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Overview
On this BA (Hons) Graphic Design degree, you’ll develop your own visual identity, with a distinct typography emphasis and professional connections gained from our industry-active, research-led teaching staff. With opportunities to specialise in your area of interest and win awards from prestigious graphic design bodies, you’ll build an inspiring design profile that no employer can resist.
Graphic design is a cornerstone of many industries, so you'll have lots of career options after graduation. If you want to start in web design, advertising, branding, and other media, or advance to a Master's: now is your time to explore.
Course highlights
- Hone vital design techniques – including screen printing, letterpress, laser cutting and dye sublimation printing – using our specialist facilities
- Get your talent recognised by entering international competitions by renowned organisations You Can Now (YCN), Design and Art Direction (D&AD), and the Royal Society for the encouragement of Arts, Manufacture and Commerce (RSA)
- Elevate your professional profile by becoming a member of the esteemed International Society of Typographic Designers (iSTD)
- Impress future employers by showcasing your work at our annual Graduate Show
- Experience the graphic design profession by taking a one-year placement – either with a company or by setting up your own
- Show your Adobe expertise to industry peers by gaining an Adobe Certified Professional (ACP) qualification
- Connect with companies and communities by taking part in events like SKY Creative Day
90%
of graduates in work or further study 15 months after this course
(HESA Graduate Outcomes Survey 2018/19)
Find out Emma's achievementsI'm grateful to have had the opportunity to enter a variety of different competitions both as part of my university work as well as alongside it. ...I was awarded Overall Creative Champion at the South West Design and Digital Student Awards for my project 'Kuki', where I was also awarded Winner at the RSA Student Awards and fellowship to the RSA.
Entry requirements
BA (Hons) Graphic Design
Typical offers
- A levels - BBB-BBC
- UCAS points - 112-120 points to include a minimum of 2 A levels, or equivalent (calculate your UCAS points)
- T-levels - Merit
- BTECs (Extended Diplomas) - DDM-DMM
- International Baccalaureate - 25
You may need to have studied specific subjects – find full entry requirements and other qualifications we accept at UCAS.
Selection process
All applicants will be asked to provide a digital portfolio of work.
For more information on how to put together a portfolio, read our BA (Hons) Graphic Design creative portfolio guide.
English language requirements
- English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.
See alternative English language qualifications
We also accept other standard English tests and qualifications, as long as they meet the minimum requirements of your course.
If you don't meet the English language requirements yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.
We look at more than just your grades
While we consider your grades when making an offer, we also carefully look at your circumstances and other factors to assess your potential. These include whether you live and work in the region and your personal and family circumstances which we assess using established data.
Your facilities

Etching and Letterpress facilities
Use our traditional lino-printing, wood-cutting and monoprinting equipment for all your design and print needs.

Print workshops
Use our screen printing and screen coating rooms for your graphic materials, artwork and fabric printing – with a host of traditional and digital equipment.

Eldon Art Shop
In our non-profit art materials shop, you'll find all you need at affordable prices. Open to students, staff, alumni and University affiliates.
Browse Graphic Design students' work
Click on an image below to view it in more detail and read students' statements.
To see more student work, browse our Graduate Show 2021 Graphic Design showcase.

Allison Porta - Wander project
I’m Ali, a quirky and versatile Graphic Designer originally from Spain, a typography enthusiast, and a former chicken pet owner. I moved to the UK in 2012 to get a better education in the creative field. I pride myself on my speedy idea generation ability, and enthusiasm in embarking on new projects. Recently, I have undertaken an exciting intensive project with Dyson x SNTech. I designed a set of identities for a range of products that help reduce ByCatch, which led me to be selected as the winning pitch. I look forward to collaborating with a wide variety of people that allow me to not only expand my expertise, but also gain valuable knowledge and experience in the field.
Hope you're having a good week!
About my ISTD project:
Celebrating Edwin S. Porter’s use of the camera in his silent film ‘The Great Train Robbery’ (1903). This project typographically celebrates the world of Silent Cinema through the experimentation and application of pure type to celebrate innovative methods of filming in the 1903 Western film ‘The Great Train Robbery’, produced by Edwin S.Porter. Analogue methods of production were used to create type as image, most notably scanning and photographing. The publication contains the timings at which each scene occurs in the 12 min film, providing the reader an opportunity to see the effects celebrated in action.

Catarina Mester - Pandscope (UI/UX Design)
Studies show that there has been an alarming rise in anxiety and isolation levels among undergraduates, much like new concerns like recession, debt and increased pressure to battle out for a finite number of graduate roles.
