computer games enterprise students examine screen
Mode of Study
Full-time, Full-time sandwich with work placement
3 years full-time, 4 years sandwich with work placement
Start Date
September 2019


Love computer games? Always dreamed of setting up your own business, developing and creating incredible experiences for players?

On this award-winning BSc (Hons) Computer Games Enterprise degree course, you’ll learn how to make your dream a reality by getting the necessary knowledge and skills to start your own game-related business.

You'll also have the opportunity to develop the skills and expertise to work for an established games developer, all while accessing some of the most advanced gaming development facilities at any university in the country.

Accredited by

This course is accredited by The Independent Game Developers' Association (TIGA). All TIGA Accredited courses teach skills required by the games industry. These courses are also in demand in other industries, such as the synthetic training industry.

Part of the TIGA accreditation process involves ensuring that a specific number of graduates are finding work in related roles; as well as ensuring that students on accredited courses are learning transferrable skills such as communication, team work and problem solving. In this way TIGA accreditation lets you know that you'll graduate with the professional skills to get started in the industry.

TIGA reassess our courses every five years, so you can also be confident that the knowledge and practical skill that you pick up on our Computer Games courses remain up to date and relevant.

100% Graduates in work or further study (DLHE, 2017)

What you'll experience

On this degree you'll:

  • Build skills in games development along with those required to set up your own business
  • Tackle the challenges that come with starting your own enterprise, from funding and protecting your ideas to management and marketing
  • Access top-tier games development resources including a Vicon optical motion capture suite, Sony Playstation console development kits, Wacom Cintiq lab, photography studio, 3D printers and more
  • Get your hands on professional software including Unreal Engine, 3DS Max and Maya
  • Develop games as a part of a multidisciplinary team, using your strengths either as a designer, artist, programmer, manager or producer
  • Learn from guest lectures and industry speakers
  • Get valuable experience and grow your network with the option to take a self-employed placement year
  • Learn on a course that’s the Winner of TIGA (The Independent Games Association) Best Educational Institution Award 2014

Careers and opportunities

When you finish the course, our Careers and Employability service can help you get your business off the ground or find a job that puts your skills to work in the computer games industry.

Previous graduates have gone on to work at companies including:

  • Black Rock
  • Climax
  • Codemasters
  • Electronic Arts
  • Exient
  • Jagex
  • Kuju (Zoe Mode and Nik Nak Games)
  • Pivotal Games
  • Rebellion
  • Sony
  • Travellers Tales

You can get help, advice and support for up to 5 years after you leave the University as you advance in your career.

The course offered me a wide range of different skills, from business to programming. It just really appealed to me!

Feder Slavetski, BSc (Hons) Computer Games Enterprise

What you'll study on this BSc (Hons) Computer Games Enterprise degree course

Each unit on this course is worth a certain number of credits.

In each year, you need to study units worth a total of 120 credits. For example, 4 units worth 20 credits and 1 unit worth 40 credits.

Units currently being studied

Core units in this year include:

  • Define Games
  • Technical demo (TDEMO)
  • Foundation in 3D Modelling
  • Introduction to Image Creation
  • Mind Your Own Business
  • Tools for Games and Animation

There are no optional units in this year.

Core units in this year include:

  • Design Games
  • Enterprise, Innovation and Opportunity
  • Student Enterprise for Games

Optional units in this year currently include:

  • Commercial Asset Production for Real Time
  • Prototyping and Iterating Game Designs
  • Design and Visual Research for Cinema and Game
  • Mathematical Elements for Games and Animation
  • Professional Experience
  • Program 3D Applications
  • Program Consoles

On this course, you can do an optional work placement year between your 2nd and 3rd years to get valuable experience working in industry.

We’ll help you secure a work placement that fits your situation and ambitions. You’ll get mentoring and support throughout the year.

Core units in this year include:

  • Leadership
  • Produce Games
  • Final Year Project

Optional units in this year currently include:

  • Advanced Game Graphics Techniques
  • Applications of Virtual Reality
  • Console Programming Resolution
  • Create Worlds
  • Games Research
  • Interdisciplinary Group Project
  • Motion Capture Applications
  • Programming AI for Games
  • Psychological Theory for Game Designers
  • Real Time Interactive Group Project

We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.

Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional units may not run every year. If a unit doesn’t run, we’ll let you know as soon as possible and help you choose an alternative unit.

