ROYALTY FREE - Unsplash https://unsplash.com/photos/2jTu7H9l6JA

Creative Media Technologies BSc (Hons)

Learn the skills you need to produce engaging multimedia content, ready for an ambitious content creation career. Use industry software packages and take on projects in areas like web development, content marketing, TV production, and animation. 

University of Portsmouth Connected Degree - 3 year course with 4th year placement

Key information

UCAS code:

P3P1

Accreditation:

This course is Accredited

Typical offer:

112-120 UCAS points to include a minimum of 2 A levels, or equivalent

See full entry requirements
Study mode and duration
Start date

Showing content for section Overview

Overview

Creative technologies are rapidly becoming integral to industry and society, transforming how we consume information and interact with the world. Discover the artistry in them and become an innovative content creator who drives transformation on our Creative Media Technologies degree course.

Whether you're interested in video production, animation, web design, mobile gaming, or emerging technologies like virtual reality (VR) and extended reality (XR), you'll explore creative technologies and their impact on immersive experiences. By taking part in live client projects and placements, you can tailor your degree to your speciality and sharpen your knowledge and abilities in a professional environment.

You'll grow into an all-encompassing media producer ready for a career in fields such as web development, content marketing, and television and film production.

Course highlights

  • Diversify your creative skills by learning about and using different digital technologies to produce outstanding media content
  • Develop your professional portfolio by working on actual client projects
  • Gain valuable industry experience by taking an optional placement
  • Strengthen your knowledge and team-working abilities by collaborating with students from other courses in the School of Creative Technologies and Faculty of Creative and Cultural Industries
  • Become familiar with renowned software used in the creative media industries, including Adobe Creative Cloud
  • Demonstrate your technical expertise to potential employers by earning Adobe Certified Professional (ACP) certifications
  • Enrich your study with help from a formidable team of expert lecturers with years of industry experience and research practice
Joint Audio Media Education Support (JAMES) Accrediting Body

10th

for animation and game design in the UK

(Guardian University Guide, 2024)

Accreditation

This course is accredited by JAMES (Joint Audio Media Education Services), a group of industry professionals and employers.

The JAMES accreditation lets potential employers know that this course gives you the relevant skills and abilities you need to work in the industry when you graduate. This gives you an edge over students who didn’t do an accredited course when you’re applying for jobs.

JAMES reviews our accreditation every three years to make sure the course content remains up-to-date with industry trends and developments. So you’ll always be learning skills relevant to your career.

Contact information

Admissions

+44 (0) 23 9284 5566

Contact Admissions

Entry requirements

BSc (Hons) Creative Media Technologies

Typical offers

  • A levels - BBB-BBC
  • UCAS points - 112-120 points to include a minimum of 2 A levels, or equivalent. (calculate your UCAS points)
  • T-levels - Merit
  • BTECs (Extended Diplomas) - DDM-DMM
  • International Baccalaureate - 25

You may need to have studied specific subjects – find full entry requirements and other qualifications we accept.

English language requirements

  • English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.

See alternative English language qualifications.

We also accept other standard English tests and qualifications, as long as they meet the minimum requirements of your course.

If you don't meet the English language requirements yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.

We look at more than just your grades

While we consider your grades when making an offer, we also carefully look at your circumstances and other factors to assess your potential. These include whether you live and work in the region and your personal and family circumstances which we assess using established data.

Explore more about how we make your offer

Facilities

Images capturing CCIXR facility

Motion Capture Studio

Learn how to use the same professional motion capture equipment used in the VR, game design, and film industries.

Freya Stafford - CCIXR facility

Music and Sound Recording Studios

Our high-end professional music studio complex houses three studios, two live rooms, editing rooms, and a vocal booth.

Student wearing a VR headset as the CCIXR centre

Virtual Reality Lab

Our VR lab boasts the latest immersive and interactive technologies used by the ever-evolving VR industry.

Eliz Yusuf - CCIXR shoot

Photogrammetry and Scanning Studio

Scan people, objects, or locations with our 144-camera-decked photogrammetry and scanning studio.

Glenn Harris - CCIXR facility

Volumetric Video Studio

With our Holosys™-powered Volumetric Video Studio, you can capture stunning 3D footage of moving objects for your next XR project.

