computer games technology virtual reality
UCAS Code
G452
Mode of Study
Full-time, Full-time sandwich with work placement
Duration
3 years full-time, 4 years sandwich with work placement
Start Date
September 2020

Overview

Curious about what goes into producing computer games? Do you want to learn how to develop gaming technology?

This BSc (Hons) Computer Games Technology degree course gives you the experience and skills you need for a career in the computer game development industry – and in businesses that are increasingly using gaming technology such as simulation training, healthcare and web design.

Year 1 provides insights into every aspect of the subject, including art, programming and design, with the following 2 years allowing you to design your own path of expertise. The optional placement year gives you the chance to work within the industry or set up your own company.

Throughout your degree, you'll benefit from our teaching staff's years of experience working in the computer games world and their commitment to making sure you've got the competitive edge when it comes to starting a career in this rapidly expanding industry.

Accredited by

This course is accredited by The Independent Game Developers' Association (TIGA). TIGA accreditation lets you know that you'll graduate with the professional skills to get started in the industry.

TIGA reassess our courses every 5 years, so you can be confident that the knowledge and practical skills you pick up on our computer games courses remain up-to-date and relevant.

95% Graduates in work or further study (Unistats data on DLHE 2017)

What you'll experience

On this Computer Games Technology degree you'll:

  • Use some of the most advanced gaming development facilities at any university in the country
  • Bring your ideas to life using our Sony console development kits, motion capture facilities and virtual reality lab
  • Perfect your skills with professional software such as the Unreal Engine, Maya, 3DS Max, and Microsoft Visual Studio
  • Learn the fundamentals of game development, such as design techniques, animation, 3D modelling and coding
  • Develop your entrepreneurial skills with the opportunity to set up your own innovative business

Careers and opportunities

You'll graduate from this Computer Games Technology degree with skills and knowledge that'll serve you in a variety of careers, particularly in the computer games industry, but any field that uses this technology, such as training simulation, web development and healthcare.

What can you do with a degree in Computer Games Technology?

Our graduates work at some of the biggest names in the industry, including:

  • Codemasters
  • Electronic Arts
  • Rebellion
  • Jagex
  • Creative Assembly
  • Sumo Digital
  • Climax
  • Stainless Games
  • Sony

Our Careers and Employability Service will give you advice and support for up to 5 years after you leave the University.

What you'll study on this BSc (Hons) Computer Games Technology degree

Each module on this course is worth a certain number of credits.

In each year, you need to study modules worth a total of 120 credits. For example, 4 modules worth 20 credits and 1 module worth 40 credits.

Modules currently being studied

Core modules in this year include:

  • Define Games
  • Foundation in 3D Modelling
  • Introduction to Image Creation
  • Technical Game Development
  • Tools For Games and Animation
  • EPortfolio

There are no optional modules in this year.

Core modules in this year include:

  • Student Enterprise for Games
  • Project Initiation and Career Management

Options to choose from in this year currently include:

  • Prototyping and Iterating Game Designs
  • Programming Application Programming Interfaces
  • Program Consoles
  • Professional Experience
  • Mathematical Elements for Games and Animation
  • Gameplay Programming
  • Engaged Citizenship through Interdisciplinary Practice
  • Designing for Animation
  • Design Games
  • Design and Visual Research for Cinema and Game
  • Creative Technologies Study Exchange
  • Commercial Asset Production for Real Time

On this course, you can do an optional work placement year between your 2nd and 3rd years to get valuable experience working in industry.

We’ll help you secure a work placement that fits your situation and ambitions. You’ll get mentoring and support throughout the year.

Core modules in this year include:

  • Real Time Interactive Group Project
  • Final Year Project

Options to choose from in this year currently include:

  • Advanced Graphics Techniques
  • Console Programming Resolution
  • Create Worlds
  • Games Research
  • Motion Capture Applications
  • Programming AI for Games
  • Psychological Theory for Game Designers

We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.

Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.

Placement year

Many of our students choose to do an optional placement year after the second year of study. Previous students have worked with gaming and tech companies such as Sega, IBM, and Climax.

If you're interested in running your own business on your placement year instead, you can. Along with fellow, like-minded students, you can create a gaming product and release it into the market.

