Male student with headphones and glasses, sat at a desktop PC, playing a video game. BSc (Hons) Computer Games Technology.
UCAS Code
G452
Mode of Study
Full-time, Full-time sandwich with work placement
Duration
3 years Full-time, 4 years sandwich with work placement
Start Date
September 2020, September 2022
Accredited
Yes

See how you'll be taught in 2021/22 in our Covid information for applicants.

Overview

Rockstar. Naughty Dog. Electronic Arts. The big names in the industry are always looking for new talent – and graduates from this course in Computer Games Technology fit the bill perfectly. 

You’ll start by developing your skills in art, programming and design. Then specialise in areas that interest you with optional modules in subjects such as psychological theory for game designers and artificial intelligence (AI) in gaming. 

With access to the software used by professionals, and a teaching team with years of experience in the industry, you’ll soon build an impressive portfolio that’ll help you follow previous graduates into careers with some of the biggest names in gaming. 

And it’s not just the gaming industry that will benefit from your skills – the modern business world needs people with expertise in augmented reality, simulation training and virtual production.

Watch the 2020 student showreel

95% Graduates in work or further study (HESA Graduate Outcomes Survey conducted in 2019)

TEF Gold Teaching Excellence Framework
TIGA Accredited Course logo, featuring an illustration of a tiger with 'TIGA' beside it, and 'Accredited course' situated underneath with a thick red line diving the two words, and a pair of two parallel thinner red lines flanking the word 'Course'

Accreditation

This course is accredited by TIGA (The Independent Game Developers’ Association) as delivering skills relevant to the games industry. TIGA accreditation is awarded to courses meeting a range of games industry needs, such as programming, art, design and entrepreneurship.

Entry requirements​

Entry requirements

Typical offers
  • A levels – BBB–BBC
  • UCAS points – 112–120 points to include a minimum of 2 A levels, or equivalent (calculate your UCAS points)
  • BTECs (Extended Diplomas) – DDM–DMM
  • International Baccalaureate – 25

See full entry requirements and other qualifications we accept

Selection process

You may be required to supply a portfolio of work to support your application.

For more information on how to put together a portfolio, read our Computer Games courses portfolio guide.

English language requirements
  • English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.

See alternative English language qualifications

We also accept other standard English tests and qualifications, as long as they meet the minimum requirements of your course.

If you don't meet the English language requirements yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.

Typical offers
  • A levels – BBB–BBC
  • UCAS points – 112–120 points (calculate your UCAS points)
  • BTECs (Extended Diplomas) – DDM–DMM
  • International Baccalaureate – 25

See full entry requirements and other qualifications we accept

Selection process

You may be required to supply a portfolio of work to support your application.

For more information on how to put together a portfolio, read our Computer Games courses portfolio guide.

English language requirements
  • English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.

See alternative English language qualifications

We also accept other standard English tests and qualifications, as long as they meet the minimum requirements of your course.

If you don't meet the English language requirements yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.

What you'll experience

On this degree course, you can:

  • Use the same facilities you’d use in a professional studio, such as Maya and 3DS Max, Unreal Engine and Unity 3D, Sony console development kits, motion capture facilities, the virtual reality lab and our Centre for Creative and Immersive eXtended Reality.
  • Apply your knowledge during an optional one-year paid placement at a gaming or technology company – or you can set up and run your own company for a year.
  • Learn from computer games development experts with extensive knowledge, experience and industry connections.
  • Specialise in your chosen area of game development, such as design techniques, animation, 3D modelling and coding.
  • Take part in our annual GameJam where you can network with professionals in the computer games industry.

Careers and opportunities

With 95% of our graduates finding work within a year after university, you'll be confident to graduate with sought-after skills and knowledge for various careers.

Besides the gaming industry, you can apply the skills you develop to other areas using such technologies – including virtual production, virtual/alternative reality (VR/AR), simulation training and healthcare.

Our graduates work at some of the biggest industry names, including:

Our Careers and Employability Service will give you advice and support for up to 5 years after you leave the University.

A female person with glasses, wearing a black jacket and red overshirt over a black top, saluting to her left near a plush whale atop a mini-cannon

... I’ll continue to develop the skills I learned at the University of Portsmouth and use them to make some great games. After completing a placement year with games studio Rare, I was fortunate enough to be offered a graduate role.

Sarah Ryan, BSc (Hons) Computer Games Technology 2020 graduate

Placement year

Many of our students choose to do an optional placement year after their second year.