Images capturing CCIXR facility

Virtual Production and Mixed Reality Studio

Take centre stage in the futuristic world of extended reality (XR) with our SmartStage-powered Virtual Production and Mixed Reality Studio.

Careers and opportunities

You'll graduate from this course with a vast understanding of digital media and tools that will open any door within the creative industries.

The Creative Technology sector contributes over £46 billion to the UK economy and employs 775,000 people. It is expected to experience more growth than any other sector by 2025, adding £9.8 billion more to the economy and another 146,000 new jobs.

Creative UK Group, 2021

Download report from Creative UK Group

Graduate areas

Industry areas previous students have moved into include:

  • web development
  • animation
  • video production
  • gaming
  • music production
  • TV production

Graduate roles

Roles previous students on this course have taken on include:

  • computer games animator
  • 3D modeller
  • web designer
  • graphics artist
  • filmmaker
  • broadcast journalist
  • games developer
  • musical technician

Ongoing careers support

Get experience while you study, with support to find part-time jobs, volunteering opportunities, and work experience. You can also venture into freelancing, or set up and run your own business with help from the University Startup Team.

Towards the end of your degree and for up to five years after graduation, you’ll receive one-to-one support from our Graduate Recruitment Consultancy to help you find your perfect role.

Placement year (optional)

After your second or third year, you can do an optional placement.

A placement is the perfect way to gain industry experience, use what you've learned so far on your course in a profession, and become more attractive to employers after graduation. You can work for a company or organisation, or you can start and run your own business. Working with other students or on your own, you can launch and grow a successful venture.

You can source your own placement or use our Creative Careers service to find your desired role. In any case, the Creative Careers team is on hand to support you throughout your placement.

Creative Careers

Our in-faculty Creative Careers team has extensive recruitment experience and knows the creative sector well, making it easier for students to find placements within the creative industries.

They can guide you through every step of the application process, including:

  • Searching for the ideal job through their database of vacancies
  • Giving tips on how to write an interesting CV that will catch employers' attention, no matter the role
  • Organising mock interviews, so you can hone your technique and familiarise yourself with the recruitment environment
  • Writing your startup business proposal – if you're going down the self-employment route

The team will continue to give you support throughout your placement year.

Placement roles

Students have taken placements in a variety of roles, including:

  • Digital Media Creative
  • Content Creator
  • Graphic Artist/Designer
  • Custom Shoe Maker/Designer
  • Virtual Reality Developer
  • Junior PR Executive

Placement destinations

Students have interned with top companies and organisations, including:

  • BluePrint Media
  • Five by Five
  • Science and Technology Facilities Council
  • Briscoe PR

Some students have also freelanced during their placement.

film clapperboard

What you can do on a placement year

If you're thinking of doing a placement but not sure what role to take or where to go, we can steer you in a direction that fits your aspirations.

Check out our Creative Careers team's blog to find out where fellow film, media and communication students have interned during their studies.

Read our blog post

 

Modules (indicative)

Each module on this course is worth a certain number of credits.

In each year, you need to study modules worth a total of 120 credits. For example, four modules worth 20 credits and one module worth 40 credits.

What you’ll study

Core modules

All modules in the year are core.

In this module, you’ll learn the language of filmmaking. Exploring camera techniques to editing, you’ll see how new innovations have enhanced the skills of filmmakers.

This module ends with creating your own digital video project. Here, you’ll have the chance to show what you’ve learned by applying theoretical knowledge to practical filmmaking.

More information for this module will be available soon.

You’ll learn ways to produce captivating 2D and 3D animations, from shaping characters to building narratives. Look at different project briefs, and then use motion, timing, and sequence to meet their needs.

You’ll get real experience with the same software professionals use as you make, refine, and perfect your animations. Learn the basics, like squash and stretch, follow-through, and overlap. Try out various styles, including bouncing balls and walking animations.

By using these methods in your own work, you’ll get a natural feel for the 12 key principles of animation.

Get set to playfully bring your ideas to life, one frame at a time.

In this module, you’ll using HTML, CSS, and JavaScript to design user-friendly interfaces. This will enhance your grasp of web programming principles.

You’ll try out various algorithms and industry methods and then develop an interactive prototype. Your analytical and technical abilities will shine, which are key to making engaging and easy-to-use online platforms.