Placement year

After your second year, you can do an optional work placement year to get valuable longer-term work experience in the industry. We'll give you advice on how to secure a work placement that matches your needs and future career plans and give you useful contacts through our links with the computer games industry.

Students who opt to take a sandwich year – either in an industrial internship or as part of a self-employed placement year – perform well on this degree.

Previous students have done a placement year with big names in the industry, including:

You can start your own business for your placement year if you prefer. With fellow, like-minded students, you'll work together to create and launch a compelling market-ready product. We'll help you get set up and you'll get mentoring and support throughout the year.

Work experience and career planning

Our Careers and Employability service can help you find relevant work experience or help you set up a part-time computer games business during your course.

We can help you identify placements, internships, voluntary roles and freelancing opportunities that will complement your studies.

Learning support

As well as support by faculty teaching staff and your personal tutor, you can use the University’s Academic Skills Unit (ASK).

ASK provides one-to-one support in areas such as:

  • academic writing
  • note taking
  • time management
  • critical thinking
  • presentation skills
  • referencing
  • working in groups
  • revision, memory and exam techniques

If you have a mental or physical disability, the Additional Support and Disability Centre (ASDAC) can give you help, support and advice so you can reach your potential.


Teaching methods on this course include:

  • lectures
  • seminars
  • tutorials
  • digital lab sessions
  • online lessons
  • project work

We work with game developers and professional bodies such as The Independent Game Developers Association (TIGA) to make sure the course content stays up-to-date with industry trends and developments. So your skills will be up to date when you finish the course.

How you'll spend your time

Each academic year is divided into 2 teaching blocks and 2 assessment periods:

  • September to December – teaching block 1
  • January – assessment period 1
  • January to May – teaching block 2 (includes Easter break)
  • May to June – assessment period 2

Most teaching takes place during the day, Monday to Friday. You may occasionally need to go to University and course events in the evenings and at weekends.

There’s usually no teaching on Wednesday afternoons.

How you're assessed

You’ll be assessed through:

  • practical projects
  • work portfolios
  • academic and evaluative essays
  • multiple choice tests
  • oral presentations
  • examinations
  • case studies

You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.

You can get feedback on all practice and formal assessments so you can improve in the future.

The way you’re assessed may depend on the units you select. As a guide, students on this course last year were typically assessed as follows:

  • Year 1 students: 12% by written exams, 5% by practical exams and 83% by coursework
  • Year 2 students: 17% by written exams, 15% by practical exams and 68% by coursework
  • Year 3 students: 3% by practical exams and 97% by coursework

Entry requirements​

Entry Requirements

Qualifications or experience
  • 112 points to include a minimum of 2 A levels, or equivalent.

See the other qualifications we accept

English language requirements
  • English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.

See alternative English language qualifications

​Course costs

Tuition fees (2019 start)

  • UK/EU/Channel Islands and Isle of Man students – £9,250 per year (may be subject to annual increase)
  • International students – £14,700 per year (subject to annual increase)

Additional course costs

These course-related costs aren’t included in the tuition fees. So you’ll need to budget for them when you plan your spending.

Additional costs

Our accommodation section shows your accommodation options and highlights how much it costs to live in Portsmouth.

You’ll study up to 6 units a year. You may have to read several recommended books or textbooks for each unit.

You can borrow most of these from the Library. If you buy these, they may cost up to £60 each.

We recommend that you budget £75 a year for photocopying, memory sticks, DVDs and CDs, printing charges, binding and specialist printing.

If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose.

You may need to spend £50–£100 a year on drawing and modelling materials, CDs and DVDs.

If you take the Student Enterprise Unit, you’ll need to pay an additional cost of approximately £20.

You may need to contribute up to £20 towards occasional coach trips.


How to apply

To start in 2019 you need to apply through UCAS. You’ll need:

  • the UCAS course code – G450
  • our institution code – P80

You can start your application now and submit it later if you want.

Not quite ready to apply?

Come to an Open Day to explore our course facilities, tour the campus and have a look around our halls of residence.

If you’re new to the application process, read our guide on applying for an undergraduate course.

How to apply from outside the UK

If you're from outside of the UK, you can apply for this course through UCAS (see the 'How to apply' section above for details). You can also apply directly to us or you can get an agent to help with your application. Check your country page for details of agents in your region.

To find out what to include in your application, head to the how to apply page of our international students section. 

Admissions terms and conditions

When you accept an offer to study at the University of Portsmouth, you also agree to our terms and conditions as well as the University’s policies, rules and regulations. You should read and consider these before you apply.