My idea was then to create an app where people were able to express and keep track of their emotions, seeing that they are not alone. This came after understanding that students were more comfortable talking about mental health around peers, as these are the ones who are going through similar experiences.

Christina Gower - Forest Feat
My name is Christina Gower and I’m graduating from the University of Portsmouth with a degree in graphic design. I am hard working, imaginative, reliable but most of all, I have a positive mindset. Also, I love a challenge and learning new skills. I work well and effectively in both a team and individual setting. Over my time at university, I completed my work during typical working hours, I have met every strict deadline as well as trained myself to de-construct briefs in order to analyse all the details. In my free time I’ll most likely be found outdoors, hiking, reading or simply enjoying my surroundings. However, if it’s a rainy day I motivate myself to learn new skills or software.
Follow Christina on Instagram

Hi, I am Eleanor Galloway an enthusiastic and creative graphic design graduate with a passion in photography and digital design. I am a hardworking individual who is able to adapt well into new situations and environments using the skills I have developed throughout university. Working within a team or collaboratively is where I work best but I am still able to take on the leadership role when necessary.
For our major projects we were given the freedom to focus on an area of our choice and design something for it. I created a book analysing and discussing the different portrayals of clowns in the media and how that has changed our perception of them. The book was aimed at adults and used a combination of materials and methods to create an interactive design that would be both fun and informative

Ellis Muddle - Final Year Project
Hello, I’m Ellis, a recent Graphic Design graduate from the University of Portsmouth. I am a curious, passionate designer and like to create interactive digital experiences that challenge what we are comfortable with. My interests are in UX/UI design, editorial design, illustration and motion design.
Explore Ellis's Portfolio | ellismuddle@hotmail.com | Connect to Ellis's LinkedIn
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Emily Hawkins - Covivid
Hi, I’m Emily! I’m an ambitious, conscientious and enthusiastic designer with a high attention to detail. I love learning new things and enjoy challenging myself to improve my
work and achieve the best of my abilities. I particularly enjoy branding, editorial and UX/UI design and I love being playful and experimental in my design process. I have recently
been awarded as a winner in the 2021 South West Design and Digital Student Awards and have also been awarded a membership with Merit to the International Society of Typographic Design. I was also awarded a commendation in the YCN New Now Student Awards 2020.
Since March 2020, people have been dreaming more and remembering more dreams which are particularly vivid and bizarre. Covivid is an app that allows users to record, share and understand their dreams during the coronavirus pandemic. On an individual level, Covivid is a dream journalling app that can be used to digitally record and track dreams throughout the pandemic. On a larger scale, the app creates a space to explore and interact with dreams from around the world through virtual covivid dream galleries.
emily.hawkins13@gmail.com | Explore Emily's portfolio | Follow Emily on Instagram

Emma Brookes - KUKI - Gallery item
Hi, I’m Emma, I am an enthusiastic designer, motivated by a desire to create innovative ideas and designs which solve real life problems and have a meaningful impact on users. My main interests are UX/UI design and branding. I have recently been awarded the Overall Creative Champion at the South West Design and Digital Student Awards and awarded a D&AD New Blood Pencil.
Kuki is an air quality pet for young children, which uses gamification techniques to inspire, engage and encourage the adoption of positive behaviours, creating responsible adults that will reduce air pollution in the future and inspire long term change. Kuki links to an app with features for both parents and kids. Within the app kids can earn points and receive rewards for their ‘pet’ kuki, encouraging positive behaviour. The health of their ‘pet’ is reflective of their own pollution exposure levels, acting as a contextual reminder. Parents can
use the app to monitor their child’s exposure, find areas of high pollution, and stay up to date on
air quality news.
emmabrookesdesign@gmail.com | Explore Emma's portfolio | Follow Emily on Instagram | Connect to Emma's LinkedIn Profile

Joao Gouveia Viveiros - final year project
I am a graphic designer and 3D artist. I enjoy uncomplicating problems and solving faults, being objective and efficient while finding innovative solutions to turn the trick and achieve the desired result. I may be ambitious but I believe in objective innovations above all.
viveiros.jpg@gmail.com

Lauren Parker - History of comic books
Hi, my name is Lauren, and I am a graduate of the University of Portsmouth studying BA (Hons) Graphic Design and hope to go on and do my masters at Loughborough in September 2021. I am organised, hardworking, and creatively driven in design and have experience in both print and digital projects. I have a love for branding, editorial and infographic design and I have strong technical skills in adobe software, including an Adobe Certified Associate in Adobe Photoshop.