In this module, you’ll develop technical skills in sound design, music composition, recording and editing. You’ll also explore associated theories and aesthetics. Working with others on video projects to get real-life practice in putting together sound and music that fit perfectly. Discover how sound enhances visual storytelling by looking at different techniques used in various media.

This module gives you a peek into the professional world, preparing you to make soundtracks for movies, TV, and more at industry standard.

You’ll start by adopting a systematic design approach to thoroughly understand users, come up with innovative ideas, and solve problems. Gain hands-on experience with UX techniques ranging from ethnographic research to prototyping and testing. Developing empathy is key, as it leads to meaningful solutions. You’ll also work with others to brainstorm ideas and evaluate designs.

By the end, you’ll have a portfolio that shows your skills in analysing challenges, devising strategies, and crafting experiences centring on how people think, feel, and act. You’ll become skilled in the mindsets, methods, and tools that are shaping the future of how humans interact with technology.

This module is a solid foundation in user-centered design thinking, which is valuable in many fields.

Core modules

You’ll create a collection of experimental works using your talents in animation, video, and other digital formats. You’ll pick a modern idea to bring to life through a multimedia creation. Looking into important cultural and technological concepts will shape your journey. By studying innovative creators, you’ll learn the reasons behind their desire to challenge norms. This module’s key point is to help you form and voice your own ideas about new media types. Through reflection and discussion, you'll feel more at ease sharing your thoughts on how technology and culture are changing.

This is your chance to experiment with ideas and get to grips with the concepts of shape and purpose in digital media.

You'll examine sensory and cognitive factors to inform your designs, gaining practical skills for prototyping interfaces.

Through ideation, conceptual modelling, and critique, you'll create new metaphors for human-computer interaction.

This module focuses on transforming research insights into engaging interactive designs.

You'll communicate concepts through working prototypes, critically reflecting on user needs and technical possibilities.

By the end, you'll have the foundation to envision and implement the next generation of multisensory experiences.

This module caters to those eager to innovate in the creative industries, focusing on key areas such as screenwriting, producing, production design, cinematography, production protocols, soundtrack, editing, visual effects, and distribution.

You will gain a deep understanding of creative workflows for multimedia platforms and advance your practical skills in digital content design, development, and production. The module emphasises problem-solving through innovative design methods, tools, and techniques. Additionally, you will learn the complexities of technical practices in digital media development and apply effective project management methods to produce complex digital media products.

"Creative Production" offers an exciting blend of theory and practical application. By the end of the module, you will be ready to turn your innovative ideas into impactful digital content.

You'll discuss research approaches and gain skills to strategise methods for independent study.

You'll formulate plans tailored to your goals, create research proposals and hone your scholarly writing. Investigating your chosen career path, you'll identify opportunities, appraising your skills and interests. This experience provides a robust foundation to initiate an impactful creative project aligned with your aspirations

Optional modules

You will learn about the hardware and software that make AR possible and discover best practices for designing and developing your own AR applications. We will guide you step-by-step through researching, planning, designing, and developing AR experiences, so that by the end of the module, you will be able to build your own AR prototypes. Whether you are interested in gaming, technology, design, or seeking to create imaginative experiences, this module will equip you with both technical and creative skills for the future of augmented reality.

You’ll get to spend a semester at one of our global partner universities, giving you a unique international spin on your learning. This experience is perfect for building professional skills and a global outlook, preparing you for work anywhere in the world. You’ll also get the chance to study and work on your own in a new setting, which will boost your personal growth and relate to your degree.

When you come back, you’ll be full of fresh ideas to energise your work.

This module gives you the chance to explore different approaches and build international networks in creative technologies.

You’ll learn how digital cameras work and discover techniques to create stunning digital images. Combining theory and practice, you’ll learn about experimental, abstract and traditional approaches, developing skills to display, compress and store photographs professionally. Taking charge of your own work and attending off-campus workshops is key to this module.

When you finish, you’ll have gained the awareness, practical skills, and inspiration to:

  • understand how digital photography integrates with design and communication
  • identify its benefits as a promotional tool alongside typography and layout
  • use digital photography creatively within your industry

Join a team of creative students and do a project together. Try new things and see how they can help you.

