Biography

I am a Principal Lecturer and Strategic Innovation Lead for the Faculty of Creative and Cultural Industries.   I am also Course Leader for the MSc Creative Technologies and MA Creative Technologies, in the School of Film, Media, and Creative Technologies.

I completed my PhD in 2001, at the University of Portsmouth, focusing on Projection Augmented Models. This is a novel XR technology that combines physical models and projected data.  The same year, I joined the academic staff, teaching multimedia production, virtual reality and research methods at Masters’ level. 

My research focuses on user interaction, with a particular interest in Augmented and Virtual Reality, Computer Games, Computer Animation, and physical interaction technologies for museums, libraries and other heritage organisations.  I have supervised 22 PhD students  to successful completion in areas, such as VR, AR, Sematic Metadata, Game Design, Character Animation and Computer Vision, all with a focus on User Experience Design.  I am a Member of the British Computing Society and Fellow of the Higher Education Academy.

PhD degrees previously examined in:
•    Computer Vision
•    Health Technology

Research outputs

2025

Expert video game domain knowledge and decision-making: applying the critical decision method to Team Fortress 2 players

Smith, C., Howell, P., Navarro, M., Stevens, B.

8 Aug 2025, In: Journal of Electronic Gaming and Esports. 3, 1, 14p., jege.2024-0047

Research output: Article

2024

LoCoMoTe – a framework for classification of natural locomotion in VR by task, technique and modality

Croucher, C., Powell, W., Stevens, B., Miller-Dicks, M., Powell, V., Wiltshire, T., Spronck, P.

1 Aug 2024, In: IEEE Transactions on Visualization and Computer Graphics. 30, 8, p. 5765-5781, 19p.

Research output: Article

Perceptual loss guided Generative adversarial network for saliency detection

Cai, X., Wang, G., Lou, J., Jian, M., Dong, J., Chen, R. C., Stevens, B., Yu, H.

1 Jan 2024, In: Information Sciences. 654, 13p., 119625

Research output: Article

2023

An open preservation framework for digital archaeological data

Papageorgiou, P., Bailey-Ross, C. S., Stevens, B., Teba, T.

3 May 2023,

Research output: Other

Is high-fidelity important for human-like virtual avatars in human computer interactions?

Cao, Q., Yu, H., Charisse, P., Qiao, S., Stevens, B.

27 Mar 2023, In: International Journal of Network Dynamics and Intelligence. 2, 1, p. 15-23, 9p.

Research output: Article

2022

Transforming team training: the influence of virtual environment features

Balint, B., Dudfield, H., Stevens, B.

28 Nov 2022,

Research output: Paper

Virtual reality as a pain distraction modality for experimentally induced pain in a chronic pain population: an exploratory study

Brown, P., Powell, W., Dansey, N., Al-Abbadey, M., Stevens, B., Powell, V.

12 Jan 2022, In: Cyberpsychology, Behavior, and Social Networking. 25, 1, p. 66-71, 6p.

Research output: Article

2021

Visual capture of a tactile sensation is influenced by repeated, structured exposure of a visual stimulus in virtual reality

Willis, D., Stevens, B., Powell, W.

28 May 2021, In: Frontiers in Virtual Reality. 2, 9p., 642061

Research output: Article

The use of embedded context-sensitive attractors for clinical walking test guidance in virtual reality

Croucher, C., Powell, W., Dicks, M., Stevens, B., Powell, V.

29 Apr 2021, In: Frontiers in Virtual Reality. 2, 13p., 621965

Research output: Article

2020

Exploring the characteristics of immersive technologies for teamwork

Balint, B., Stevens, B., Dudfield, H., Powell, W.

30 Nov 2020,

Research output: Paper

View all my research outputs