I am a Senior Lecturer in Computer Games Design in the School of Creative Technologies at the University of Portsmouth. I am the Deputy Course Leader for BSc(Hons) Computer Games Technology. Previously, I have taught Games Design and Development at both Further and Higher Education level, focusing primarily on game design, 3D asset creation, gameplay scripting and academic games research. I have design and development experience in the UK games industry, including in my role as Co-Designer at The Chinese Room.
I completed my PhD in 2015, with my thesis focusing on Disruptive Game Design - an approach to game design that aims to subvert 'typical' game rules and associated player expectations of how games 'should' work. I now lead the Advanced Games Research Group (AGRG) within the school which is currently engaged in multiple projects, developing research-driven commercial game products in areas including disruptive game design, narrative design, player psychology, and playful prototyping. Additionally, I serve on the Editorial Board for The Computer Games Journal (TCGJ) and peer review for Games & Culture Journal and for McFarland.
My research focus is Game Design and specifically, Disruptive Game Design and the subversion of player expectations during gameplay, underpinned by cognitive psychology. I also write on the philosophy of games.
I am currently developing commercial game titles alongside authoring and publishing articles around their development. In addition, I am also working alongside other members of the Advanced Games Research Group on projects focusing on the cognitive factor in gameplay and game-based storytelling, ambient games, and educational game design.
- Head of the Advanced Games Research Group (AGRG)
- Deputy Course Leader for BSc(Hons) Computer Games Technology
- Creative Technologies Enrichment Events Coordinator
- Deputy Admissions Tutor
- Member of the CCI Faculty Ethics Committee
- Prototyping and Iterating Game Designs
- Games Research
- Psychological Theory for Game Designers