You’ll also grasp how to use your skills with others. Sometimes you’ll be a leader, sometimes a helper. Talk about your ideas and learn from them. You’ll make something to show what you learned and share it with others.

This module helps you gain new skills and understand other fields. You’ll be a smart and creative person, ready to solve real-world problems.

You'll research industry trends, innovating your own mobile app concepts.

With design and programming skills, you'll build a working prototype - whether web, native or hybrid.

This comprehensive overview equips you to make informed decisions on frameworks and features.

You'll learn prototyping, UI design, data management and more.

Working individually or in groups, you'll gain hands-on experience taking an app from idea to functioning product.

By the end, you'll have a portfolio-ready mobile application, and the skills to thrive in this dynamic field.

You’ll choose learning tasks that add up to 60 hours, like internships, volunteering, research, or remote study that match your career plans. Workshops will help you make meaningful goals and think about what you’ve accomplished. Through this, you’ll grow the knowledge, skills, and qualities you need to thrive in the workplace.

By looking at your growth through active participation and reading, you’ll become a perceptive, eager job-seeker who stands out.

You'll research industry trends, gaining key skills in UX, responsive design, and multimedia integration.

Through practical exercises, you'll choose appropriate frameworks to prototype highly dynamic and usable websites.

Working individually or in groups, you'll implement a fully functional rich media site.

This comprehensive overview equips you with the knowledge to deliver cutting-edge, consumer-focused web applications using the latest tools and technologies.

As a team, you will embark on a journey of entrepreneurship, starting with ideation and ending with the launch of your product or service. You will analyse complex factors influencing a successful launch, conduct thorough research to assess feasibility and gain valuable insights into marketing, manufacturing, and sales strategies.

Working together on pitch presentations, you will discover your strengths as an entrepreneur or team member. This module provides transferable skills essential to thrive in creative industries, whether you plan to launch your own company or seek employment with top organisations. You will develop the mindset and abilities to spot opportunities and act on them, which will benefit your career.

You'll expand your technical knowledge while researching industry principles and best practices. Through critical evaluation of existing approaches, you'll gain strategic insights to inform your own designs. Practical projects will exercise your skills in prototyping, testing and documenting VR experiences. By the end, you'll be ready to ideate and deliver highly engaging VR applications grounded in user experience theory.

Core modules

Demonstrating project management and problem-solving skills, through critical analysis and experimentation, you'll produce a body of work that advances knowledge in your discipline.

Communicating scholarly outcomes with impact, you'll demonstrate your knowledge and abilities, drawing together your learning into a compelling self-directed showcase.

This is the culmination of your degree journey - proving your readiness for professional and academic challenges ahead.

Do important research to understand the companies you’re interested in and make professional contacts. Choose and create pieces for your portfolio that really show off what you can do. Customise your materials, like a standout CV, to suit job opportunities and emphasise your personal brand. Learn how to look at industries and figure out the best way to stand out as technologies, culture, and businesses change.

This module is like a masterclass in selling yourself. It’s about knowing your strengths, recognising your weaknesses, and showing your worth.

By the end, you’ll have a standout portfolio and professional materials to help you open doors to your future.

Optional modules

You will explore the various uses, applications, and limitations of VR in different fields including education, defence, and rehabilitation. Select one area and closely examine its latest practices and theories.

As you learn about VR technology, you will need to consider ways to improve the user experience and interface. Your task is to develop a VR proposal and specification and create a VR piece to demonstrate your specification. Alternatively, you can choose to write about your proposal.

By the end of this module, you’ll have essential planning, creating, and critiquing skills for VR projects. These skills are excellent for anyone wanting to advance in the VR field.

You'll analyse algorithms and techniques and gain practical skills experimenting on an AI platform. This module builds your knowledge of AI domains, from knowledge systems to computer vision.

You'll evaluate limitations and potentials of current AI tech, and consider the societal impacts — with options to code an AI application or write an extended essay.

The module equips you for a society where AI transforms creative roles and every day life. And you'll emerge with contextual understanding and skills to responsibly apply AI innovations.

Learn how to create interfaces that connect with audiences and achieve their goals, using visual communication and storytelling. Through projects and exercises, you'll assess and use layout, typography, colour, imagery, and interaction to boost engagement and usability. Gain expert skills in interpreting design briefs and applying universal design thinking principles.

