on Moodle, our virtual learning environment, from anywhere with a Web connection.

How you'll spend your time

One of the main differences between school or college and university is how much control you have over your learning.

At university, as well as spending time in timetabled teaching activities such as lectures, seminars and tutorials, you’ll do lots of independent study with support from our staff when you need it.

A typical week

We recommend you spend at least 35 hours a week studying for your Virtual and Augmented Reality degree. In your first year, you’ll be in timetabled teaching activities such as lectures, seminars, practical classes, workshops, project supervision and supervised studio sessions for about 11 hours a week. The rest of the time you’ll do independent study such as research, reading, coursework and project work, alone or in a group with others from your course. You'll probably do more independent study and have less scheduled teaching in years 2 and 3, but this depends on which modules you choose.

Most timetabled teaching takes place during the day, Monday to Friday. You may occasionally need to go to University and course events in the evenings and at weekends. There’s usually no teaching on Wednesday afternoons.

Term times

The academic year runs from September to early June with breaks at Christmas and Easter. It's divided into 2 teaching blocks and 2 assessment periods:

  • September to December – teaching block 1
  • January – assessment period 1
  • January to May – teaching block 2 (includes Easter break)
  • May to June – assessment period 2

Extra learning support

The amount of timetabled teaching you'll get on your degree might be less than what you're used to at school or college, but you'll also get face-to-face support from teaching and support staff when you need it. These include the following people and services:

Personal tutor

Your personal tutor helps you make the transition to independent study and gives you academic and personal support throughout your time at university.

You’ll have regular contact with your personal tutor in learning activities or scheduled meetings. You can also make an appointment with them if you need extra support.

Student support advisor

In addition to the support you get from your personal tutor, you’ll also have access to a Faculty student support advisor. They can give you confidential, impartial advice on anything to do with your studies and personal wellbeing and refer you to specialist support services.

Academic skills tutors

You'll have help from a team of faculty academic skills tutors. They can help you improve and develop your academic skills and support you in any area of your study.

They can help with:

  • improving your academic writing (for example, essays, reports, dissertations)
  • delivering presentations (including observing and filming presentations)
  • understanding and using assignment feedback
  • managing your time and workload
  • revision and exam techniques

Creative skills tutors

If you need support with software and equipment or you want to learn additional skills (including skills not covered on your course), our creative skills tutors provide free workshops, activities and one-on-one tutorials. Skills you can learn include life drawing, film camera operation and video production.

IT and computing support

Computing support staff are always available to give technical support in the Faculty's computer suites during normal working hours. There's also some support available from 5pm to midnight at busy times of the year.

Academic skills support

As well as support from faculty staff and your personal tutor, you can use the University’s Academic Skills Unit (ASK).

ASK provides one-to-one support in areas such as:

  • academic writing
  • note taking
  • time management
  • critical thinking
  • presentation skills
  • referencing
  • working in groups
  • revision, memory and exam techniques

If you have a disability or need extra support, the Additional Support and Disability Centre (ASDAC) will give you help, support and advice.

Library support

Library staff are available in person or by email, phone or online chat to help you make the most of the University’s library resources. You can also request one-to-one appointments and get support from a librarian who specialises in your subject area.

The library is open 24 hours a day, every day, in term time.

Support with English

If English isn't your first language, you can do one of our English language courses to improve your written and spoken English language skills before starting your degree. Once you're here, you can take part in our free English for Academic Purposes programme to improve your English further.

Entry requirements​

Entry requirements for this course may be more flexible during Clearing.

BSc (Hons) Virtual and Augmented Reality degree entry requirements

Qualifications or experience
  • 112 points to include a minimum of 2 A levels, or equivalent.

See the other qualifications we accept

English language requirements
  • English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.

See alternative English language qualifications

Qualifications or experience
  • 112 points to include a minimum of 2 A levels, or equivalent.

See the other qualifications we accept

English language requirements
  • English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.

See alternative English language qualifications

​Course costs

Tuition fees (2019 start)

  • UK/EU/Channel Islands and Isle of Man students – £9,250 per year (may be subject to annual increase)
  • International students – £14,700 (subject to annual increase)

Additional course costs

These course-related costs aren’t included in the tuition fees. So you’ll need to budget for them when you plan your spending.

Additional costs

Our accommodation section shows your accommodation options and highlights how much it costs to live in Portsmouth.

You’ll study up to 6 units a year. You may have to read several recommended books or textbooks for each unit.

You can borrow most of these from the Library. If you buy these, they may cost up to £60 each.

We recommend that you budget £75 a year for photocopying, memory sticks, DVDs and CDs, printing charges, binding and specialist printing.

If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose.

Apply

How to apply

To start this course in 2019, call our Clearing hotline on +44 (0)23 9284 8090 or go to our Clearing section to chat with us online.

To start in 2020 you need to apply through UCAS. You can start your application now and submit it from 4 September 2019.

In the meantime, sign up to an Open Day to explore our course facilities, tour the campus and have a look around our halls of residence.

If you’re new to the application process, read our guide on applying for an undergraduate course.

When you apply, you'll need:

  • the UCAS course code – I700
  • our institution code – P80

How to apply from outside the UK

If you're from outside of the UK, you can apply for this course through UCAS (see the 'How to apply' section above for details). You can also apply directly to us or you can get an agent to help with your application. Check your country page for details of agents in your region.

To find out what to include in your application, head to the how to apply page of our international students section. 

Admissions terms and conditions

When you accept an offer to study at the University of Portsmouth, you also agree to our terms and conditions as well as the University’s policies, rules and regulations. You should read and consider these before you apply.

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