Computer Games Technology MSc
MSc Computer Games Technology
Are you ready to take your game development skills and knowledge of computers to the next level? An MSc Computer Games Technology degree course is an important next step towards a rewarding career in one of the world's most exciting creative industries.
The course is project-based, so you'll define the focus and scope of your own work, while building your technological expertise. You'll also get plenty of hands-on experience designing, creating and managing your own research study.
When you graduate, you'll have all the tools you need to put your programming skills to work in both games, and other creative industries.
What you'll experience
On this course, you'll:
- Design and develop software, systems, 2D and 3D assets, and innovative solutions for a major project of your choice
- Use the latest professional game content creation software and console development equipment
- Have access to our Virtual Reality Lab, featuring stereoscopic 3D projectors, Oculus Rifts, virtual treadmills and Leap Motion equipment, along with Motion capture facilities that include facial capture and a real-time feed into Unreal Engine 4
- Carry out client-based research
- Receive tutoring and support from experts
Work experience and career planning
We'll help you to identify internships, voluntary roles and opportunities that will complement your studies.
When you finish the course, our Careers and Employability service can help you find a job that puts your skills to work in the computer games industry.
After you leave the University, you can get help, advice and support for up to 5 years from our Careers and Employability service as you advance in your career.
Careers and opportunities
You'll graduate from the MSc Computer Games Technology degree course with the specialist knowledge and focused research skills you need to pursue a technology-related career, specifically in computer games.
Depending on your project choice, you can expect to find employment at home or internationally within the computer games industry, or in other areas where computer games technology is making an impact, such as Virtual Reality and simulation, film and television, training, and healthcare.
Our membership of TIGA (the UK games industry's trade association) means we're committed to providing you with the skills you'll need for a successful career. The quality of our courses and teaching was acknowledged when we won the 2014 TIGA Award for 'Best Educational Institution'.
The University of Portsmouth is also a member of the PlayStation® First Academic Program run by Sony Computer Entertainment Europe (SCEE), which provides access to professional development hardware, such as PlayStation 4 development kits, and software tools to get your hands on.
This qualification is an option on the Creative Technologies Master's course. You'll select MSc Creative Technologies when you apply, then choose Computer Games Technology as your pathway project after you start the course. You'll graduate with MSc Computer Games Technology.
These are the entry requirements for the MSc Creative Technologies course.
- A good honours degree or equivalent in a relevant subject. An online portfolio submission may be required as part of the selection process.
- English language proficiency at a minimum of IELTS band 6.5 with no component score below 6.0.
Tuition fees (2019 start)
UK/EU/Channel Islands and Isle of Man students
- Full-time: £7,500
- Year 1: £5,000
- Year 2: £2,500
- Full-time: £14,700
- Year 1: £9,800
- Year 2: £4,900
Fees subject to annual increase
Additional course costs
These course-related costs aren’t included in the tuition fees. So you’ll need to budget for them when you plan your spending.
Our accommodation section shows your accommodation options and highlights how much it costs to live in Portsmouth.
You’ll study up to 6 units a year. You may have to read several recommended books or textbooks for each unit.
You can borrow most of these from the Library. If you buy these, they may cost up to £60 each.
We recommend that you budget £75 a year for photocopying, memory sticks, DVDs and CDs, printing charges, binding and specialist printing.
If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose.
What you'll study
Each unit on this course is worth a certain number of credits.
In each year, you need to study units worth a total of 180 credits. For example, 4 units worth 30 credits and 1 unit worth 60 credits.
Core units in this year include
- Project Context and Definition
- Professional, Academic and Research Development
- Project Design and Development
- Project Evaluation and Resolution
We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.
Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional units may not run every year. If a unit doesn’t run, we’ll let you know as soon as possible and help you choose an alternative unit.
As well as support by faculty teaching staff and your personal tutor, you can use the University’s Academic Skills Unit (ASK).
ASK provides one-to-one support in areas such as:
- academic writing
- note taking
- time management
- critical thinking
- presentation skills
- working in groups
- revision, memory and exam techniques
You'll be encouraged to explore and research your specialism, and be challenged to put your knowledge to the test. You'll learn to define, implement, evaluate and reflect on what you learn, to emerge as an expert in your field.
How you'll spend your time
Each academic year is divided into 2 teaching blocks and 2 assessment periods:
- September to December – teaching block 1
- January – assessment period 1
- January to mid-May – teaching block 2 (includes Easter break)
- Mid-May to early June – assessment period 2
Most teaching takes place during the day, Monday to Friday. You may occasionally need to go to University and course events in the evenings and at weekends.
There’s usually no teaching on Wednesday afternoons.
You can also use many of the facilities and get support from Faculty staff in the evenings and weekends.
How you're assessed
You'll be assessed through:
- project proposal
- research and development papers
- reflective reports
- completed artefacts
You'll be able to test your knowledge and skills informally before submitting assessments that count towards your final mark.
You'll get plenty of feedback, to help you improve in the future.
Apply for this course by using our online application form. Choose Computing and Creative Technologies from the subject area list and MSc Creative Technologies from the course list. You’ll graduate with an MSc Computer Games Technology degree when you complete the course.
Our courses fill up quickly, so submit your application as soon as you decide which course you want to study.