parker.lauren@hotmail.co.uk | Lauren's LinkedIn profile | Follow Lauren on Instagram
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Lora Aleksieva - lost in Samasara
Hello, I’m Lora and I'm a passionate Graphic Designer originally from Bulgaria. I moved to the UK in 2018 to develop my skills and knowledge at the University of Portsmouth. I gained experience in the brand and identity industry while I worked with HMS Spirits company and Lost in Samsara. I’m also obsessed with print and typography. I love to experiment with typography, colors, high-quality paper stoke, print techniques and bookbinding. I’m an energetic, self-motivate designer looking for my next freelance projects.
Connect to Lora's LinkedIn profile | Explore Lora's Portfolio
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Michael Luck
I’m Michael Luck and I’m a passionate graphic designer based in Portsmouth. I’ve got a good sense of humour and enjoy working with teams and getting to know people. I’m always keen to geek out about design as well as learn and develop my abilities. I enjoy a wide range of areas within graphic design but have a particular passion for branding.
mluckdesign@gmail.com | Follow Michael on Instagram | Explore Michael's portfolio
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Paige Bone - Spectacle
Hi I'm Paige. I specialise in branding, user interface and editorial design. The challenge of addressing a complex problem is exciting to me, with my approach to work being heavily-research driven; an aspect of the design process I always find the most crucial. During the 4 years of my degree, I've been able to work in Germany on placement year and achieve Adobe Certification in Photoshop and InDesign. I'm currently working as a ux/ui design intern at The ENTERTAINER, Dubai.
Explore Paige's portfolio | Follow Paige on Instagram
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Hello! My name is Rosanna Smith, and I am an enthusiastic and hardworking Graphic Designer. I have a strong passion for digital and print design with a particular interest in branding and identity.
My course has given me a broad range of live brief experience, including working on and receiving a commendation for my submission to the YCN competition in 2019.
In my third year of university, I completed an internship at Teradata, an international database and analytics business which enabled me to work as part of a marketing team, providing design solutions for clients within the fortune 500 group.
This year, I was awarded a membership to the International Society of Typographic Designers (ISTD) for my ‘Invisible Cities’ book design submission.
This project was conducted as part of a competition unit for the You Can Now (YCN) Awards in 2019. This brief involved creating a campaign aimed at young adults aged 18-24, ‘to raise awareness” that actively choosing to visit museums or galleries more often can be a powerful antidote to the stress and anxiety of student life’. There are two messages within this campaign. The first message is that the Student Art Pass is the key to ‘unlocking’ artwork and the second, is that venues such as museums, exhibitions and galleries are spaces in which young adults can ‘unlock’ themselves.

Hi, I’m Yasmin Gabellini. I’m a Graphic Designer from Southampton and I have recently graduated from the University of Portsmouth. I am particularly passionate about branding and enjoy designing original identities for new or existing companies. I have experience in designing outcomes for both print and digital purposes which I gained during my placement year.
I created this App design for my Major Project, it is an App called Memory Care which encourages 35-65 year olds to maintain and improve their memory through memory training, personal goals and alerts.
Follow Yasmin on Instagram | Explore Yasmin's portfolio
The course has given me all the tools I need in order to be the best designer I can be, both professionally and personally. It has taught me important values and methodologies related not only to better design practices but also for interpersonal skills.
Careers and opportunities
With the skills and knowledge you gain from this course, you can work across a variety of creative industries. In 15 months after graduating, 90% of Graphic Design graduates have already started work or are pursuing further studies (HESA Graduate Outcomes Survey 2019), so you'll be in excellent company.
Areas you could work in include magazine design publishing, branding and design, advertising, web design, and TV and film. You could also set up your own business, work as a freelancer, or go on to postgraduate study.
Graduate destinations
Companies and studios our graduates have worked at include:
- Why Not Associates
- Aardman Digital
- The Light Surgeons
- Fitch
- 4IV
- Rubrik
- FHM Magazine
Graduate startups
Some businesses our graduates have started up include:
- Territory Studio
- Bright Agency
- Debut Art
- Strong Island
- MWM Creative
- Lethal Creative Studio
- iLoveDust
Ongoing careers support
Get experience while you study, with support to find part-time jobs, volunteering opportunities, and work experience.
