Mode of StudyFull-time, Full-time sandwich with work placement
Duration3 years full-time, 4 years sandwich with work placement
Start dateSeptember 2023
Interactive technologies such as touchscreen and smart devices, face and voice recognition systems, and virtual and alternative reality applications (VR/AR) are becoming more embedded in our everyday lives. Become the architect of these applications and experiences on our Interactive Technologies degree course.
You’ll learn how to develop online and offline digital projects and code innovative, interactive content for marketing and data-sharing purposes – ranging from websites to mobile applications to AR, VR, and wearables. You’ll also study how emerging technologies, such as artificial intelligence (AI), the Internet of Things (IoT), and experimental reality (XR), are transforming the way we interact with technology.
This course can prepare you for entrepreneurship if you want to start your own business, or learn about industry from the inside by going on a placement. Our strong industry focus ensures your technologies, techniques and competencies are always up-to-date.
After this course, you'll transform into a skilled interactive designer and developer capable of working across all sectors adopting interactive technologies.
- Excel in your understanding of the development, integration, and management of digital media products by creating a wide range of digital outputs
- Diversify your technical and design skills with our vibrant mix of user experience design and technical programming
- Gain valuable professional experience working with real clients and live project briefs
- Get a taste of industry by going on an optional placement
- Utilise industry-standard tools and techniques, including Adobe Creative Suite, to design and produce interactive digital applications
- Demonstrate your technical expertise to potential employers by becoming an Adobe Certified Professional (ACP)
- Specialise in an area of your interest by choosing modules from second year
This course is accredited by JAMES (Joint Audio Media Education Services), a group of industry professionals and employers.
The JAMES accreditation lets potential employers know that this course gives you the relevant skills and abilities you need to work in the industry when you graduate. This gives you an edge over students who didn’t do an accredited course when you’re applying for jobs.
JAMES reviews our accreditation every three years to make sure the course content remains up-to-date with industry trends and developments. So you’ll always be learning skills relevant to your career.
Interactive Technologies Showreel
Interactive Technologies Showreel
Watch our showreel featuring students' creative interpretations of global warming.
Discover what you can achieve by studying on this Interactive Technologies degree course.
BSc (Hons) Interactive Technologies
- A levels – ABB–BBC
- UCAS points – 112–128 points to include a minimum of 2 A levels, or equivalent (calculate your UCAS points)
- T levels – Merit
- BTECs (Extended Diplomas) – DDM–DMM
- International Baccalaureate – 25
You may need to have studied specific subjects – see full entry requirements and other qualifications we accept
English language requirements
- English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.
We also accept other standard English tests and qualifications, as long as they meet the minimum requirements of your course.
If you don't meet the English language requirements yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.
Virtual Reality (VR) Lab
Motion Capture Studio
Careers and opportunities
You’ll graduate with current skills and knowledge to work in any type of tech industry, and adapt to many roles across the creative industries.
You can also start your own business, freelance, or continue your studies to postgraduate level.
For the development and uptake of advanced digital technologies, the UK ranks 1st in Europe and 3rd in the world. The total funding for the UK advanced digital technologies market is an estimated £10.4 billion, according to the Digital Future Index 2021–2022.
Digital Catapult, UK authority on advanced digital technology
Our graduates have worked in a wide range of positions spanning design and development, marketing, and technology. Here are a few examples:
Facilities and specialist kit
Design and development
- Digital Interactive Designer/Developer
- Digital UI/UX Designer
- Motion Designer
- Front End/Back End Web Designer/Developer
- Mobile App developer
- Digital Marketing Web Developer
- Social Media Assistant
- Digital Marketing Specialist
- IoT solution Architect
- Artificial Intelligence
- Developer in innovative and emerging technologies
Our graduates have worked at some big names, including:
Ongoing careers support
Get experience while you study, with support to find part-time jobs, volunteering opportunities, and work experience. You can also venture into freelancing, or set up and run your own business with help from the University Startup Team.
Towards the end of your degree and for up to five years after graduation, you’ll receive one-to-one support from our Graduate Recruitment Consultancy to help you find your perfect role.
The project I'm most proud of though was the work I did for my Digital Photography module in my second year. ...[W]e were given the opportunity to work for a client and make some product photography based on a brief.
Placement year (optional)
Between your second and third year, you can complete an optional work placement to gain professional experience and enhance your skills. It's also a great incentive for employers once you graduate.
