Esports Coaching and Performance BSc (Hons)

A male gamer sitting in front of a PC screen
UCAS Code
C614
Mode of Study
Full-time, Full-time by distance learning
Duration
3 years full-time, 4 years sandwich with work placement
Start Date
September 2022

Overview

Do you love the thrill and challenge of video gaming? Are you keen to turn your gaming skills into a rewarding career in the rapidly emerging esports industry?

This first-of-its-kind BSc (Hons) in Esports Coaching and Performance – which you can study online or on campus – is for you.

Designed and delivered in partnership with IFoEC Ltd, the education partner of the International Federation of Esports Coaches, this course is an essential next step if you want to set yourself apart and make an impact in the pro gaming world as a professional esports coach.

Course highlights

  • Learn how to work with individual gamers, shotcallers, stacks and multi-player teams, across genres such as MOBA, FPS and strategy games, and how to run an esports coaching organisation of your own
  • Be taught by expert lecturers with esports coaching experience and links to the industry
  • Receive student membership to the International Federation of Esports Coaches with access to events, mentoring and its online community, helping you build a professional network and get involved in esports research
  • Choose to build industry experience on a year-long work placement in an established esports organisation, or spend the time setting up your own esports business or studying esports performance overseas
  • Have the option to transfer from distance learning to campus-based study (or vice versa) after your first year
TEF Gold Teaching Excellence Framework
International Federation of Esports Coaches logo
What's it like to study Esports Coaching and Performance?

Course Leader David Price and the team introduce our first-of-its-kind degree, in partnership with IFoEC Ltd, the education partner of the International Federation of Esports Coaches.

Entry requirements​

Entry requirements

Typical offers
  • A levels ‐ ABB–BBC
  • UCAS points – 112–128 points to include a minimum of 2 A levels, or equivalent (calculate your UCAS points)
  • BTECs (Extended Diplomas) – DDM–DMM
  • International Baccalaureate – 25–26

See full entry requirements and other qualifications we accept

English language requirements
  • English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.

(We'll publish alternative English language qualifications here in early spring 2022)

We also accept other standard English tests and qualifications, as long as they meet the minimum requirements of your course.

If you don't meet the English language requirements yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.

All our courses go through a rigorous approval process to make sure they’re of the highest quality. This includes a review by a panel of experts, made up of academic staff and an external academic or professional with specialist knowledge.

This course is in the final stages of this process and is open for applications. If any details of the course or its approval status change after you apply, we’ll let you know as soon as possible and will be here to discuss your options with you.

Campus and distance learning at a glance

  
  On campus Distance learning
IFoEC student membership  
Optional placement year  
Option to transfer between modes of study*  
Full Bachelor degree earned on graduation  
Teaching methods Lectures, seminars, workshops, lab-based activities Live video conferencing, video hosting platforms, e-learning
Work-based learning module Optional Core

* After year 1

Studying Esports Coaching and Performance by distance learning

Our BSc (Hons) Esports Coaching and Performance is available both on campus and online via distance learning, with expert tuition from our course team and our partners at IFoEC.

Careers and opportunities

Just like traditional sports coaches, esports coaches help players refine and improve their gaming skills and performance for esports tournaments, leagues and events, many of which command major global audiences.

Multi-player teams or individual gamers compete either online or in local-area-network competitions across an array of amateur and professional levels and esports game titles. Esport coaches enable them to play to their best. 

Esports coaching careers

While it's growing quickly, the esports industry is also new, which gives qualified esport coaches a rare opportunity to get ahead in an emerging field and help shape the understanding of this new profession.

When you complete the course, you'll be ready to take on roles such as:

  • esports coach, head of performance, or performance support staff member
  • esports development/engagement lead, head of esports
  • founder or CEO of an esports organisation
  • team manager or community manager
  • esports educator, lecturer or academic researcher
  • sport psychologist specialising in esports (after further professional qualification)

The global esports industry generated $940 million in 2020, and is anticipated to hit $4.75 billion by 2030.

Allied Market Research

Innovation & Tech Today

Work experience and career planning

This course includes a work-based learning module, which is a core module if you study by distance learning and optional if you study on campus.

You'll complete 20 hours of work experience across a range of industry sectors related to esports performance, with direct mentorship from academic members of staff.

Our Careers and Employability Service can also help you find relevant work experience during your course.

We can help you find the coaching roles, placements, internships and voluntary roles that will help you to kick-start your ideal career and complement what you’ll be learning on the course.