Towards the end of your degree and for up to five years after graduation, you’ll receive one-to-one support from our Graduate Recruitment Consultancy to help you find your perfect role.
Placement year (optional)
After your second or third year, you can do an optional work placement year to get valuable longer-term work experience in many areas of graphic design. Previous students have landed roles including graphic designer and UX (user experience) designer.
Placement destinations
Previous placement students have worked at companies and organisations such as:
- Waitrose & Partners
- TopCashBack
- MMT Digital
- Waterline Media
If you fancy going independent, you can start up and run your own graphic design company for a year as an alternative to a work-based placement.
Whatever your choice, Creative Careers is here to help.
Creative Careers
Our in-faculty Creative Careers team has extensive recruitment experience and knows the creative sector well, making it easier for students to find placements within the creative industries.
They can guide you through every step of the application process, including:
- Searching for the ideal job through their database of vacancies
- Giving tips on how to write an interesting CV that will catch employers' attention, no matter the role
- Organising mock interviews, so you can hone your technique and familiarise yourself with the recruitment environment
- Writing your startup business proposal – if you're going down the self-employment route
The team will continue to give you support throughout your placement year.

Featured placement
Vanessa Maia – MMT Digital
Vanessa tells us what she's learnt during her internship as a Graphic Designer, the highlights she's encountered, and the challenges she's surmounted along the way.
What you'll study
Each module on this course is worth a certain number of credits.
In each year, you need to study modules worth a total of 120 credits. For example, 4 modules worth 20 credits and 1 module worth 40 credits.
Modules
Core modules
What you'll learn
The learning outcomes of this module are:
- Demonstrate an awareness and understanding of how design content works in relation to the form and purpose communicated through the designed artefacts
- Recognise and demonstrate appropriate use of technology in relation to their work
- Present work clearly and with reason to both staff and their own peer group
What you'll learn
The learning outcomes of this module are:
- Utilise the University's library and IT systems to access research on a given topic, and evaluate, prepare and present it in an appropriate form
- Experience and contribute to teamwork, group critique, presentation and debate
- Demonstrate by research and practice the ability to use appropriate software to create and present a finished group visual presentation
What you'll learn
The learning outcomes of this module are:
- Demonstrate a basic understanding of visual culture
- Examine key debates pertaining to visual culture history and theory
- Communicate knowledge and ideas in written form
- Analyse images in a variety of social, cultural and political contexts
- Express ideas and knowledge in visual form
- Demonstrate an understanding of research, academic referencing, citation and bibliographic techniques
What you'll learn
The learning outcomes of this module are:
- Develop an awareness of communication theories
- Develop and apply visual/textual research, design thinking approaches and methodologies
- Reflect upon their own and the work of others from an informed position
What you'll learn
The learning outcomes of this module are:
- Demonstrate an awareness of current design practices in relation to publication design, including typography, form, function and content
- Recognise and demonstrate appropriate use of technology in relation to their work
- Present work clearly and with reason to both staff and their own peer group
What you'll learn
The learning outcomes of this module are:
- Collect, document, analyse and communicate textual and visual research within a historical and contemporary context
- Develop and apply concepts, through the contextualisation of research practice, for sequential design problem solving
- Demonstrate ability to use appropriate software / technology in contextual problem solving to construct a sequence through a motion graphics outcome
Core modules
What you'll learn
The learning outcomes of this module are:
- Demonstrate critical understanding of form, function and content in relation to graphic design and typography
- Develop an understanding of content and content driven design, the appropriate use of applied methodologies, technologies and materials
- Present working knowledge of concepts in relation to readability, legibility, layout and typesetting
- Demonstrate knowledge of intermediate typographic terminology and appropriate use and selection of typefaces
What you'll learn
The learning outcomes of this module are:
- Demonstrate critical awareness of ethical issues in design practice
- Recognise and critically engage with didactic material
- Demonstrate development of critical awareness
- Generate work that communicates chosen content from an informed position
What you'll learn
The learning outcomes of this module are:
Demonstrate, through research and practice, a creative and professional handling of issues related to working with brand, audience and client personality
Develop and apply professional competencies in using appropriate technical skills and processes related to working with brand, audience and client personality
Creatively problem-solve, to develop a design solution appropriate to the perceived audience
Demonstrate, through practice, a high level of organisational skills, reflecting those found within a professional context and a critical reflection of that process
Evaluate appropriate content and formulate a selective portfolio
What you'll learn
The learning outcomes of this module are:
- Evidence appropriate contextual research methodologies (textual and visual) to facilitate, through critical engagement, innovative conceptual frameworks within an interactive design project
