Computer Games Technology BSc (Hons)

computer games technology virtual reality
UCAS Code
G452
Mode of Study
Full-time, Full-time sandwich with work placement
Duration
3 years full-time, 4 years sandwich with work placement
Start Date
September 2019

Overview

Love gaming and want to develop the skills to create your own games?

This BSc (Hons) Computer Games Technology degree course gives you the experience and ability you need for a career in the computer games development industry. You’ll choose your path, whether designing graphics using animation and 3D modelling, programming your game for consoles and developing entrepreneurial skills to sell your game.

It’ll open doors to a career in the computer games industry or fields that use game technology, such as simulation training, healthcare and web design.

We work with game developers and professional bodies, such as The Independent Game Developers Association (TIGA), to make sure that the course stays up-to-date. This guarantees the skills you are valued by today's games industry.

What you'll experience

On this degree course you'll:

  • Use some of the most advanced gaming development facilities at any university in the country
  • Learn the fundamentals of game development, such as design techniques, 3D modelling and coding
  • Tailor your degree to meet your career aspirations, from programming, art, and design
  • Develop your knowledge with professionals who have years of experience and plenty of links in the industry
  • Get your hands on top tech, like our Sony console development kits, motion capture facilities and virtual reality lab
  • Get to grips with professional software including Maya, 3DS Max, Microsoft Visual Studio and the Unreal Engine
  • Develop your entrepreneurial skills with the opportunity to set up a company and sell your own games

Work experience and career planning

To give you the best chance of securing a great job with your freshly developed skills, our Careers and Employability service will help you find relevant work experience during your course.

We can help you identify placements, internships, voluntary roles and freelancing opportunities that will complement your studies.

Placement year

We’ve got loads of links with the industry, making it easier to do an optional placement year after your second year of study.

Previous students have done placements with gaming and tech companies such as:

  • Sega
  • IBM
  • Climax

Interested in running your own business on your placement year instead? With fellow, like-minded students, you can create a gaming product and release it into the market.

Whether you do a placement or set up a business, the Faculty and University provide mentoring and support throughout the year.

Careers and opportunities

You’ll graduate with skills and knowledge that’ll serve you in a variety of careers, particularly in the computer games industry, but any field that utilises this technology, such as training simulation, web development and healthcare.

Our graduates work at some of the biggest names in the industry, including:

  • Codemasters
  • Electronic Arts
  • Rebellion
  • Jagex
  • Creative Assembly
  • Sumo Digital
  • Climax
  • Stainless Games
  • Sony

Our Careers and Employability service will give you advice and support for up to 5 years after you leave the University.

Entry requirements​

Entry Requirements

​Course costs

Tuition fees (2019 start)

  • UK/EU/Channel Islands and Isle of Man students – £9,250 per year (may be subject to annual increase)
  • International students – £14,700 per year (subject to annual increase)

Additional course costs

These course-related costs aren’t included in the tuition fees. So you’ll need to budget for them when you plan your spending.

Additional costs

Our accommodation section shows your accommodation options and highlights how much it costs to live in Portsmouth.

You’ll study up to 6 units a year. You may have to read several recommended books or textbooks for each unit.

You can borrow most of these from the Library. If you buy these, they may cost up to £60 each.

We recommend that you budget £75 a year for photocopying, memory sticks, DVDs and CDs, printing charges, binding and specialist printing.

If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose.

You may need to spend £50–£100 a year on drawing and modelling materials, CDs and DVDs.

If you take the Student Enterprise Unit, you’ll need to pay an additional cost of approximately £20.

You may need to contribute up to £20 towards occasional coach trips.

​What you'll study

Each unit on this course is worth a certain number of credits.

In each year, you need to study units worth a total of 120 credits. For example, 4 units worth 20 credits and 1 unit worth 40 credits.

Units currently being studied

Core units in this year include:

  • Define Games
  • Foundation in 3D Modelling
  • Introduction to Image Creation
  • Technical Game Development
  • Tools for Games and Animation
  • EPortfolio

There are no optional units in this year.

Core units in this year include:

  • Design Games
  • Project Initiation and Career Management
  • Student Enterprise for Games

Options to choose from in this year currently include:

  • Commercial Asset Production for Real Time
  • Design and Visual Research for Cinema and Game
  • Mathematical Elements for Games and Animation
  • Professional Experience
  • Program 3D Applications
  • Program Consoles
  • Prototyping and Iterating Game Designs

Core units in this year include:

  • Real Time Interactive Group Project
  • Final Year Project

Options to choose from in this year currently include:

  • Advanced Graphics Techniques
  • Applications of Virtual Reality
  • Console Programming Resolution
  • Create Worlds
  • Games Research
  • Motion Capture Applications
  • Produce Games
  • Programming AI for Games
  • Psychological Theory for Game Designers

We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.

Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional units may not run every year. If a unit doesn’t run, we’ll let you know as soon as possible and help you choose an alternative unit.

Learning support

As well as support by faculty teaching staff and your personal tutor, you can use the University’s Academic Skills Unit (ASK).

ASK provides one-to-one support in areas such as:

  • academic writing
  • note taking
  • time management
  • critical thinking
  • presentation skills
  • referencing
  • working in groups
  • revision, memory and exam techniques

If you have a mental or physical disability, the Additional Support and Disability Centre (ASDAC) can give you help, support and advice so you can reach your potential.

Teaching​

Teaching methods on this course include:

  • lectures
  • seminars
  • tutorials
  • digital lab sessions
  • online lessons
  • project work

How you'll spend your time

Each academic year is divided into 2 teaching blocks and an assessment period:

  • Autumn teaching block – September to December
  • Spring teaching block – January to Easter
  • Assessment period – Easter to June

Most teaching takes place during the day, Monday to Friday. You may occasionally need to go to University and course events in the evenings and at weekends.

Your workload

The time you spend in teaching activities such as lectures and seminars varies year on year and will depend on which optional units you select. As a guide, students on this course last year typically spent their time as follows:

  • Year 1 students: 23% in lectures, seminars and similar learning activities and 77% studying independently
  • Year 2 students: 22% in lectures, seminars and similar learning activities and 78% studying independently
  • Year 3 students: 9% in lectures, seminars and similar learning activities and 91% studying independently

How you're assessed​

You’ll be assessed through:

  • practical projects
  • work portfolios
  • academic and evaluative essays
  • multiple choice tests
  • oral presentations
  • examinations
  • case studies

You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.

You can get feedback on all practice and formal assessments so you can improve in the future.

The way you’re assessed may depend on the units you select. As a guide, students on this course last year were typically assessed as follows:

  • Year 1 students: 12% by written exams, 8% by practical exams and 80% by coursework
  • Year 2 students: 17% by written exams, 15% by practical exams and 68% by coursework
  • Year 3 students: 23% by practical exams and 77% by coursework

Apply

How to apply

To start in 2019 you need to apply through UCAS. You’ll need:

  • the UCAS course code – G452
  • our institution code – P80

You can start your application now and submit it later if you want.

Not quite ready to apply?

Come to an Open Day to explore our course facilities, tour the campus and have a look around our halls of residence.

If you’re new to the application process, read our guide on applying for an undergraduate course.

How to apply from outside the UK

If you're from outside of the UK, you can apply for this course through UCAS (see the 'How to apply' section above for details). You can also apply directly to us or you can get an agent to help with your application. Check your country page for details of agents in your region.

To find out what to include in your application, head to the how to apply page of our international students section. 

Admissions terms and conditions

When you accept an offer to study at the University of Portsmouth, you also agree to our terms and conditions as well as the University’s policies, rules and regulations. You should read and consider these before you apply.