After you leave the University, you can get help, advice and support for up to 5 years as you advance in your career.

What can you do with an Esports Coaching and Performance degree?

The esports industry continues to grow, and with that comes new opportunities for graduates of our BSc (Hons) Esports Coaching and Performance course. Learn more about the potential career paths you could take, in and out of the esports world.

Placement year

Whether you study on campus or by distance learning, you'll have the option to take a year-long work placement after your second year to gain valuable longer-term work experience in the esports industry.

Placements give you the opportunity to apply what you've learnt so far in a real workplace, boosting your employability and making you attractive to employers after graduation.

You'll work in an established esports organisation or take the time to set up your own esports business. Your own venture could include providing coaching services, creating and running a competitive esports team or esports performance organisation, or organising a competition for a particular esports title.

Whichever route you choose, you'll receive support and guidance. Our specialist team of Science and Health Careers advisors can help you with finding a work placement and improving your employability skills. They'll provide you with a database of placement vacancies, support with your job search – including help with applications and interviews – and support throughout your placement year.

Potential destinations

Placements are likely to be found at institutions and organisations such as:

  • The International Federation of Esports Coaches
  • The International Federation of Esports Players
  • Akolyte Esports and other esports coaching platforms
  • competitive esports organisations
  • technology companies
  • esports media companies
  • esports league and event operators
  • academic research institutions

Potential roles

Your placement role is likely to be one of the following:

  • esports head coach, assistant coach, analyst, performance coach, or team manager
  • sports psychology intern
  • student research assistant
  • esports/sports management and development intern
  • player development intern
  • coaching and performance analysis intern
  • community marketing and relations intern
  • communications intern

​What you'll study

Each module on this course is worth a certain number of credits.

In each year, you need to study modules worth a total of 120 credits. For example, four modules worth 20 credits and one module worth 40 credits.

Modules

Year 1
Year 2
Placement year (optional)
Year 3

Core modules (campus and distance learning)

  • Introduction to Esports
  • Foundations of Esports Coaching
  • Introduction to Sport and Exercise Psychology

There are no optional modules in this year.

Core modules (campus)

  • Esports Performance 
  • Principles of Skill Acquisition
  • Applied Esports Coaching 
  • Preparing Research, Innovation or Enterprise Projects 

Optional modules (campus)

  • Psychology of Sport and Exercise
  • Sport Business Management
  • Work-Based Learning
  • Principles of Performance Analysis

Core modules (distance learning)

  • Esports Performance 
  • Principles of Skill Acquisition
  • Psychology of Sport and Exercise
  • Applied Esports Coaching
  • Preparing Research, Innovation or Enterprise Projects 
  • Work-Based Learning

For those studying by distance learning, there are no optional modules in this year.

On this course, you can choose an optional placement year between your 2nd and 3rd year of study.

During the study abroad placement year, you'll experience life at a university in another country. Alternatively, you can spend a year developing your experience in industry in the UK or abroad with the work placement year.

We’ll help you secure a work placement that fits your situation and ambitions. You’ll get mentoring and support throughout the year.

Core modules (campus)

  • Project 
  • Applied Skill Acquisition 
  • Strategic Esports Development 

Optional modules (campus)

  • Professional Practice in Sports Psychology 
  • Marketing and Promotion of Sport
  • Professional Development 
  • Sports Entrepreneurship and Business Venturing

Core modules (distance learning)

  • Project 
  • Applied Skill Acquisition 
  • Professional Practice in Sports Psychology 
  • Strategic Esports Development
  • Professional Development

For those studying by distance learning, there are no optional modules in this year.

 

Changes to course content

We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.

Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.

Teaching

For students on campus, teaching methods on this course include:

  • lectures
  • seminars
  • workshops
  • lab-based activities

For students learning online, teaching and associated resources will be delivered via:

  • live video conferencing tools
  • video hosting platforms
  • e-learning platforms

You can access all teaching resources on Moodle, our virtual learning environment, from anywhere with a Web connection.

Our teaching staff have academic and professional experience in esports, research and higher education. Many course lecturers have worked directly with esports teams in coaching and support staff roles. Examples of professional memberships include:

  • British Association of Sport and Exercise Science
  • British Psychological Society
  • The Health and Care Professions Council
  • Chartered Institute for the Management of Sport and Physical Activity
  • The International Federation of Esports Coaches

How you're assessed

Whether you learn on campus or by distance learning, you'll be assessed through:

  • practical assessments
  • client reports
  • video submissions
  • blogs
  • infographics
  • essays
  • portfolios
  • presentations

You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.