- Demonstrate an awareness of the importance between content and its graphical visualisation in relation to user interaction (and contextual design practice)
- Communicate research practice through interactive design
- Develop technical competency in appropriate software / technology that facilitates the implementation of concepts
Optional modules
What you'll learn
The learning outcomes of this module are:
- Evaluate how activities relate to disciplinary knowledge and practice covered on the students' undergraduate course
- Manage and complete tasks in an overseas study environment relevant to their course, with an appropriate level of skill, independence, and performance
- Reflect on their personal development and how their employability prospects have been enhanced by the exchange
What you'll learn
The learning outcomes of this module are:
- Develop independent, analytical and creative attributes, through engaging imaginatively with new areas of investigation within and across discipline boundaries
- Demonstrate the ability to be effective team players, able to provide leadership and to support the success of others
- Communicate clearly and effectively, in a range of forms and to different audiences
What you'll learn
The learning outcomes of this module are:
- Display understanding and awareness of design theory and practice surrounding cutting edge applications for large-scale graphic design
- Develop practical experimentation that explores the tension between analogue and digital techniques and processes to demonstrate creative problem solving when working to create something of a larger scale or magnitude
- Demonstrate awareness and ability in current and emerging technology so that it can be incorporated into a typical/pre-existing working practice
- Resolve the implementation of new techniques for collecting and utilising data to produce innovative outcome for large-scale display graphics
What you'll learn
The learning outcomes of this module are:
- Reflect on their learning and experience to date and use this as a basis to plan and organise suitable work experience(s) that will enable the development of their professional profile.
- Propose a programme of learning that enables the development and demonstration of specified professional skills.
- Critically evaluate their learning and experience and relate this to their future career goals.
- Communicate the outcomes of their experience through the effective use of reflective practice.
What you'll learn
The learning outcomes of this module are:
- Analyse the complexities of launching a startup business
- Critically reflect upon the factors which contribute towards successful market research, marketing, manufacturing, and selling
- Recognise suitability for specific roles in business and collaborative working
What you'll learn
The learning objectives of this module are to be confirmed.
What you'll learn
The learning outcomes of this module are:
- Examine and debate critical issues in contemporary visual culture, with particular focus on cult fandom, collecting, material culture and taste
- Demonstrate an understanding of the historical, social and political contexts of the subject matter
- Analyse in depth issues pertaining to cult fandom, collecting, material culture and taste in graphic design, illustration, photography, fashion, film, television and online
- Compare and contrast texts and their arguments in written and verbal form
- Demonstrate an understanding of research, academic referencing, citation and bibliographic techniques
- Identify a topic and appropriate research methods for a final-year Dissertation or Research Project
What you'll learn
The learning outcomes of this module are:
- Examine and debate critical issues in contemporary visual culture, with particular focus on cult fandom, collecting, material culture and taste
- Demonstrate an understanding of the historical, social and political contexts of the subject matter
- Analyse in depth visual representations of identity in graphic design, illustration, photography, fashion, film, television and online
- Compare and contrast texts and their arguments in written and verbal form
- Demonstrate an understanding of research, academic referencing, citation and bibliographic techniques
- Identify a topic and appropriate research methods for a L6 Dissertation or Research Project
What you'll learn
The learning outcomes of this module are:
- Examine and debate critical issues in contemporary visual culture, with particular focus on cult fandom, collecting, material culture and taste
- Demonstrate an understanding of the historical, social and political contexts of the subject matter
- Analyse in depth visual representations of technological development in graphic design, illustration, photography, fashion, film, television and online
- Compare and contrast texts and their arguments in written and verbal form
- Demonstrate an understanding of research, academic referencing, citation and bibliographic techniques
- Identify a topic and appropriate research methods for a L6 Dissertation or Research Project
What you'll learn
The learning outcomes of this module are:
Demonstrate, through research and practice, a creative and professional handling of issues related to working with brand, audience and client personality
Develop and apply professional competencies in using appropriate technical skills and processes related to working with brand, audience and client personality
Creatively problem-solve, to develop a design solution appropriate to the perceived audience
Demonstrate, through practice, a high level of organisational skills, reflecting those found within a professional context and a critical reflection of that process
Evaluate appropriate content and formulate a selective portfolio
What you'll learn
The learning outcomes of this module are:
- Demonstrate knowledge and understanding of the body in visual culture and practice
- Critically discuss provided images and texts relating to ideas, histories and representations of the body