By the end, you’ll have crafted an absorbing portfolio that shows you can design intuitive, aesthetically pleasing, and industry-ready interactions. Let your creativity and empathy shine through as you transform digital experiences.

During this program, you can work on industry projects and create a portfolio that aligns with your goals. Collaborating with others will improve your promotional skills, and utilising online platforms to showcase your work, such as sketches and blog posts, will help you establish a personal brand. By creating a social media campaign to promote your unique skills, you can capitalise on your strengths and stand out to potential employers. You will also have the chance to speak with industry professionals to gain insight into their needs and employment opportunities.

Upon completion of this module, you will have a detailed record of your accomplishments that can impress future employers.

You will learn about key concepts and approaches to create compelling and authentic stories. You will also learn how to show reality while being critically aware of ethical practices. Additionally, you will get hands-on experience filming on location by finding stories, interviewing people involved, and collaborating with others to shape your ideas.

Throughout the module, you will gain knowledge on every aspect of creating a documentary, from start to finish. By studying different documentary styles and storytelling contexts, you will be able to make a powerful documentary that showcases your skills.

At the end of the module, you will have honed your skills and gained a deep understanding of the genre, allowing you to pursue creative documentary projects with confidence.

Through lectures and discussions, you’ll explore academic perspectives, covering analytical, cultural, and design approaches. You’ll think critically about old and new ideas, using theories such as Huizinga’s ‘magic circle’ to examine game structures, content, and players. You’ll also focus on how to research games, using various methods to understand them in context.

By the end, you’ll be able to study games academically. This knowledge is great for your final-year projects, further study, or jobs in game production, journalism, user testing, and research and development.

You’ll end up with a firm grasp of games as a cultural form, preparing you for an industry or academic career in games.

You’ll learn to use game data like player input, physics, and game states to design reactive soundscapes that adapt as you play. Explore how to create non-linear music and sounds that can be generated on the fly. Pick up industry skills in audio middleware to build systems that can mix and switch sounds dynamically.

Make and produce your own music and sound effects that work well with interactive elements. Use coding to create your own audio plugins. Show off your technical and artistic skills with an interactive audio project in a game engine.

This intense training in a specialised area will give you expertise that game studios really want.

The module also gives you valuable experience in managing projects as you turn your sound ideas into reality. Challenge what’s possible in game audio and let your creativity soar.

You’ll experiment with physics simulations and procedural methods to significantly improve shot flow and audience engagement.

As you tackle the usual production challenges, you’ll have the chance to study examples from the industry. This research will help guide your artistic and technical choices.

Armed with a deeper industry understanding and digital expertise, you’ll be capable of seamlessly blending unique elements into coherent stories.

You'll research industry trends, gaining strategic insight to craft inventive IoT concepts.

With comprehensive design and programming skills, you'll build a working IoT prototype - whether product, service or system.

This hands-on experience equips you to drive the future of smart objects and environments.

Working individually or in teams, you'll bring an IoT application from idea to functioning product, ready to improve lives.

In this fascinating module, you’ll delve into this enthralling next-gen realm. Explore the latest techniques for digitally capturing human motion and seamlessly applying it to 3D character animation.

Join us in our futuristic mocap studio and master the entire process — from capturing data to animating it using industry software. Experts will guide you as you critically assess different technologies and develop skills to preserve the authenticity and nuance of performances.

By the end, you’ll have firsthand experience with this powerful storytelling tool, widely used to create captivating virtual characters in films, games, and beyond. Your creativity will soar as you explore the boundless possibilities of bringing digital worlds to life.

Optional modules

During this module, you'll spend 6 months working on your own business venture, then 3 months gaining industry experience. This opportunity allows you to apply what you've learned in a practical setting while exploring different career options. You'll also have the chance to develop professional relationships and expand your network.

Assess your personal strengths and weaknesses to set goals for the future. Throughout the module, you'll demonstrate increasing independence while still valuing the support of others. Gain a broader understanding of the world through real-world experiences and insights. Additionally, you'll earn valuable credits for your CV and enhance your skill set.

By the end of this module, you'll graduate with the practical experience that employers are seeking.

