I am working in the area of computer graphics and visualisation in the School of Creative Technologies. I am a senior member of the IEEE, member of ACM SIGGRAPH and ACM SIGGRAPH pioneers and area editor for the journal Transactions on Creative Technologies. I have been involved in developing several high TRL, open-source solutions, including a framework for data processing and visual discovery in biomedical sciences, a cloud-enabled toolkit for data exploration and visual analytics in astrophysics, a virtual reality framework for exploration of structure from motion models in geosciences and a scalable high-performance rendering engine framework for particle visualisation. The focus of recent activities has been on supporting novel approaches towards physical realism, embedding visual solutions within workflows, integration of remote and interactive high-performance computing applications with web environments, optimised utilisation of emerging architectures / computing infrastructures and smart processing of real-time big data pipelines. Our research has been carried out under funding from several bodies including FP7, HPC-EUROPA, STFC, Erasmus+ and H2020 whose support is gratefully acknowledged.
My research interests are on emerging technologies for big data exploration and visual discovery including hardware-accelerated algorithms, high performance computing, computational clouds and scientific gateways, to underpin data intensive problems in disciplines ranging from cosmology and astrophysics to biomedical and earth sciences. I am further interested in technical solutions bridging the gap between arts and sciences to support advanced tools for computer games, e-learning systems and virtual reality.