- Independently identify, select and discuss relevant sources in the field of study (with tutorial support)
- Present a coherent written argument in the form of an essay
- Define a viable topic for research in a chosen Level 6 visual culture module
Core modules
What you'll learn
The learning outcomes of this module are:
- Perform sustained critical enquiry, both textual and visual, into a specialist area of graphic design
- Critically appraise and synthesise information from key texts, debates and practitioners, both historical and contemporary, in relation to the development of project work
- Evidence design processes and experimentation and evidence of decision-making in the research
- Communicate effectively both abstract and tangible concepts through appropriate presentation forms
- Evidence a process of critical reflection, evaluation and justification in relation to the research and development of project work
What you'll learn
The learning outcomes of this module are:
- Evidence a process of sustained textual and visual investigation and experimentation with regards to processes, techniques and materials when completing designed work
- Evidence a process of evaluation with regards to message aims, context and audience including appropriate choice of design framework and aesthetics with regard to intended audience
- Evaluate the function of graphic design produced in an academic context and its likely application in a professional context
- Justify the chosen medium and methodologies employed in the realisation of the solution to a personally determined design brief
- Critically evaluate the processes, techniques and materials employed to produce the solution to a personally determined design brief
- Adapt the dissemination of the content and context of produced design work at varying academic, industry and professional standards
What you'll learn
The learning outcomes of this module are:
- Understand, analyse and combine complex information in relation to a design brief
- Solve problems independently through the creation and development of a creative design solution
- Critically evaluate your own work with reference to professional design practice
- Show your technical knowledge and ability through the production of a creative solution
- Demonstrate professional project management and media management skills
What you'll learn
The learning outcomes of this module are:
When you complete this module successfully, you'll be able to:
- Respond professionally and creatively to briefs as you research and develop solutions that meet design parameters
- Show your skills in using design software as part of your creative practice
- Demonstrate your high-level organisational and time management skills, as needed within a professional context
- Practice effective client communication strategies
What you'll learn
The learning outcomes of this module are:
- Problem solve to develop a creative design solution appropriate to the perceived audience
- Consolidate and demonstrate professional competencies in the use of appropriate technical skills and processes necessary for the production of promotional materials
- Demonstrate through research and practice a creative and professional handling of issues relating to branding, identities and promotion
- Apply through practice time management skills and a reflection of that process
- Develop adaptive self-promotion skills and promotional materials for job seeking or further study
Optional modules
What you'll learn
The learning outcomes of this module are:
- Define and develop an appropriate topic for your research
- Analyse and evaluate a range of research sources
- Demonstrate sustained independent enquiry
- Apply academic skills and conventions in an extended piece of scholarly writing
What you'll learn
The learning outcomes of this module are:
- Define and develop an appropriate topic, practice-based research strategy and a relevant creative concept
- Engage with theoretical, historical, and cultural contexts in research sources
- Demonstrate sustained research and independent enquiry
- Apply academic skills and conventions in an extended piece of scholarly and reflective writing
- Resolve project aims and present work appropriately
Between your second and third years, or after your third year, you can study abroad, or do a paid or self-employed work placement. You'll get a taste of another culture or apply your knowledge and skills to professional practice—both of which will enrich your CV and overall studying experience.
You'll have to take one of these optional modules to complete your sandwich year.
Optional modules
What you'll learn
The learning outcomes of this module are:
- Demonstrate increasing autonomy, with a reduced need for supervision and direction, within defined guidelines
- Communicate a detailed knowledge of the contexts of business and industry specific practices relevant to their chosen field and an awareness of a variety of ideas, contexts and frameworks within self-employment, freelancing or business startups
- Develop working professional relationships within industry/business disciplines
- Proactively evaluate their own strengths and weaknesses, and develop their own criteria and judgement relating to their business practice, future learning and future employability goals
What you'll learn
The learning outcomes of this module are:
- Demonstrate increasing autonomy, with reduced need for supervision and direction, within defined guidelines
- Communicate a detailed knowledge of the contexts of business and industry specific practices relevant to their chosen field and an awareness of a variety of ideas, contexts and frameworks within self-employment, freelancing or business startups
- Develop working professional relationships within industry/business disciplines
- Proactively evaluate their own strengths and weaknesses, and develop their own criteria and judgement relating to their business practice, future learning and future employability goals
Assessment
On this module, you'll be assessed through a portfolio (100% of final mark).