Previous students have been successful in roles such as:

  • Software Developer/Engineer
  • Games Artist
  • Motion Capture Technician
  • Media Developer
  • 3D Modeller and Designer

These roles have been at exciting gaming and technology companies, including:

  • Sega
  • Sumo Digital
  • Rare
  • Unity
  • IBM
  • Climax
  • Amazon
  • Electronic Arts (EA)
  • Babcock

Alternatively, you can set up and run your own business with other students on your placement year.

Whether you do a work placement or set up your own business, you'll receive support and guidance. Our specialist team of Creative Careers advisors can help you with finding a work placement and improving your employability skills. They'll provide you with a database of placement vacancies, support with your job search – including help with applications and interviews – and support throughout your placement year.

Featured placement student: Prisha Gellaboina

Prisha – a Software Engineer at Criterion Games – explains how she applied for her placement, what she does, and what she's learned.

Read Prisha's story

What you'll study

Each module on this course is worth a certain number of credits.

In each year, you need to study modules worth a total of 120 credits. For example, four modules worth 20 credits and one module worth 40 credits.

Modules

Core modules ensure you have the essential tools to progress in your games development journey. There are no optional modules in your first year.

Core modules in this year include:

  • Define Games
  • Foundation in 3D Modelling
  • Introduction to Image Creation
  • Technical Game Development
  • Tools For Games and Animation
  • EPortfolio 

Core modules in this year include:

  • Student Enterprise for Games
  • Project Initiation and Career Management

Options to choose from in this year currently include:

  • Commercial Asset Production for Real Time
  • Creative Technologies Study Exchange
  • Design and Visual Research for Cinema and Game
  • Design Games
  • Designing for Animation
  • Engaged Citizenship through Interdisciplinary Practice
  • Gameplay Programming
  • Mathematical Elements For Games and Animation
  • Modern Foreign Language
  • Professional Experience
  • Program Consoles
  • Programming Application Programming Interfaces
  • Prototyping and Iterating Game Designs
     

On this course, you can do an optional work placement year between your 2nd and 3rd years to get valuable experience working in industry.

We’ll help you secure a work placement that fits your situation and ambitions. You’ll get mentoring and support throughout the year.

Core modules in this year include:

  • Real Time Interactive Group Project
  • Final Year Project

Options to choose from in this year currently include:

  • Advanced Graphics Techniques
  • Console Programming Resolution
  • Create Worlds
  • Games Research
  • Motion Capture Applications
  • Programming AI for Games
  • Psychological Theory for Game Designers

We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.

Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.

Teaching

Teaching methods on this course include:

  • lectures
  • seminars
  • tutorials
  • digital lab sessions
  • online lessons
  • project work

You can access all teaching resources on Moodle, our virtual learning environment, from anywhere with a Web connection.

For more about the teaching activities for specific modules, see the module list above.

How you're assessed

You’ll be assessed through:

  • practical projects
  • work portfolios
  • academic and evaluative essays
  • multiple choice tests
  • oral presentations
  • examinations
  • case studies

You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.

You can get feedback on all practice and formal assessments so you can improve in the future.

The way you're assessed will depend on the modules you select throughout your course. Here's an example from a previous academic year of how students on this course were typically assessed:
  • Year 1 students: 12% by written exams, 8% by practical exams and 80% by coursework
  • Year 2 students: 17% by written exams, 15% by practical exams and 68% by coursework
  • Year 3 students: 23% by practical exams and 77% by coursework

How you'll spend your time

One of the main differences between school or college and university is how much control you have over your learning.

In 2021/22, we're planning for most of your learning to be supported by timetabled face-to-face teaching with some elements of online provision. Please be aware, the balance between face-to-face teaching and online provision may change depending on Government restrictions. You'll also do lots of independent study with support from staff and our virtual learning environment, Moodle. Find out more about how our teaching has transformed to best support your learning.

A typical week

We recommend you spend at least 35 hours a week studying for your Computer Games Technology degree. In your first year, you’ll be in timetabled teaching activities such as lectures, seminars, tutorials, and practical classes and workshops for about 9 hours a week. The rest of the time you’ll do independent study such as research, reading, coursework and project work, alone or in a group with others from your course. You'll probably do more independent study and have less scheduled teaching in years 2 and 3, but this depends on which modules you choose.

Term dates

The academic year runs from September to June. There are breaks at Christmas and Easter.