Whether you do a placement or set up a business, you'll receive support and guidance. You'll have access to Creative Careers, a team based in the faculty helping students to find placement opportunities within the creative industries. They'll provide you with a database of placement vacancies, support with your job search – including help with applications and interviews – and support throughout your placement year.

Learning support

As well as support by faculty teaching staff and your personal tutor, you can use the University’s Academic Skills Unit (ASK).

ASK provides one-to-one support in areas such as:

  • academic writing
  • note taking
  • time management
  • critical thinking
  • presentation skills
  • referencing
  • working in groups
  • revision, memory and exam techniques

If you have a disability or need extra support, the Additional Support and Disability Centre (ASDAC) will give you help, support and advice.

Support with English

If English isn't your first language, you can do one of our English language courses to improve your written and spoken English language skills before starting your degree. Once you're here, you can take part in our free English for Academic Purposes programme to improve your English further.

Teaching

Teaching methods on this course include:

  • lectures
  • seminars
  • tutorials
  • digital lab sessions
  • online lessons
  • project work

How you'll spend your time

Each academic year is divided into 2 teaching blocks and 2 assessment periods:

  • September to December – teaching block 1
  • January – assessment period 1
  • January to May – teaching block 2 (includes Easter break)
  • May to June – assessment period 2

Most teaching takes place during the day, Monday to Friday. You may occasionally need to go to University and course events in the evenings and at weekends.

There’s usually no teaching on Wednesday afternoons.

How you're assessed

You’ll be assessed through:

  • practical projects
  • work portfolios
  • academic and evaluative essays
  • multiple choice tests
  • oral presentations
  • examinations
  • case studies

You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.

You can get feedback on all practice and formal assessments so you can improve in the future.

The way you’re assessed may depend on the modules you select. As a guide, students on this course last year were typically assessed as follows:

  • Year 1 students: 12% by written exams, 8% by practical exams and 80% by coursework
  • Year 2 students: 17% by written exams, 15% by practical exams and 68% by coursework
  • Year 3 students: 23% by practical exams and 77% by coursework

Entry requirements​

BSc (Hons) Computer Games Technology degree entry requirements

Qualifications or experience
  • 112 points to include a minimum of 2 A levels, or equivalent.

See the other qualifications we accept

English language requirements
  • English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.

See alternative English language qualifications

​Course costs

Tuition fees (2020 start)

  • UK/EU/Channel Islands and Isle of Man students – £9,250 per year (may be subject to annual increase)
  • International students – £15,100 per year (subject to annual increase)

Additional course costs

These course-related costs aren’t included in the tuition fees. So you’ll need to budget for them when you plan your spending.

Additional costs

Our accommodation section shows your accommodation options and highlights how much it costs to live in Portsmouth.

You’ll study up to 6 modules a year. You may have to read several recommended books or textbooks for each module.

You can borrow most of these from the Library. If you buy these, they may cost up to £60 each.

We recommend that you budget £75 a year for photocopying, memory sticks, DVDs and CDs, printing charges, binding and specialist printing.

If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose.

You may need to spend £20 - £75 per annum on drawing and modelling materials, printing, memory sticks or CDs, and DVDs. (Depending upon option modules selected).

If you take the Student Enterprise Module, you’ll need to pay an additional cost of approximately £20.

Apply

How to apply

To start this course in 2020, apply through UCAS. You’ll need:

  • the UCAS course code – G452
  • our institution code – P80

If you’d prefer to apply directly, use our online application form.

You can start your application now and submit it later if you want.

You can also sign up to an Open Day to:

  • tour our campus, facilities and halls of residence
  • speak with lecturers and chat with our students 
  • get information about where to live, how to fund your studies and which clubs and societies to join

If you're new to the application process, read our guide on applying for an undergraduate course.

How to apply from outside the UK

If you're from outside of the UK, you can apply for this course through UCAS or apply directly to us (see the 'How to apply' section above for details). You can also get an agent to help with your application. Check your country page for details of agents in your region.

To find out what to include in your application, head to the how to apply page of our international students section. 

Admissions terms and conditions

When you accept an offer to study at the University of Portsmouth, you also agree to our terms and conditions as well as the University’s policies, rules and regulations. You should read and consider these before you apply.

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