What you'll do
With the support of the Creative Careers team, you can find, apply for and complete a year of a work placement with a variety of employers - previous placements have been offered from NBC, Disney, Warner Bros. and a variety of SME's in the region.
What you'll learn
The learning outcomes of this module are:
- Demonstrate increasing autonomy, with a reduced need for supervision and direction, within defined guidelines
- Communicate a detailed knowledge of the contexts of business and industry specific practices relevant to their chosen field and an awareness of a variety of ideas, contexts and frameworks within their chosen area of employment or self-employment
- Develop working professional relationships within industry/business disciplines
- Proactively evaluate their own strengths and weaknesses, and develop their own criteria and judgement relating to their business practice, future learning and future employability goals
What you'll learn
The learning outcomes of this module are:
- Critically assess how activities relate to disciplinary knowledge and practice covered on the students' undergraduate course within a global context
- Manage and complete tasks in an overseas study environment relevant to their course, with an appropriate level of skill, independence, and performance
- Reflect critically on their personal development during their study abroad, identify the transferable skills gained and their relevance to future study and employability
What you'll learn
The learning outcomes of this module are:
- Critically assess how activities relate to disciplinary knowledge and practice covered on the students' undergraduate course within a global context
- Manage and complete tasks in an overseas study environment relevant to their course, with an appropriate level of skill, independence, and performance
- Reflect critically on their personal development during their study abroad, identify the transferable skills gained and their relevance to future study and employability
What you'll learn
The learning outcomes of this module are:
- Critically assess how activities relate to disciplinary knowledge and practice covered on the students' undergraduate course within a global context
- Manage and complete tasks in an overseas study environment relevant to their course, with an appropriate level of skill, independence, and performance
- Reflect critically on their personal development during their study abroad, identify the transferable skills gained and their relevance to future study and employability
Changes to course content
We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.
Therefore, some course content may change over time to reflect changes in the discipline or industry. If a module doesn't run, we'll let you know as soon as possible and help you choose an alternative module.
Teaching
Teaching methods on this course include:
- lectures
- group critique
- seminars
- individual tutorials
There’s an emphasis on practical sessions, a strong studio culture and developing a creative atmosphere that will inspire you.
You can access all teaching resources on Moodle, our virtual learning environment, from anywhere with a Web connection.
For more about the teaching activities for specific modules, see the module list above.
How you're assessed
Not a fan of exams? Don't worry – there aren't any on this course. Instead, you can let your designs do the talking.
You’ll be assessed through:
- project presentations
- research and developmental work
- design portfolios
- written essays or reports
You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.
You can get feedback on all practice and formal assessments so you can improve in the future.
How you'll spend your time
One of the main differences between school or college and university is how much control you have over your learning.
We use a blended learning approach to teaching, which means you’ll take part in both face-to-face and online activities during your studies. As well as attending your timetabled classes you'll study independently in your free time, supported by staff and our virtual learning environment, Moodle.
A typical week
We recommend you spend at least 35 hours a week studying for your degree.
In your first year, you’ll be in timetabled teaching activities such as lectures, tutorials, seminars, practical classes, workshops and supervised studio sessions for about 11 hours a week. The rest of the time you’ll do independent study such as research, reading, coursework and project work, alone or in a group with others from your course.
You'll probably do more independent study and have less scheduled teaching in years 2 and 3, but this depends on which modules you choose.
Most timetabled teaching takes place during the day, Monday to Friday. You may occasionally need to go to University and course events in the evenings and at weekends. There’s usually no teaching on Wednesday afternoons.
Your workload
The time you spend in teaching activities such as lectures and seminars varies year on year and will depend on which optional modules you select. As a guide, students on this course last year typically spent their time as follows:
- Year 1 students: 23% in lectures, seminars and similar learning activities, and 77% studying independently
- Year 2 students: 23% in lectures, seminars and similar learning activities, and 77% studying independently
- Year 3 students: 12% in lectures, seminars and similar learning activities, and 88% studying independently
Term dates
The academic year runs from September to June. There are breaks at Christmas and Easter.
Supporting your learning
The amount of timetabled teaching you'll get on your degree might be less than what you're used to at school or college, but you'll also get support via video, phone and face-to-face from teaching and support staff to enhance your learning experience and help you succeed. You can build your personalised network of support from the following people and services:
Types of support
Your personal tutor helps you make the transition to independent study and gives you academic and personal support throughout your time at university.