You can work for a company, organisation or agency, or you can go self-employed and start your own business with fellow students or by yourself.
Whatever you decide – or even if you just want some employability advice – our exclusive Creative Careers team can support you every step of the way.
Our in-faculty Creative Careers team has extensive recruitment experience and knows the creative sector well, making it easier for students to find placements within the creative industries.
They can guide you through every step of the application process, including:
- Searching for the ideal job through their database of vacancies
- Giving tips on how to write an interesting CV that will catch employers' attention, no matter the role
- Organising mock interviews, so you can hone your technique and familiarise yourself with the recruitment environment
- Writing your startup business proposal – if you're going down the self-employment route
The team will continue to give you support throughout your placement year.
Should I go on a placement year?
It is not only about making tea and coffee in an office: a placement can transform your career, personal, and study development. Our students who've been on placements say they were the best experiences of their lives.
Find out more about the benefits of doing a placement on our Creative Careers blog.
What you'll study on this BSc (Hons) Interactive Technologies degree
Each module on this course is worth a certain number of credits.
In each year, you need to study modules worth a total of 120 credits. For example, four modules worth 20 credits and one module worth 40 credits.
Core modules in this year include:
- Agile Project Management and Team Working – 20 credits
- Creative Technical Skills – 0 credits
- Digital Culture and Creative Industries – 20 credits
- Future Technologies – 20 credits
- Interactive Technologies L4 – 20 credits
- Introduction to Interactive Development – 20 credits
- Marketing Principles and Practice – 20 credits
- User Experience Design – 20 credits
There are no optional modules in this year.
Core modules in this year include:
- Creative and Critical Research Design – 20 credits
- Creative Technologies Portfolio – 0 credits
- Mobile Application Development – 20 credits
- Rich Media Website Delivery – 20 credits
- Interaction Design - 20 credits
- Interactive Technologies L5 – 0 credits
Optional modules in this year include:
- Artificial Intelligence – 20 credits
- Digital Marketing - 20 credits
- Digital Photography – 20 credits
- Engaged Citizenship Through Interdisciplinary Practice – 20 credits
- Modern Foreign Language – 20 credits
- Professional Experience – 20 credits
- Student Enterprise – 20 credits
On this course, you can do an optional work or study placement year between your 2nd and 3rd years to get valuable experience working in industry.
We’ll help you secure a work placement that fits your situation and ambitions. You’ll get mentoring and support throughout the year.
To find out more about placements, go to the Placement year section
Core modules in this year include:
- Client Led Project: Project Initiation – 20 credits
- Client Led Project: Project Resolution – 20 credits
- Final Year Project – 40 credits
- Interactive Technologies L6 – 0 credits
Optional modules in this year include:
- Artificial Intelligence – 20 credits
- Communication Design – 20 credits
- Creative Platforms – 20 credits
- Interactive Database Development – 20 credits
- Internet of Things – 20 credits
- Trends in Technology – 20 credits
Changes to course content
We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.
Therefore, some course content may change over time to reflect changes in the discipline or industry. If a module doesn't run, we'll let you know as soon as possible and help you choose an alternative module.
Exchanges and study abroad
In your second or third year, you can choose to study abroad at one of our partner universities in Europe, Asia, Australia or North America. All classes are delivered in English and you'll still be able to get both your tuition fee and maintenance loans. You may also qualify for a government travel grant.
How you're assessed
You’ll be assessed through:
- practical projects
- work portfolios
- essays/review articles
- multiple choice tests
- oral presentations
You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.
You can get feedback on all practice and formal assessments so you can improve in the future.
Teaching methods on this course include:
- laboratory sessions
- online lessons
- project work
Teaching staff profiles
Diana Yang, Teaching Fellow
Diana specialises in Web, Programming, 3D and Creative Media Technologies and uses this experience to teach a range of modules at the School of Creative Technologies. She also works as the Coordinator of CT Study Support Centre, providing bespoke technical/software support.
Her research interests include the use of technology in education, information system implementation and evaluation, data analysis, and the implications of E-commerce on user experience and social impact.
Diana is also the Deputy Course Leader of our BSc Creative Media Technologies degree course.
How you'll spend your time
One of the main differences between school or college and university is how much control you have over your learning.
We're planning for most of your learning to be supported by timetabled face-to-face teaching with some elements of online provision. Please be aware, the balance between face-to-face teaching and online provision may change depending on Government restrictions. You'll also do lots of independent study with support from staff and our virtual learning environment, Moodle. Find out more about how our teaching has transformed to best support your learning.