This experience lets you learn firsthand how to set up and run a small business. You’ll absorb professional practices and business situations that matter to your entrepreneurial goals. Make important connections while working independently within set rules. Think deeply about your strengths, weaknesses, criteria for success, and future plans.

This opportunity is useful for your career. It lets you use what you’ve learnt in your degree in the real world and helps you understand your capabilities.

After finishing this placement and the related assessments, you’ll get more credits for your sandwich degree. This practical experience is a valuable step in developing an entrepreneurial way of thinking.

You’ll spend 24–48 weeks at a chosen company, learning from professionals and helping out with actual projects. Gain confidence, knowledge, and skills by taking on more responsibility with gradually less help. As you progress, you’ll make professional connections and think about how you’re doing. Take in what you learn about how industries and businesses work.

This placement is an ideal chance to grow in your career. By using what you’ve learnt in a workplace, you’ll understand more about your own strengths, what you need to work on, and your plans after you graduate.

After this placement and the related assessments, you’ll get extra credits for your sandwich degree. This practical experience is a valuable part of your education.

Showcase specialised abilities by completing relevant assignments abroad. Then examine your global experience critically: how has immersion in foreign creative culture expanded your perspective? Identify new cross-cultural transferable skills to empower your continued educational and professional journey.

Evaluating international contexts, you'll critically connect on-site activities to your disciplinary knowledge, gaining global insights. Working independently abroad, you'll complete relevant assignments, honing skills transferable to your future career.

Upon returning, thoughtful reflection will reveal your personal growth as you process new worldviews and cross-cultural competencies.

Changes to course content

We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.

Therefore, some course content may change over time to reflect changes in the discipline or industry. If a module doesn't run, we'll let you know as soon as possible and help you choose an alternative module.

How you're assessed

You’ll be assessed through:

  • practical projects
  • working journals
  • academic and evaluative essays
  • performances
  • oral presentations
  • examinations
  • case studies

You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.

Teaching

Teaching methods on this course include:

  • lectures
  • workshops
  • seminars
  • one-on-one tutorials

You'll practice skills in small groups, to make sure you're getting the development you need. There's an emphasis on group work, to mirror what it'll be like in your future career.

You can access all teaching resources on Moodle, our virtual learning environment, from anywhere with a Web connection.

For more about the teaching activities for specific modules, see the module list above.

How you'll spend your time

One of the main differences between school or college and university is how much control you have over your learning.

We use a blended learning approach to teaching, which means you’ll take part in both face-to-face and online activities during your studies.  As well as attending your timetabled classes you'll study independently in your free time, supported by staff and our virtual learning environment, Moodle.

A typical week

We recommend you spend at least 35 hours a week studying for your Creative Media Technologies degree. In your first year, you’ll be in timetabled teaching activities such as lectures, tutorials, seminars, practical classes, workshops and supervised studio sessions for about 10 hours a week. The rest of the time you’ll do independent study such as research, reading, coursework and project work, alone or in a group with others from your course. You'll probably do more independent study and have less scheduled teaching in years 2 and 3, but this depends on which modules you choose.

Most timetabled teaching takes place during the day, Monday to Friday. You may occasionally need to go to University and course events in the evenings and at weekends. There’s usually no teaching on Wednesday afternoons.

Term dates

The academic year runs from September to June. There are breaks at Christmas and Easter.

See term dates

Supporting you

The amount of timetabled teaching you'll get on your degree might be less than what you're used to at school or college, but you'll also get support via video, phone and face-to-face from teaching and support staff to enhance your learning experience and help you succeed. You can build your personalised network of support from the following people and services:

Types of support

Your personal tutor helps you make the transition to independent study and gives you academic and personal support throughout your time at university.

You'll have regular contact with your personal tutor in learning activities or scheduled meetings. You can also make an appointment with them if you need extra support.

In addition to the support you get from your personal tutor, you’ll also have access to a Faculty student support advisor. They can give you confidential, impartial advice on anything to do with your studies and personal wellbeing and refer you to specialist support services.

You'll have help from a team of faculty academic skills tutors. They can help you improve and develop your academic skills and support you in any area of your study.