You'll have regular contact with your personal tutor in learning activities or scheduled meetings. You can also make an appointment with them if you need extra support.
You'll have help from a team of faculty academic skills tutors. They can help you improve and develop your academic skills and support you in any area of your study.
They can help with:
- improving your academic writing (for example, essays, reports, dissertations)
- delivering presentations (including observing and filming presentations)
- understanding and using assignment feedback
- managing your time and workload
- revision and exam techniques
As well as support from faculty staff and your personal tutor, you can use the University’s Academic Skills Unit (ASK).
ASK provides one-to-one support in areas such as:
- academic writing
- note taking
- time management
- critical thinking
- presentation skills
- referencing
- working in groups
- revision, memory and exam techniques
If you have a disability or need extra support, the Additional Support and Disability Centre (ASDAC) will give you help, support and advice.
Our online Learning Well mini-course will help you plan for managing the challenges of learning and student life, so you can fulfil your potential and have a great student experience.
You can get personal, emotional and mental health support from our Student Wellbeing Service, in person and online. This includes 1–2–1 support as well as courses and workshops that help you better manage stress, anxiety or depression.
If you require extra support because of a disability or additional learning need our specialist team can help you.
They'll help you to
- discuss and agree on reasonable adjustments
- liaise with other University services and facilities, such as the library
- access specialist study skills and strategies tutors, and assistive technology tutors, on a 1-to-1 basis or in groups
- liaise with external services
Library staff are available in person or by email, phone, or online chat to help you make the most of the University’s library resources. You can also request one-to-one appointments and get support from a librarian who specialises in your subject area.
The library is open 24 hours a day, every day, in term time.
If English isn't your first language, you can do one of our English language courses to improve your written and spoken English language skills before starting your degree. Once you're here, you can take part in our free In-Sessional English (ISE) programme to improve your English further.
Course costs and funding
Tuition fees
- UK/Channel Islands and Isle of Man students – £9,250 a year (may be subject to annual increase)
- EU students – £9,250 a year, including our Transition Scholarship (may be subject to annual increase)
- International students – £18,100 a year (subject to annual increase)
You won't pay any extra tuition fees to another university for taking part in a study/work abroad activity if you choose to do it for the whole academic year. During a year abroad you'll only have to pay a reduced fee to the University of Portsmouth.
Funding your studies
Find out how to fund your studies, including the scholarships and bursaries you could get. You can also find more about tuition fees and living costs, including what your tuition fees cover.
Applying from outside the UK? Find out about funding options for international students.
Additional course costs
These course-related costs aren’t included in the tuition fees. So you’ll need to budget for them when you plan your spending.
Costs breakdown
Our accommodation section shows your accommodation options and highlights how much it costs to live in Portsmouth.
You’ll study up to 6 modules a year. You may have to read several recommended books or textbooks for each module.
You can borrow most of these from the Library. If you buy these, they may cost up to £60 each.
We recommend that you budget £75 a year for photocopying, memory sticks, DVDs and CDs, printing charges, binding and specialist printing.
If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose.
You'll need to pay extra printing costs of around £100–£600 on portfolio work.
Material and production costs are around £100–£500 a year.
Any study trips are optional and you will be expected to pay full cost. Optional study trips abroad will cost in the region of £200–£800. UK trips, where offered, will be £50–£150.
If you take a placement year or study abroad year, tuition fees for that year are as follows:
UK/Channel Islands and Isle of Man students – £925 a year (may be subject to annual increase)
EU students – £925 a year, including Transition Scholarship (may be subject to annual increase)
International students – £1,800 a year (subject to annual increase)
Apply
How to apply
To start this course in 2024, apply through UCAS. You'll need:
- the UCAS course code – W210
- our institution code – P80
If you'd prefer to apply directly, use our online application form.
You can also sign up to an Open Day to:
- Tour our campus, facilities and halls of residence
- Speak with lecturers and chat with our students
- Get information about where to live, how to fund your studies and which clubs and societies to join
If you're new to the application process, read our guide on applying for an undergraduate course.
Applying from outside the UK
As an international student you'll apply using the same process as UK students, but you’ll need to consider a few extra things.
You can get an agent to help with your application. Check your country page for details of agents in your region.
Find out what additional information you need in our international students section.
If you don't meet the English language requirements for this course yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.
Admissions terms and conditions
When you accept an offer to study at the University of Portsmouth, you also agree to abide by our Student Contract (which includes the University's relevant policies, rules and regulations). You should read and consider these before you apply.