You can get feedback on all practice and formal assessments so you can improve in the future.

How you'll spend your time

One of the main differences between school or college and university is how much control you have over your learning.

At university, as well as spending time in timetabled teaching activities such as lectures, seminars and tutorials, you’ll do lots of independent study with support from our staff when you need it.

A typical week

We recommend you spend at least 35 hours a week studying for your degree.

In your first year, you'll be in timetabled teaching activities such as lectures, seminars, tutorials, practical classes and workshops for about 9 hours a week. The rest of the time you’ll do independent study such as research, reading, data collection, coursework and project work, alone or in a group with others from your course. You'll probably do more independent study and have less scheduled teaching in years 2 and 3 but this depends which modules you choose.

Most timetabled teaching takes place during the day, Monday to Friday. You may occasionally need to go to University, course events and to attend work placement hours (depending on the provider) in the evenings and at weekends.

For the distance learning version of the course, University events will be accessible online.

Term dates

The academic year runs from September to June. There are breaks at Christmas and Easter.

See term dates

Supporting your learning

The amount of timetabled teaching you'll get on your degree might be less than what you're used to at school or college, but you'll also get support via video, phone and face-to-face from teaching and support staff when you need it. These include the following people and services:

Types of support

Your personal tutor helps you make the transition to independent study and gives you academic and personal support throughout your time at university.

As well as regular scheduled meetings with your personal tutor, they're also available at set times during the week if you want to chat with them about anything that can't wait until your next meeting.

You'll have help from a team of faculty learning support tutors. They can help you improve and develop your academic skills and support you in any area of your study.

They can help with:

  • improving your academic writing (for example, essays, reports, dissertations)
  • understanding and using assignment feedback
  • managing your time and workload
  • revision and exam techniques

As well as support from faculty staff and your personal tutor, you can use the University’s Academic Skills Unit (ASK) for one-to-one support in areas such as:

  • academic writing
  • note taking
  • time management
  • critical thinking
  • presentation skills
  • referencing
  • working in groups
  • revision, memory and exam techniques

If you require extra support because of a disability or additional learning need our specialist team can help you.

They'll help you to:

  • discuss and agree on reasonable adjustments
  • liaise with other University services and facilities, such as the library
  • access specialist study skills and strategies tutors, and assistive technology tutors, on a 1-to-1 basis or in groups
  • liaise with external services

Library staff are available in person or by email, phone or online chat to help you make the most of the University’s library resources. You can also request one-to-one appointments and get support from the faculty librarian for science.

The library is open 24 hours a day, every day, in term time.

If English isn't your first language, you can do one of our English language courses to improve your written and spoken English language skills before starting your degree. Once you're here, you can take part in our free In-Sessional English (ISE) programme to improve your English further.

​Course costs and funding

Tuition fees (2022 start - campus or distance learning)

UK/Channel Islands and Isle of Man students

  • Campus-based full-time: £9,250
  • Distance learning full-time: £6,165

EU students

(including Transition Scholarship)

  • Campus-based full-time: £16,200
  • Distance learning full-time: £6,165

International students

  • Campus-based full time: £16,200
  • Distance learning full-time: £6,165

Additional course costs

These course-related costs aren’t included in the tuition fees. So you’ll need to budget for them when you plan your spending.

Additional costs

There may be some travel and subsistence costs associated with the work-based learning module in year 2, dependent on the location of your placement.

For the placement year, you may need to cover the costs of travel, accommodation and subsistence. These costs will vary but they can range from £4,500–£6,000. 

You’ll study up to 6 modules a year. You may have to read several recommended books or textbooks for each module.

You can borrow most of these from the Library. If you buy these, they may cost up to £60 each.

We recommend that you budget £75 a year for photocopying, memory sticks, printing charges, binding and specialist printing.

If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose.

Apply

How to apply

To apply to study this course in 2022, apply through UCAS. You'll need:

  • The UCAS course code – C613
  • Our institution code – P80 

You can also sign up to an Open Day to:

  • Tour our campus, facilities and halls of residence
  • Speak with lecturers and chat with our students
  • Get information about where to live, how to fund your studies and which clubs and societies to join

If you're new to the application process, read our guide on applying for an undergraduate course.

Admissions terms and conditions

When you accept an offer to study at the University of Portsmouth, you also agree to abide by our Student Contract (which includes the University's relevant policies, rules and regulations). You should read and consider these before you apply.

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