They can help with:

  • improving your academic writing (for example, essays, reports, dissertations)
  • delivering presentations (including observing and filming presentations)
  • understanding and using assignment feedback
  • managing your time and workload
  • revision and exam techniques

If you need support with software and equipment or you want to learn additional skills (including skills not covered on your course), our creative skills tutors provide free workshops, activities and one-on-one tutorials. Skills you can learn include life drawing, film camera operation and video production.

Computing support staff are always available to give technical support in the Faculty's computer suites during normal working hours. There's also some support available from 5.00pm to midnight at busy times of the year.

As well as support from faculty staff and your personal tutor, you can use the University’s Academic Skills Unit (ASK).

ASK provides one-to-one support in areas such as:

  • academic writing
  • note taking
  • time management
  • critical thinking
  • presentation skills
  • referencing
  • working in groups
  • revision, memory and exam techniques

If you have a disability or need extra support, the Additional Support and Disability Centre (ASDAC) will give you help, support and advice.

Our online Learning Well mini-course will help you plan for managing the challenges of learning and student life, so you can fulfil your potential and have a great student experience.

You can get personal, emotional and mental health support from our Student Wellbeing Service, in person and online. This includes 1–2–1 support as well as courses and workshops that help you better manage stress, anxiety or depression.

If you require extra support because of a disability or additional learning need our specialist team can help you.

They'll help you to

  • discuss and agree on reasonable adjustments
  • liaise with other University services and facilities, such as the library
  • access specialist study skills and strategies tutors, and assistive technology tutors, on a 1-to-1 basis or in groups
  • liaise with external services

Library staff are available in person or by email, phone, or online chat to help you make the most of the University’s library resources. You can also request one-to-one appointments and get support from a librarian who specialises in your subject area.

The library is open 24 hours a day, every day, in term time.

If English isn't your first language, you can do one of our English language courses to improve your written and spoken English language skills before starting your degree. Once you're here, you can take part in our free In-Sessional English (ISE) programme to improve your English further.

Course costs and funding

Tuition fees

These fees are based on courses starting in 2024. We'll confirm 2025 fees here soon.

  • UK/Channel Islands and Isle of Man students – £9,250 per year (may be subject to annual increase)
  • EU students – £9,250 a year (including Transition Scholarship – may be subject to annual increase)
  • International students – £17,900 per year (subject to annual increase)

Funding your studies

Find out how to fund your studies, including the scholarships and bursaries you could get. You can also find more about tuition fees and living costs, including what your tuition fees cover.

Applying from outside the UK? Find out about funding options for international students.

Tuition fees terms and conditions

Additional course costs

These course-related costs aren’t included in the tuition fees. So you’ll need to budget for them when you plan your spending.

Costs breakdown

Our accommodation section shows your accommodation options and highlights how much it costs to live in Portsmouth.

You’ll study up to 6 modules a year. You may have to read several recommended books or textbooks for each module.

You can borrow most of these from the Library. If you buy these, they may cost up to £60 each.

We recommend that you budget £75 a year for photocopying, memory sticks, DVDs and CDs, printing charges, binding and specialist printing.

If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose.

If you take the Student Enterprise Module, you’ll need to pay an additional cost of approximately £20.

You'll need access to a digital camera for one of the optional units.

You may need to contribute up to £20 towards occasional coach trips.

If you take a placement year or study abroad year, tuition fees for that year are as follows:

  • UK/Channel Islands and Isle of Man students – £1,385 a year (may be subject to annual increase)
  • EU students – £1,385 a year, including Transition Scholarship (may be subject to annual increase)
  • International students – £2,875  a year (subject to annual increase)

Apply

How to apply

You can apply for this course in 2025.In the meantime you can sign up to an Open Day to:

  • Tour our campus, facilities and halls of residence
  • Speak with lecturers and chat with our students 
  • Get information about where to live, how to fund your studies and which clubs and societies to join

If you're new to the application process, read our guide on applying for an undergraduate course.

Applying from outside the UK

As an international student you'll apply using the same process as UK students, but you’ll need to consider a few extra things. 

You can get an agent to help with your application. Check your country page for details of agents in your region.

Find out what additional information you need in our international students section

If you don't meet the English language requirements for this course yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.

Admissions terms and conditions

When you accept an offer to study at the University of Portsmouth, you also agree to abide by our Student Contract (which includes the University's relevant policies, rules and regulations). You should read and consider these before you apply.