See term dates

Extra learning support

The amount of timetabled teaching you'll get on your degree might be less than what you're used to at school or college, but you'll also get support via video, phone and face-to-face from teaching and support staff when you need it. These include the following people and services:

Personal tutor

Your personal tutor helps you make the transition to independent study and gives you academic and personal support throughout your time at university.

You’ll have regular contact with your personal tutor in learning activities or scheduled meetings. You can also make an appointment with them if you need extra support.

Student support advisor

In addition to the support you get from your personal tutor, you’ll also have access to a Faculty student support advisor. They can give you confidential, impartial advice on anything to do with your studies and personal wellbeing and refer you to specialist support services.

Academic skills tutors

You'll have help from a team of faculty academic skills tutors. They can help you improve and develop your academic skills and support you in any area of your study.

They can help with:

  • Improving your academic writing (for example, essays, reports, dissertations)
  • Delivering presentations (including observing and filming presentations)
  • Understanding and using assignment feedback
  • Managing your time and workload
  • Revision and exam techniques

Creative skills tutors

If you need support with software and equipment or you want to learn additional skills (including skills not covered on your course), our creative skills tutors provide free workshops, activities and one-on-one tutorials. Skills you can learn include life drawing, film camera operation and video production.

IT and computing support

Computing support staff are always available to give technical support in the Faculty's computer suites during normal working hours. There's also some support available from 5pm to midnight at busy times of the year.

Academic skills support

As well as support from faculty staff and your personal tutor, you can use the University’s Academic Skills Unit (ASK).

ASK provides one-to-one support in areas such as:

  • Academic writing
  • Note taking
  • Time management
  • Critical thinking
  • Presentation skills
  • Referencing
  • Working in groups
  • Revision, memory and exam techniques

If you have a disability or need extra support, the Additional Support and Disability Centre (ASDAC) will give you help, support and advice.

Library support

Library staff are available in person or by email, phone or online chat to help you make the most of the University’s library resources. You can also request one-to-one appointments and get support from a librarian who specialises in your subject area.

The library is open 24 hours a day, every day, in term time.

Support with English

If English isn't your first language, you can do one of our English language courses to improve your written and spoken English language skills before starting your degree. Once you're here, you can take part in our free In-Sessional English (ISE) programme to improve your English further.

​Course costs and funding

Tuition fees (2021 start)

  • UK/Channel Islands and Isle of Man students – £9,250 per year (may be subject to annual increase)
  • EU students – £9,250 a year (including Transition Scholarship – may be subject to annual increase)
  • International students – £16,300 per year (subject to annual increase)

Additional course costs

These course-related costs aren’t included in the tuition fees. So you’ll need to budget for them when you plan your spending.

Additional costs

Our accommodation section shows your accommodation options and highlights how much it costs to live in Portsmouth.

You’ll study up to 6 modules a year. You may have to read several recommended books or textbooks for each module.

You can borrow most of these from the Library. If you buy these, they may cost up to £60 each.

We recommend that you budget £75 a year for photocopying, memory sticks, DVDs and CDs, printing charges, binding and specialist printing.

If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose.

You may need to spend £20 - £75 per annum on drawing and modelling materials, printing, memory sticks or CDs, and DVDs. (Depending upon option modules selected).

If you take the Student Enterprise Module, you’ll need to pay an additional cost of approximately £20.

Apply

How to apply

To start this course in 2021, apply through Clearing by completing this short application form, calling our Clearing hotline on +44 (0)23 9284 8074 or going to our Clearing section to chat with us online.

You can also find out how Clearing works, sign up for Clearing updates and book a call back on results day.

International and EU students

Clearing is open to all applicants. But if you'd prefer to apply without going through Clearing, use our online application form.

To start this course in 2022, apply through UCAS. You'll need:

  • the UCAS course code – G452
  • our institution code – P80

If you'd prefer to apply directly, use our online application form.

You can also sign up to an Open Day to:

  • Tour our campus, facilities and halls of residence
  • Speak with lecturers and chat with our students 
  • Get information about where to live, how to fund your studies and which clubs and societies to join

If you're new to the application process, read our guide on applying for an undergraduate course.

How to apply from outside the UK

See the 'How to apply' section above for details of how to apply. You can also get an agent to help with your application. Check your country page for details of agents in your region.

To find out what to include in your application, head to the how to apply page of our international students section. 

If you don't meet the English language requirements for this course yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.

Admissions terms and conditions

When you accept an offer to study at the University of Portsmouth, you also agree to abide by our Student Contract (which includes the University's relevant policies, rules and regulations). You should read and consider these before you apply.

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