Virtual and Augmented Reality BSc (Hons)
BSc (Hons) Virtual and Augmented Reality
If you're excited by a future filled with Virtual and Augmented Reality technology, this BSc (Hons) Virtual and Augmented Reality degree course is for you.
Designed to reflect the skills and discipline required to excel in the Virtual and Augmented Reality industries, this course lets you get your hands on the latest VR and AR technology and software, and build your knowledge, skills and portfolio at the same time.
The teaching on this course is closely aligned with the latest academic and industry research and discoveries too – so as Virtual and Augmented Reality technology evolves, we'll ensure that what you're learning is the always the latest and most relevant information.
And when you graduate, you'll have highly sought-after skills and provable experience in the field, and you'll be all set to take your first steps towards a fulfilling career in AR, VR or a related industry.
What you'll experience
On this course, you'll:
- Learn using industry-standard software, including game engines and source development kits, ensuring that you have the ideal skillset to work in the industry
- Get the chance to contribute towards real research and development in the field of virtual and augmented reality in a variety of group projects
- Have the opportunity to enhance your learning through a salaried placement year
- Get your hands on the latest commercial peripherals, including the Oculus Rift and HTC Vive, as well as hardware such Electroencephalograms (brainwave interfaces), heart monitor and facial recognition systems that are commonly used in VR/AR research
- Make use of our Virtual Reality Laboratory and Motion Capture Suite, as well as our open-access computer suites
Careers and opportunities
When you finish the course, our Careers and Employability service can help you find a job that puts your skills to work in the industry.
The course is primarily intended to foster graduates with the unique skillset required to become developers in virtual and augmented reality. The University can also offer students significant ties to the industry.
The skillset that this course will develop will enable our graduates to pursue various roles, including:
- virtual/augmented reality developer
- computer vision architect/engineer
- unity/unreal engine developer
- C++/C# developer
- interaction engineer
- VR/AR designer
- 3D artist
- 3D modeller
- AR/VR writer
- game developer/designer/programmer
- rendering software engineer
- sound designer
Other graduates have continued their studies at postgraduate level or set up successful businesses with help and support from the University.
After you leave the University, you can get help, advice and support for up to 5 years from our Careers and Employability service as you advance in your career.
What you'll study
Each unit on this course is worth a certain number of credits.
In each year, you need to study units worth a total of 120 credits. For example, 4 units worth 20 credits and 1 unit worth 40 credits.
In this year, you'll study the theoretical foundations of virtual and augmented reality, including relevant contextual and cultural issues as well as the fundamentals of user-experience design.
You'll develop technical skills in computer programming, 3D modelling and 2D image creation. You'll also begin to develop your VR/AR portfolios and project management skills.
Core units in this year include:
- Programming fundamentals
- Virtual and Augmented Reality Context and Technology
- User Experience Design
There aren't any optional units in this year.
In this year, you'll build on core theoretical and practical skills with modules in user-centred design, VR/AR programming and interaction design. You can select from several optional units, including mobile development, 3D audio/interactive sound design and motion capture.
Core units in this year include:
- Virtual Reality Development
- Augmented Reality Development
- Project Initiation and Career Management
Optional units in this year include:
- 360° Film Techniques and Technology
- Mobile Application Development
On this course, you can do an optional work placement year between your 2nd and 3rd years to get valuable experience working in industry.
We’ll help you secure a work placement that fits your situation and ambitions. You’ll get mentoring and support throughout the year.
In your third year, you'll complete a dissertation/final year project and group project. You'll build on previous modules with advanced units in graphics techniques, sound design, user-experience design and mobile development.
You can also develop specialist skills in areas including artificial intelligence, trends in latest technology and human-computer interaction.
Core units in this year include:
- Final year VR/AR project/dissertation
- Future Technologies
Optional units in this year include:
- Virtual and Augmented Reality Interface Technology
- Internet of Things
We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.
Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional units may not run every year. If a unit doesn’t run, we’ll let you know as soon as possible and help you choose an alternative unit.
After your second year, you can do an optional work placement year to get valuable longer-term work experience in the industry.
We’ll help you secure a work placement that fits your aspirations. You’ll get mentoring and support throughout the year.
Work experience and career planning
To give you the best chance of securing a great job when you graduate, our Careers and Employability service can help you find relevant work experience during your course.
We can help you identify placements, internships, voluntary roles and freelancing opportunities that will complement your studies and build your portfolio.
As well as support by faculty teaching staff and your personal tutor, you can use the University’s Academic Skills Unit (ASK).
ASK provides one-to-one support in areas such as:
- academic writing
- note taking
- time management
- critical thinking
- presentation skills
- working in groups
- revision, memory and exam techniques
If you have a mental or physical disability, the Additional Support and Disability Centre (ASDAC) can give you help, support and advice so you can reach your potential.
Teaching methods on this course include:
- laboratory sessions
- online lessons
- project work
We work with external collaborators and clients across many industries including healthcare, defence and cultural heritage. This ensures course content stays up-to-date and relevant, helping you develop the most valued skills.
How you'll spend your time
Each academic year is divided into 2 teaching blocks and 2 assessment periods:
- September to December – teaching block 1
- January – assessment period 1
- January to mid-May – teaching block 2 (includes Easter break)
- Mid-May to early June – assessment period 2
Most teaching takes place during the day, Monday to Friday. You may occasionally need to go to University and course events in the evenings and at weekends.
There’s usually no teaching on Wednesday afternoons.
How you're assessed
Due to the practical nature of this course, assessment is varied. It includes:
- practical projects
- work portfolios
- academic and evaluative essays
- multiple choice tests
- oral presentations
- case studies
You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.
You can get feedback on all practice and formal assessments so you can improve in the future.
All our courses go through a rigorous approval process to make sure they’re of the highest quality. This includes a review by a panel of experts, made up of academic staff and an external academic or professional with specialist knowledge.
This course is in the final stages of this process and is open for applications. If any details of the course or its approval status change after you apply, we’ll let you know as soon as possible and will be here to discuss your options with you.
Tuition fees (2019 start)
- UK/EU/Channel Islands and Isle of Man students – £9,250 per year (may be subject to annual increase)
- International students – £14,700 (subject to annual increase)
Additional course costs
These course-related costs aren’t included in the tuition fees. So you’ll need to budget for them when you plan your spending.
Our accommodation section shows your accommodation options and highlights how much it costs to live in Portsmouth.
You’ll study up to 6 units a year. You may have to read several recommended books or textbooks for each unit.
You can borrow most of these from the Library. If you buy these, they may cost up to £60 each.
We recommend that you budget £75 a year for photocopying, memory sticks, DVDs and CDs, printing charges, binding and specialist printing.
If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose.
To start in 2019 you need to apply through UCAS. You’ll need:
- the UCAS course code – I700
- our institution code – P80
You can start your application now and submit it later if you want.
Not quite ready to apply?
Come to an Open Day to explore our course facilities, tour the campus and have a look around our halls of residence.
If you’re new to the application process, read our guide on applying for an undergraduate course.
If you're from outside of the UK, you can apply for this course through UCAS (see the 'How to apply' section above for details). You can also apply directly to us or you can get an agent to help with your application. Check your country page for details of agents in your region.
To find out what to include in your application, head to the how to apply page of our international students section.
- Subject area
- Film and television
- Computer games and animation