Supporting your learning
The amount of timetabled teaching you'll get on your degree might be less than what you're used to at school or college, but you'll also get support via video, phone and face-to-face from teaching and support staff to enhance your learning experience and help you succeed. You can build your personalised network of support from the following people and services:
Types of support
Your personal tutor helps you make the transition to independent study and gives you academic and personal support throughout your time at university.
You'll have regular contact with your personal tutor in learning activities or scheduled meetings. You can also make an appointment with them if you need extra support.
You'll have help from a team of faculty academic skills tutors. They can help you improve and develop your academic skills and support you in any area of your study.
They can help with:
- improving your academic writing (for example, essays, reports, dissertations)
- delivering presentations (including observing and filming presentations)
- understanding and using assignment feedback
- managing your time and workload
- revision and exam techniques
As well as support from faculty staff and your personal tutor, you can use the University’s Academic Skills Unit (ASK).
ASK provides one-to-one support in areas such as:
- academic writing
- note taking
- time management
- critical thinking
- presentation skills
- working in groups
- revision, memory and exam techniques
If you have a disability or need extra support, the Additional Support and Disability Centre (ASDAC) will give you help, support and advice.
Our online Learning Well mini-course will help you plan for managing the challenges of learning and student life, so you can fulfil your potential and have a great student experience.
You can get personal, emotional and mental health support from our Student Wellbeing Service, in person and online. This includes 1–2–1 support as well as courses and workshops that help you better manage stress, anxiety or depression.
If you require extra support because of a disability or additional learning need our specialist team can help you.
They'll help you to
- discuss and agree on reasonable adjustments
- liaise with other University services and facilities, such as the library
- access specialist study skills and strategies tutors, and assistive technology tutors, on a 1-to-1 basis or in groups
- liaise with external services
Library staff are available in person or by email, phone, or online chat to help you make the most of the University’s library resources. You can also request one-to-one appointments and get support from a librarian who specialises in your subject area.
The library is open 24 hours a day, every day, in term time.
Course costs and funding
Tuition fees (September 2023 start)
- UK/Channel Islands and Isle of Man students – £9,250 per year (may be subject to annual increase)
- EU students – £9,250 a year (including Transition Scholarship – may be subject to annual increase)
- International students – £17,000 per year (subject to annual increase)
Funding your studies
Applying from outside the UK? Find out about funding options for international students.
Additional course costs
These course-related costs aren’t included in the tuition fees. So you’ll need to budget for them when you plan your spending.
Our accommodation section shows your accommodation options and highlights how much it costs to live in Portsmouth.
You’ll study up to 6 modules a year. You may have to read several recommended books or textbooks for each module.
You can borrow most of these from the Library. If you buy these, they may cost up to £60 each.
We recommend that you budget £75 a year for photocopying, memory sticks, DVDs and CDs, printing charges, binding and specialist printing.
If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose.
If you take the Student Enterprise Module, you’ll need to pay an additional cost of approximately £20.
You'll need access to a digital camera for one of the optional units.
For the Optional Creative Platforms (level 6) module there is the cost of buying a professional domain name for your professional career portfolio.
You may need to contribute up to £20 towards occasional coach trips.
If you take a placement year or study abroad year, tuition fees for that year are as follows:
- UK/Channel Islands and Isle of Man students – £925 a year (may be subject to annual increase)
- EU students – £925 a year, including Transition Scholarship (may be subject to annual increase)
- International students – £1,800 a year (subject to annual increase)
How to apply
To start this course in 2023, apply through UCAS. You'll need:
- the UCAS course code – P302
- our institution code – P80
If you'd prefer to apply directly, use our online application form.
You can also sign up to an Open Day to:
- Tour our campus, facilities and halls of residence
- Speak with lecturers and chat with our students
- Get information about where to live, how to fund your studies and which clubs and societies to join
If you're new to the application process, read our guide on applying for an undergraduate course.
How to apply from outside the UK
See the 'How to apply' section above for details of how to apply. You can also get an agent to help with your application. Check your country page for details of agents in your region.
To find out what to include in your application, head to the how to apply page of our international students section.
If you don't meet the English language requirements for this course yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.
Admissions terms and conditions
When you accept an offer to study at the University of Portsmouth, you also agree to abide by our Student Contract (which includes the University's relevant policies, rules and regulations). You should read and consider these before you apply.